Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Armored Princess

King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-24-2010, 02:22 PM
Metathron's Avatar
Metathron Metathron is offline
Approved Member
 
Join Date: Oct 2008
Posts: 851
Default Extremely annoying "bug"

I can't enter an area of the game (Rusty Anchor) without getting attacked by the Kindly Ham hero, the one with all the demonesses. Obviously this guy has positioned himself in the area where you are designated to arrive, and just won't move away from it, no matter what kind of travels between the first three islands I make.

Anyone else had this happen to them?
Reply With Quote
  #2  
Old 01-24-2010, 03:03 PM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Me, several times. You gotta bite the bullet and try to beat him up. His area of patrolling is right in front of the pier, which is inconvenient, to say the least...
__________________
Reply With Quote
  #3  
Old 01-24-2010, 03:51 PM
Metathron's Avatar
Metathron Metathron is offline
Approved Member
 
Join Date: Oct 2008
Posts: 851
Default

Quote:
Originally Posted by DGDobrev View Post
Me, several times. You gotta bite the bullet and try to beat him up. His area of patrolling is right in front of the pier, which is inconvenient, to say the least...
Well, there goes the no-loss policy down the drain. Not that I'm going for a no loss victory (not my thing), but I do like to keep losses at a zero until I reach the 3rd Grand Strategy medal.

Well, this is definitely a bug, or at least a glitch, since if he has an "area of patrolling" -- as all non-static enemies do -- he should be found at different points.
Reply With Quote
  #4  
Old 01-24-2010, 09:25 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Yeah, I think just limiting patrol routes to not include the position the hero shows up would be a really good idea.

Can you skip rusty anchor for now and come back? If there's a verona map on Scarlet Wind, you can likely get that map easier than killing mr. ham.
Reply With Quote
  #5  
Old 01-24-2010, 11:56 PM
Zhuangzi's Avatar
Zhuangzi Zhuangzi is offline
Approved Member
 
Join Date: Sep 2008
Location: Perth, Australia
Posts: 923
Default

Same thing happened to me with Tekron once. There was a nasty hero there that I wasn't ready for, and no matter how much time I left it always attacked me straight away. There doesn't seem to be a solution to this. I think basically the map is static when you aren't on that island, so they aren't patrolling as such when you're somewhere else.
Reply With Quote
  #6  
Old 01-25-2010, 12:51 AM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

I agree with this assessment. Even if you spend days in another map, in an underworld map (like montero shafts or the river of memory), the main map remains unchanged. In a way, that is extremely inconvenient, especially in such cases. A player has got his army to full strength (finally), he's ready to start exploring a new island and bang! He has to fight a battle where he/she's outnumbered and will most likely need to backtrack a little to replenish his troops.

I have to say that I absolutely agree with the idea that this should be fixed - or at least make it so that the player has at least a few seconds to react to the incoming threat - either by moving away or at least preparing for the battle (swap troops and such).

BTW, Metathron, have you tried hitting the space when the map had just loaded? This may pause/freeze the game and give you at least half a second to do something.
__________________
Reply With Quote
  #7  
Old 01-25-2010, 01:22 AM
lauvhk lauvhk is offline
Approved Member
 
Join Date: Nov 2008
Posts: 147
Default

The discussion reminds me something about MMO. When a player enter a new area, one will receive a short period of protection aura that stop all damages and debuffs. Any hostile action from the player will negate the protection immediately.

As for the current issue, I can offer no further help. A bit of advice in future goes as follow. Try your best to lure the aforementioned hero out of the pier or simply wait for him moving out before you use distant travel. One can exit the map in any spot but can only arrive on the same spot.
Reply With Quote
  #8  
Old 01-25-2010, 04:58 AM
Hento Hento is offline
Approved Member
 
Join Date: Dec 2008
Posts: 229
Default

I never encountered this bug, it is one of those very rare ones that are dependent on many elements coming together to make it happen.
Reply With Quote
  #9  
Old 01-25-2010, 09:25 AM
Metathron's Avatar
Metathron Metathron is offline
Approved Member
 
Join Date: Oct 2008
Posts: 851
Default

I've actually managed to escape from him, but it was a very narrow escape, in a second or less. So I'm glad it's not game-breaking, at least this time around.
Reply With Quote
  #10  
Old 02-15-2010, 10:06 AM
Amelie the Valiant Amelie the Valiant is offline
Registered Member
 
Join Date: Feb 2010
Posts: 1
Unhappy

This has happened to me on Dersu Island.

The explanation is simple: mobs don't move while you aren't on the map. You can check this easily: lure a mob to the dock, leave the island, do whatever business you need on another place and then come back. The mob will be exactly where you left it before leaving.

Unfortunately, I haven't found a solution for this, you need to get stronger and beat the enemy. Maybe editing the savegame would allow you to change the locations of a given hero, I don't know.

Hope that for future patches/games the devs address this.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:42 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.