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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 10-01-2012, 10:15 AM
lonewulf lonewulf is offline
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Couple of things:

a) some projectile hits (flak/.303 rounds) on the 109 (and maybe all aircraft) still don't make any noise.

b) aircraft are still very hard to see from above. When I say 'hard' I mean unrealistically difficult to see.

also, and as mentioned elsewhere in this thread, you can see ships through the cloud cover!
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  #102  
Old 10-01-2012, 10:22 AM
jimbop jimbop is offline
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Quote:
Originally Posted by JG52Krupi View Post
No he means the mixture is now correct, it fooled me but the spit buffs told me its working like it should I.e. you cannot go to lean mixture when the throttle is back...
Thanks Krupi. Bloody internet is broken and I can't get the patch, let alone get online.
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  #103  
Old 10-01-2012, 10:27 AM
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David198502 David198502 is offline
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Quote:
Originally Posted by lonewulf View Post
Couple of things:

a) some projectile hits (flak/.303 rounds) on the 109 (and maybe all aircraft) still don't make any noise.

b) aircraft are still very hard to see from above. When I say 'hard' I mean unrealistically difficult to see.

also, and as mentioned elsewhere in this thread, you can see ships through the cloud cover!
no no no!its not only ships you now see through clouds!also ground objects as well as other aircraft!!!!
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  #104  
Old 10-01-2012, 11:19 AM
TonyD TonyD is offline
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Quote:
Originally Posted by luthier View Post
... You're going to need something bigger than a .303 for those fuel tanks now.
Thanks for the response, they did ignite rather easily before which didn't appear to be very realistic
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  #105  
Old 10-01-2012, 03:17 PM
ATAG_Colander ATAG_Colander is offline
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Luthier,

I noticed the following errors while using things like actor.Group() and (actor as AiAircraft).getParameter() in a mission.

Was something missing on the RC?

To all,

Can any one confirm is not just me?

Thanks,
ATAG_Colander


Code:
=================================================
System.NullReferenceException: Object reference not set to an instance of an object.

Server stack trace:
   at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.Group()
   at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
   at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)

Exception rethrown at [0]:
   at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
   at maddox.game.world.AiActor.Group()
etc...
etc...
etc...
Code:
=================================================
System.NullReferenceException: Object reference not set to an instance of an object.

Server stack trace:
   at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.828s2aBxonkgBPPYNDE9(Object )
   at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.AirGroup()
   at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
   at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)

Exception rethrown at [0]:
   at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
   at maddox.game.world.AiAircraft.AirGroup()

etc...
etc...
etc...
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  #106  
Old 10-01-2012, 04:02 PM
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Mosca Mosca is offline
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Quote:
Originally Posted by GF_Mastiff View Post
Try running the dotnetfx fix. Its in the redist folder
under the il2strumovik folder
I run this application but the problem still remains.

I check the Log.txt and noticed it is something related to MS NET Framework

------------ BEGIN log session -------------

=================================================
:
System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
at System.Reflection.RuntimeAssembly.nLoadFile(String path, Evidence evidence)
at System.Reflection.Assembly.LoadFile(String path)
at dPWis1VsDhM1hfIWwIN.moO5oFVgqvBqqcohOo1.e82U0e5AiU b6W0HeZ7Yi(Object )
at dPWis1VsDhM1hfIWwIN.moO5oFVgqvBqqcohOo1.mMhI2M6s2Y c()
=================================================
Application part bob not load assembly f:\program files (x86)\steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\b
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  #107  
Old 10-01-2012, 05:03 PM
LoBiSoMeM LoBiSoMeM is offline
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Don't read all topic, maybe and possibly repeated ones:

1) Can't start up Hurricanes;

2) Planes still turning into "comets" sometimes;

And the reported problems with ground units, ships seeing through terrain and really bad optimized smoke/dust effects and clouds.

Last edited by LoBiSoMeM; 10-01-2012 at 05:08 PM.
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  #108  
Old 10-01-2012, 07:33 PM
[URU]AkeR [URU]AkeR is offline
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Quote:
Originally Posted by [URU]AkeR View Post
I know Mastiff, but upgrade right now is not possible. Anyway I had a drop from 40fps to 10 fps with same settings, so i´m probably missing something or did something wrong.

Thanks anyway
Tried again last night and the problem was gone, i have better performance now than before
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  #109  
Old 10-01-2012, 09:00 PM
beazil beazil is offline
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Unplayable - 470's Nvidia surround. Yes I CAN disable my SLI and run single monitor, but why would I want to do that?

Waiting for a fix and checking for solutions.... ty.
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  #110  
Old 10-02-2012, 02:37 AM
ATAG_Colander ATAG_Colander is offline
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Quote:
Originally Posted by ATAG_Colander View Post
Luthier,

I noticed the following errors while using things like actor.Group() and (actor as AiAircraft).getParameter() in a mission.

Was something missing on the RC?

To all,

Can any one confirm is not just me?

Thanks,
ATAG_Colander


Code:
=================================================
System.NullReferenceException: Object reference not set to an instance of an object.

Server stack trace:
   at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.Group()
   at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
   at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)

Exception rethrown at [0]:
   at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
   at maddox.game.world.AiActor.Group()
etc...
etc...
etc...
Code:
=================================================
System.NullReferenceException: Object reference not set to an instance of an object.

Server stack trace:
   at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.828s2aBxonkgBPPYNDE9(Object )
   at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.AirGroup()
   at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
   at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)

Exception rethrown at [0]:
   at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
   at maddox.game.world.AiAircraft.AirGroup()

etc...
etc...
etc...

Selfish bump.
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