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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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The dreadful camera zooming and tracking
http://forum.1cpublishing.eu/showthread.php?t=6327
How do you turn off randomly activated instances where camera is zooming in and tracking, usually it happens when unit kills another unit, upon critical strikes and activating the dragon(that looks especially awful)... It is most annoying just like it was in the original, it breaks the combat visuals, it doesn't look good, object that are in the way become invisible...it is awful and serves no purpose other than to ruin stuff... Obviously if it is randomly activated it can be disabled, for example high speed combat doesn't have it, so how do you put that single feature of turning it off from high speed combat to normal speed? Please can someone official respond to this, although they completely ignored it before... Can this be done manually somewhere...the game would be much more enjoyable without it... P.S. Take notice that I posted several of this topics more than 6 months before Armored Princess was to be released, one would think they would fix this extremely simple and extremely annoying issue. I don't get the attitude of this company, not a single person there ever read anything from the official forums? Last edited by Hento; 11-29-2009 at 08:09 AM. |
#2
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Never happens with me, camera only changes when i change it...
Weird, hope someone replies with a more informative answer. |
#3
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What are you talking about, how do you change the camera? I think you didn't understand anything being said, although that's a bit weird considering the link and all the precision in describing it...functional illiteracy may be the issue.
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#4
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Anyway, are any of the people who made this game reading the official forum of the game, ever?
Any response at all would be appreciated for this long standing, annoying and easily fixable issue... |
#5
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Turn animation speed to fast, and it doesn't do the close in thing at all. I think most people do this right away, which is why no one knows what you are talking about.
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#6
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You are rapidly becoming the most annoying person on this forum. Congratulations.
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#7
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Personally, I like this feature...
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#8
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FFS, why are people so lazy to not read and understand anything, link in the first post, and the text, ffs.
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#9
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Hento, brother, pal, amigo. That is the fix, if you for some reason don't like your game to run fast, than it isn't anyone else's fault that you don't use it. The animations are really long anyway, why are you in such a hurry to get past the camera zoom thing, but okay with waiting 10 seconds for each unit to make an attack?
You have your solution you can: A) Change the animation speed like the rest of us and 'deal' with the fact it will now take you half the time to play through the game. B) Not change the animation speed, and deal with the fact it does slow cinematic effects. C) Teach your mother to program, so that you can whine to someone who may care enough to tailor all your gaming experiences to your every whim. Good day to you sir. |
#10
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Quote:
Now let us review: -there are 2 options for animation speed, normal and high -normal contains those awful random "cinematics" that activate from time to time -high doesn't contain those cinematics but it is much too fast and the sound is not frequently in sync with that speed -obviously it would be a very simple easy thing to put a third option of "normal-no cinematics", or some other manual way that doesn't involve tampering with the interface options screen No need for that idiotic argument "you program it yourself", because this would be trivial to them and not so for anyone else. |
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