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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#1
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You can choose to master one of three paths.
I chose the lizardman one, and the diploma you get gives you +10 rage +5 attack of all lizardmen +10% Tirex critical hit Anyone know what the other two are? Last edited by Metathron; 11-28-2009 at 08:37 PM. |
#2
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I got that one too but I am now kinda regretting getting it because you really don't see any lizard units until the last island. This is one thing I kind think they need to rework in AP. Since they have the new units, why not give players access to them earlier rather than the last island where you may already have units with better stats.
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#3
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NOt really. Lizards are kinda special .. and also fact that its late island doesnt mean that you will be there on the end of the game .. it all depends on you .. nothing is locked in this game ...
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#4
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My favorite is the Anti-Magic diploma.
+2 Defense +2 Intellect +25% Magic resistance (absolute) The magic resistance bonus is really, really nice. You will encounter a lot of heavy stacks on impossible full of units that inflict magic damage. That one saves butts big time ![]() The Botanic diploma: +10 attack and defense to all Thorns, Ents and Dryads Generally it's not bad, because 10 attack and defense is a very serious bonus.
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Last edited by DGDobrev; 11-29-2009 at 12:20 AM. |
#5
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Thanks.
It looks to me like the anti-magic one is the best, as it's the most general of the bunch. |
#6
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DGDobrev,
How many creatures do magical damage? Personally I don't think that the list is that big. |
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