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Mods Armored Princess mods |
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Thread Tools | Display Modes |
#1
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Is it possible to mod the difficulty level settings?
I would like to mod the Hard difficutly level to only increase the numbers of enemies, but leave all the other settings at the "normal" difficulty level. Is this possible?
In Civ IV and many other games you can change some ini or xml settings so you can adjust certain parameters for the difficulty level. |
#2
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good question, I would also like this.
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#3
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You can find all settings related to difficulty in logic.txt which can be found in ses.kfs:
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#4
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if like first game all you have to do is use any unzip utiility to open those files, and can remove orig file afterwards. I play KB with everythign unzipped
Also note the their is a lua file that controls how many runes you get each level (again if it is like first game) it had hero in the name not sure though. Hero.txt also can change begining leadership and what is offered each levelup etc... (again if it is like first game) I can't wait for AP but never buy digital so... waiting |
#5
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This may seem like a really silly thing to ask, but if I alter/mod this - will the game still post a high score for the records page?
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#6
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Quote:
do you think you can help me? |
#7
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Quote:
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#8
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thank you very much.
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#9
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Excellent, thank you Rancor.
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#10
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if you change that - leadership of enemy encountered in normal mode (alead) - from 1.0 to 1.1 as rancor suggested, then shouldn't you change the corresponding (exp) to 1.1 too for the sake of balancing (in easier direction)
or i guess my question is, in the above screenshot, does the "exp" stand for experience from enemy combat? (like if you kill an archer in easy you get -- exparcherX0.5, where as if you killed an archer in normal you'd get -- exparcherX1) if that's the case then what would "spexp" stand for? and "rage" and "manarage"? that you get less rage and mana in harder modes than you would get in easier modes? |
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