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Tactics discussions and solutions All you need to win the battle.

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  #1  
Old 03-06-2010, 04:03 PM
TemjinGold TemjinGold is offline
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Default What do you guys think of this challenge?

1) Impossible Difficulty
2) Must complete and win all fights
3) Can only use Level 1-2 units throughout the whole game (including for the training fights so warriors need to nix the bears and you can't use the pallies!)
4) No summons/mystic egg/phoenix/etc. Phantom is fine but that is the only thing remotely related to a summon allowed.

What do you guys think?
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  #2  
Old 03-06-2010, 04:39 PM
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Zechnophobe Zechnophobe is offline
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would be interesting, minus the training fights. I'm not even sure if you COULD beat the ents and thorn without using the paladins, do to their amazingly high defense and HP. Especially with a warrior.

I think you should be able to use egg and call of nature, but only at the level where they only get level 1 and 2 units.
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  #3  
Old 03-06-2010, 04:53 PM
TemjinGold TemjinGold is offline
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The training fights are possible as I've personally done them (defend mostly and abuse dragon kick + spells/scrolls.) The point of not using egg and summons is because a lot of no-loss games and games in general have such a heavy reliance on them.
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Old 03-06-2010, 07:34 PM
DGDobrev DGDobrev is offline
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Few lvl 1-2 units have good resistances and will die like flies to the bosses' mass attacks. Turn-backing may help, but that spell is very, very costly and I wonder how long you will be able to hold your ground against Zilgadis, K'Tahu and Baal. Fairies and Dryads may still do some considerable damage, but few level 1-2 units are good enough to provide some tanking (and spawning thorns requires some time, since dryads have lower initiative than most high-level units).

Other difficult armies to beat will include dryads, evil eyes/beholders (their sleeping attacks seems to proc against lower level targets much more often), and others.

The only difficulty that can be won with Peasants (or other lvl 1 unit) only is Easy, I suppose. Enemies (even bosses) are weak and Resurrection spell can cope with the losses.

Still, that challenge may be possible, but the true trial by fire will be the final boss battles, as their attacks are very powerful and will surely deal 300% damage to lvl 1-2 creatures due to the atk/def ratio and that may push some general attacks to well over 8-10k damage - and that hurts.
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Old 03-06-2010, 08:17 PM
loreangelicus loreangelicus is offline
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I guess this would be possible if you are not going for a no-loss game and the only requirement is that you fight all battles and win them.

If you have Eviln and the Burial Mask (+2 defense, -20% leadership of zombies) then undead units to consider are:

Skeleton Archer
Zombie
Decaying Zombie

Let's not forget the no-retaliation, fireball-throwing imps:

Imp
Scoffer Imp

And of course, some power-puff girls:

Lake Fairy
Forest Fairy
Dryad

It's definitely possible to win and complete, but as a no-loss? No thanks, I'll pass.
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Old 03-06-2010, 09:54 PM
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Zechnophobe Zechnophobe is offline
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Well, he didn't say 'no loss' in the list, so I assume that isn't a stipulation.

This would possibly be a fun challenge though since it would require you to use troops you don't often use. I might give it a shot. Paladin with resurrect talent can help a lot, I imagine.
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  #7  
Old 03-06-2010, 10:27 PM
TemjinGold TemjinGold is offline
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Yep, no-loss is not a requirement as that isn't possible for even the training fights. I guess the Princess Set and Skellie Archers would see a lot of use...
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  #8  
Old 03-07-2010, 06:49 AM
KongMysen KongMysen is offline
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KB scanner for the +1 dmg items. + resistance things.
Funny how "no-loss" has been so custom in here that anyone incl. myself except zechnophobe just assumed this was a no-loss game.

I really love the idea, and I think I'm going for it once I complete Mass Effect 2.

Btw Kiting allowed?
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Old 03-07-2010, 10:42 AM
DGDobrev DGDobrev is offline
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Should be. Otherwise you'll have to clean up debir with minimal firepower
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  #10  
Old 03-08-2010, 10:57 AM
fable fable is offline
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I guess you meant "map kiting". It probably doesn't make a difference anyway, because with these rules, the end of the game will be hard, and map kiting only helps the startup.

I'm actually doing a level 1-2 run with my paladin, and no map-kiting. It's lots of fun, so I really recommend giving it a try.

Dryads are amazing, I got to montero with them at level 10, and they help a lot with no-loss fights for the medal. I use 4 stacks of them, plus marauders for cash. The Verona-map guard army had 2 stacks of berserkers, they're immune to mind spells, so I held them back with lots of thorns. The rest were put to sleep by dryads. The endless bridge guard was 2 stacks of demons plus sleeping units. Similar fight but trickier. I could only damage them with marauder's lunge attack, because attacking with lower-initiate troops would cause them to take another turn.

I'll be facing some heavy losses mid-game. I got lots of +damage items, with assasin's dagger and crown of blackthorn the Thorn Hunters are doing 3-5 damage. I saved up all runes for Ressurect 3. And I have the marauders for money. I found an army of level 1-3 in the abandoned mines, and phantoming marauders yielded 70k cash. These are going to be tough times, still.

I also have a long term plan. Lots of physical resistance items, and miners. Twinkling boots (15), slippery cuirass (10), scale set (20), medal (7), stone skin (40) to a total of 92%, and for the miners, the Ice version of Axe of the Elements gives another 10% and "no retaliate". Swordsman and Cave Spiders also have 20% physical resistance.
Zigaldis will be problematic, I'll try to kill it fast with all magic resist gear.
K'tahu is all-physical damage but tirexes fear, and summoned gorgonuas deal magic damage. Still, this should be the easiest of the 3.
Baal, I'm a bit worried about the fire based area effect.

I wonder what can I do with dragons though. Emerald does physical, but no real protection from the others.

@Temjin, what's wrong with mythic egg? With my warrior, half the time I preferred ball lightning over it, and in most situations they were roughly the same. With less leadership as a paladin, it's even less powerful. I didn't rely on it yet, but I'm planning to use it, this extra choice richens the game experience without trivializing it. Well, probably it's different if your rest of the army is level 1-2.
I know you completed the game on the back of demon portal as a mage, so I agree with that restriction.

@DGDobrev: "Other difficult armies to beat will include dryads, evil eyes/beholders (their sleeping attacks seems to proc against lower level targets much more often), and others."
My current nightmare is werewolves, their mass-fear completely neutralizes my whole army. I'll level up a bit more and go back with undead units and fire spiders. I've killed some dryads though, I put them to sleep first
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