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IL-2 Sturmovik The famous combat flight simulator. |
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I'm starting this thread since I cannot find any topics with the appropriate subject.
I wonder how engine damage in SOW will be modeled. the IL2 series are lacking here, there hardly is any penalty for exceeding the manifold pressure, apart from overheating. For example, if we are flying below the critical altitude of the first supercharger stage and switch to the next, we don't throttle back. The extra drag the next stage produces is modeled correctly since engine RPM drops. But the manifold pressure goes up to a maximum, say 60 inches in the F4U, which is already more than the 53 inches allowed for military power. In real life the pilots throttled back, engaged the next supercharger stage, and throttled up to the maximum allowed manifold pressure if he wanted military power. This had to be done to prevent engine damage due to engine knock/detonation/pre-ignition of the fuel/air mix in the cylinder, which can lead to catastrofic damage. I'm making a few references to my posts in the other topic: http://forum.1cpublishing.eu/showpos...postcount=1591 http://forum.1cpublishing.eu/showpos...postcount=1593 http://forum.1cpublishing.eu/showpos...postcount=1595 And a post by someone else: http://forum.1cpublishing.eu/showpos...3&postcount=21 More information on this subject: http://en.wikipedia.org/wiki/Engine_knocking Thank you for your time. |
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