Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Armored Princess > Tactics discussions and solutions

Tactics discussions and solutions All you need to win the battle.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-17-2010, 03:57 AM
watersky82 watersky82 is offline
Approved Member
 
Join Date: Jan 2010
Posts: 28
Default Question About Extra Fire and Posion Damage

For the first medal, it adds a certain amount of fire and poison damage.

Is it applicable to both spells and attacking units?

For example, red dragon, black dragon, bone dragon, royal snake, swamp snake, assassin will be able to inflict more damage?

Or poison skull, flame arrow, fire rain, fire ball will be able to deal more damage?

Or both?

And for weapon like Assassin Dagger that increase poison damge by +1, is the weapon useless if you don't have units that deal poison damage?

Or will equipping Assassin Dagger now give every of your unit a chance to inflict poison damage?
Reply With Quote
  #2  
Old 03-17-2010, 06:21 AM
travelingoz travelingoz is offline
Approved Member
 
Join Date: Oct 2008
Location: Taiwan
Posts: 245
Default

Yes, both spells and attacking units count so Red/Black Dragons are a great way to level this medal.

The Dagger adds +1 poison damage to ALL units attack.
Reply With Quote
  #3  
Old 03-17-2010, 04:56 PM
dashcunning dashcunning is offline
Approved Member
 
Join Date: Jan 2010
Posts: 29
Default

In case it's not readily apparent, Assassin's Dagger and Whip of Pain are ridiculously good for low leadership units and next to worthless for high leadership units. For example, the extra point of damage is roughly equivalent to 20 attack with lake fairies. If you find both in one game, you owe it to yourself to run with both types of fairies just to see the absurdity of them obliterating everything.
Reply With Quote
  #4  
Old 03-17-2010, 05:20 PM
Elwin Elwin is offline
Approved Member
 
Join Date: Mar 2009
Location: Poland
Posts: 1,124
Default

Not really. They were insane in legend with angas ruby giving them max morale and they weere critcial hitting like crazy
Reply With Quote
  #5  
Old 03-17-2010, 05:56 PM
TemjinGold TemjinGold is offline
Approved Member
 
Join Date: Nov 2008
Posts: 236
Default

OP: The medal bonus damage only applies to burn/poison aftereffects. It does not affect all fire/poison damage.
Reply With Quote
  #6  
Old 03-17-2010, 07:26 PM
dashcunning dashcunning is offline
Approved Member
 
Join Date: Jan 2010
Posts: 29
Default

Quote:
Originally Posted by Elwin View Post
Not really. They were insane in legend with angas ruby giving them max morale and they weere critcial hitting like crazy
?

Was the morale crit mechanic different in legend? I don't remember. Max morale gives 140% to current crit chance, certainly nice but not significant to the degree that I would characterize it as critting like crazy vs not. Did legend have the +19% everyone should have in princess with the medals, skills, and pet dragon? I don't remember either.

Lake and forest are 3rd/6th best damaging units in the game with those two items. Factor in high speed, high initiative, no retaliation and they are clearly 1st and 2nd amongst units that are actually usable. Relative to every other unit in the game, they are completely dominant. Obviously a lot depends on the unit you are attacking, but it's fairly routine for them to do 3-6 times (or even more) the damage of any other unit you would likely be using.

Last edited by dashcunning; 03-17-2010 at 07:49 PM.
Reply With Quote
  #7  
Old 04-15-2010, 01:07 PM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default

Quote:
Originally Posted by travelingoz View Post
Yes, both spells and attacking units count so Red/Black Dragons are a great way to level this medal.

The Dagger adds +1 poison damage to ALL units attack.
That's very good to know... this can make units like Fire Spiders or Royal Snakes even more powerfull!
Reply With Quote
  #8  
Old 04-15-2010, 04:01 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

Quote:
Originally Posted by BB Shockwave View Post
That's very good to know... this can make units like Fire Spiders or Royal Snakes even more powerfull!
I suppose, but I think the real killer is if you have a low damage unit, +1 increases the net damage by quite a lot, as pointed out in this thread already.

Example, Skeleton Archer does 2.5 dmg avg per unit. 2.5 -> 3.5 is about (3.5-2.5)/2.5 % gain or 40% gain in damage.

So given the same enemy target, if you deal 1000 damage, throw on the fire whip, and you do 1400 damage now. Throw on the dagger on TOP of that, you will do (4.5-2.5)/2.5 = 1800 damage instead.

As an aside, hell breath helps the higher level units since it is a % based buff, and seems to work cumulatively with other damage buffs. Plus, the damage buff of hell's breath is subject to criticals.
Reply With Quote
  #9  
Old 04-15-2010, 04:52 PM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default

Yeah, I meant the Alchemy medal, not the items, since the medal only increases damage that is in fire or poison. BTW, I think in TL the fire spiders and dragonflies only inflicted normal physical damage...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:45 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.