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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-23-2010, 09:42 AM
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David198502 David198502 is offline
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Default how to handle the spitIX??

hello guys!
as im a total beginner, but really looking forward to become a hunter and not the bait, i have some questions about the spitfires in general and the MKIX, which i prefer to fly.
i think to know that the spitfire is a really good turning plane and good at speed too.
but if i fly online, most of the time i cant catch up witch the enemy planes.
especially if they climb up and i try to follow, they either escape easily because they remain faster, or i even turn into a stall because i loose really fast speed.
and the other problem is that i cant outurn other planes if they are on my six.
even the bfs follow me.if i try to outturn a bf, first i turn tighter,but losing speed, so it catch up and shoots me down.
....so i guess im doing something really wrong with handling my spit.

maybe its because i dont know what the magnets are for, how i use propeller pitch,cowl flaps and compressor stages.
so my question, is there anywhere a thread which explains in detail, how to use the spitfires properly.
i would be very grateful for any information!!!!
by the way excuse my bad english.
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  #2  
Old 05-23-2010, 11:32 AM
eddolgov eddolgov is offline
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Spit is very menacing opponent. If you like this type of planes, you should use its strongest sides. As I know from Russian servers where I played most of time, players used it as a hunter plane. They climbed to 3000-4000 meters and watched for a single planes then dived to them. After attack they smoothly climbed up to the altitude they were or even higher. Good pilots didn't engage in dogfight battle, because in small speed spit and in horizontal maneuvers spit become very pleasant target for axis and Russian planes. I think the main point is to keep your energy high, try not to lose it or you will be shot down.
I like axis planes but if I meet spit somewhere above me, I try to avoid fight because against a good skilled pilot the result is almost predictable.
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  #3  
Old 05-23-2010, 12:46 PM
julian265 julian265 is offline
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Quote:
Originally Posted by David198502 View Post
hello guys!
as im a total beginner, but really looking forward to become a hunter and not the bait, i have some questions about the spitfires in general and the MKIX, which i prefer to fly.
Don't worry about pitch, radiator or supercharger for now - you should be able to out-turn most German types without touching them. Besides, radiator and supercharger are controlled automatically on the Spit IX.

Bear in mind that some online 109 pilots like to take off with 25% fuel if the fighting is close, and they become hard to deal with if your spit has 50% or more.

Secondly, the 109 G2 in particular is more manoeuvrable than the other 109s, and it's also an incredible climber, so you need to give it more respect than the others when in a turn-fight.

I suggest you use a slightly downward spiral to try to out turn them - the 109's low speed handling is very good, so try not to get stuck into a turn fight at very low speeds. If you turn hard, but have the nose pointed a little down, your speed will stay up, and you might keep your turn advantage over the 109. Obviously, you'll be losing altitude and energy, so don't continue too far if the 109 breaks off, or if there are other bandits around. You also need enough altitude to begin with...

Watch your fuel, try not to enter turn-fights if you've still got a lot.

Practise turning hard, and also riding on the edge of stall, and preventing the wing-drop with rudder (ie keep the slip ball centered). I guess you should experiment with flaps too.
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Old 05-23-2010, 01:30 PM
julian265 julian265 is offline
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One more thing - the speed and altitude (energy) each plane has before the first pass is extremely important. If someone dives on you and then climbs, you've never going to be able to follow them, because you don't have the energy they have. All you can do in that case is try to avoid their shots when they dive on you, and try to make it toward friendlies, or frustrate the enemy into pressing the attack too far, and hence lose too much energy when they try to get a shot.
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  #5  
Old 05-23-2010, 02:53 PM
IceFire IceFire is offline
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Quote:
Originally Posted by David198502 View Post
hello guys!
as im a total beginner, but really looking forward to become a hunter and not the bait, i have some questions about the spitfires in general and the MKIX, which i prefer to fly.
i think to know that the spitfire is a really good turning plane and good at speed too.
but if i fly online, most of the time i cant catch up witch the enemy planes.
especially if they climb up and i try to follow, they either escape easily because they remain faster, or i even turn into a stall because i loose really fast speed.
and the other problem is that i cant outurn other planes if they are on my six.
even the bfs follow me.if i try to outturn a bf, first i turn tighter,but losing speed, so it catch up and shoots me down.
....so i guess im doing something really wrong with handling my spit.

maybe its because i dont know what the magnets are for, how i use propeller pitch,cowl flaps and compressor stages.
so my question, is there anywhere a thread which explains in detail, how to use the spitfires properly.
i would be very grateful for any information!!!!
by the way excuse my bad english.
Hi David... now that you've been flying a bit you're going to start getting into the details which will make you worse for a while and then turn you into a much better combat pilot.

There are a lot of things that you can work on to improve your situation online. I would start by doing some searches online for combat maneuvers (air combat maneuvers also called ACM). Go here: http://www.simhq.com/_air/acc_library.html

Look up Discussion Of Boom And Zoom Tactics and all four of the Tactics 101 articles.

These tactics can be applied to ANY aircraft from a WW I biplane to a Spitfire in WWII to a F-35 Lighting II fighting in the future. The technology and capabilities change but the same basic tactics still apply.

I'll try and address two basic areas that you've identified:

Speed - Speed is definitely a key aspect of air combat. Speed is energy which can be spent like money on different moves. Every move will either cost you energy (i.e. climbing, turning, etc.) or gain you energy (i.e. diving). A really good combat pilot can take a slower aircraft and make it competitive with the right tactics and by maintaining a constant energy advantage over their opponent. With the Spitfire you have a relatively fast aircraft that gathers speed well but isn't always the fastest to accelerate so maintaining your energy is very important if you fight faster opponents. Planes that are faster are aircraft like the Fw190D-9, La-7, Ki-84, P-51 and so forth.

Turning - Turning is directly related to speed. Spitfires turn best at certain speeds (about 350kph IAS is about where I like to put it). A tight turn is not always the best turn in a Spitfire... work on balancing out your speed and tightness of turn so that you maintain some speed through the maneuver. Versus most 109 models you can out turn them at 300-350kph but when speed drops to 250kph their leading edge slats deploy and they can temporarily get a firing angle while bleeding speed themselves. Stay away from turning battles if you can and focus on using altitude, speed, dives and gentle climbs to engage the enemy.
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  #6  
Old 05-23-2010, 02:55 PM
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David198502 David198502 is offline
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hey guys thx!
i really appreciate your help. today someone told me online to use wep all the time. i thought that would lead to overheating, so i havent done it before, but it doesnt. and now its much more easier to follow the oponents.
i already recognized that supercharger and radiator are controled automatically. but what are the magnetos for?what is the difference if i use the first, the second or both together????
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  #7  
Old 05-23-2010, 02:57 PM
IceFire IceFire is offline
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Quote:
Originally Posted by David198502 View Post
hey guys thx!
i really appreciate your help. today someone told me online to use wep all the time. i thought that would lead to overheating, so i havent done it before, but it doesnt. and now its much more easier to follow the oponents.
i already recognized that supercharger and radiator are controled automatically. but what are the magnetos for?what is the difference if i use the first, the second or both together????
In the context of the game the magnetos don't mean much. There are two on all planes for backup and a typical startup procedure in a WWII warbird is to check both magnetos to make sure they are working correctly. Since they ALWAYS work in game you don't need to check them. Ignore them. In years of playing I've only used the controls for those once... and that was for fun only
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  #8  
Old 05-23-2010, 03:13 PM
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David198502 David198502 is offline
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ah ok thx!
i thought they are possibly important for the power of the engine in different altitudes or something like that.
oh man i love that game although i still get shot down most of the time!!but each kill is a real satisfaction!
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  #9  
Old 05-23-2010, 04:13 PM
IceFire IceFire is offline
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On some aircraft you do need to switch the supercharger stages to get best power. The Yaks, Corsairs, Hellcats and several other types require manual supercharger stage switching. The Spitfire IX has a two stage supercharger, however, this is a fully automatic unit so no manual intervention is required... it will switch appropriately (look for a red light on the right side of the cockpit when it switches to the higher altitude stage).
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Old 05-23-2010, 08:06 PM
rakinroll rakinroll is offline
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Normally, a Spit pilot can eat hamburger during dogfight. It is not a plane, totally a gift. If you have a problem on turning against any german plane with that plane, you should check your joy settings.
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