#101
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Couple of things:
a) some projectile hits (flak/.303 rounds) on the 109 (and maybe all aircraft) still don't make any noise. b) aircraft are still very hard to see from above. When I say 'hard' I mean unrealistically difficult to see. also, and as mentioned elsewhere in this thread, you can see ships through the cloud cover! |
#102
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Thanks Krupi. Bloody internet is broken and I can't get the patch, let alone get online.
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#103
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Quote:
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#104
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Thanks for the response, they did ignite rather easily before which didn't appear to be very realistic
__________________
I'd rather be flying ... Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
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#105
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Luthier,
I noticed the following errors while using things like actor.Group() and (actor as AiAircraft).getParameter() in a mission. Was something missing on the RC? To all, Can any one confirm is not just me? Thanks, ATAG_Colander Code:
================================================= System.NullReferenceException: Object reference not set to an instance of an object. Server stack trace: at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.Group() at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at maddox.game.world.AiActor.Group() etc... etc... etc... Code:
================================================= System.NullReferenceException: Object reference not set to an instance of an object. Server stack trace: at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.828s2aBxonkgBPPYNDE9(Object ) at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.AirGroup() at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at maddox.game.world.AiAircraft.AirGroup() etc... etc... etc... |
#106
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Quote:
I check the Log.txt and noticed it is something related to MS NET Framework ------------ BEGIN log session ------------- ================================================= : System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information. at System.Reflection.RuntimeAssembly.nLoadFile(String path, Evidence evidence) at System.Reflection.Assembly.LoadFile(String path) at dPWis1VsDhM1hfIWwIN.moO5oFVgqvBqqcohOo1.e82U0e5AiU b6W0HeZ7Yi(Object ) at dPWis1VsDhM1hfIWwIN.moO5oFVgqvBqqcohOo1.mMhI2M6s2Y c() ================================================= Application part bob not load assembly f:\program files (x86)\steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\b
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i7-3820 3.60Ghz ASUS SABERTOOTH X79 Corsair 16GB DDR3 1600 Radeon HD 7950 3GB 384-bit GDDR5 Cooler Master Silent Pro M2 850W OCZ 120 GB s SATA II (SSD) Seagate Barracuda 1TB 7200 RPM LG DVD-RW 24X GIGABYTE 1Mbps/2Mbps/3Mbps Bluetooth 4.0/Wi-Fi Termaltake Overseer RX-I |
#107
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Don't read all topic, maybe and possibly repeated ones:
1) Can't start up Hurricanes; 2) Planes still turning into "comets" sometimes; And the reported problems with ground units, ships seeing through terrain and really bad optimized smoke/dust effects and clouds. Last edited by LoBiSoMeM; 10-01-2012 at 05:08 PM. |
#108
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Tried again last night and the problem was gone, i have better performance now than before
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#109
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Unplayable - 470's Nvidia surround. Yes I CAN disable my SLI and run single monitor, but why would I want to do that?
Waiting for a fix and checking for solutions.... ty. |
#110
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Quote:
Selfish bump. |
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