#1
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Script Spawn?
Can anyone provide information regards how to use the Script Spawning feature and the function of the script text box?
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#2
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Quote:
http://forum.1cpublishing.eu/showthread.php?t=20995 |
#3
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Cheers Madtommy, that will get me started (maybe that thread should be moved here).
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#4
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Passthrough and Time are working Ok as triggers to spawn airgroups but I am struggling with the following:-
1. Destruction of Ground Target or Ground Objects to trigger spawns. The targets/objects are recognsied in the menu but their destruction does not trigger the assigned Airgroup to spawn, (Script c enabled in AG properties) 2. From what I can see only Airgroups are available in the dropdown Action menu. Has anyon manged to get Ground units (armour) to spawn? Many thanks...... |
#5
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Quote:
Code:
using System; using maddox.game; using maddox.game.world; public class Mission : AMission { public override void OnTrigger(int missionNumber, string shortName, bool active) { base.OnTrigger(missionNumber, shortName, active); if ("trigger".Equals(shortName)) { GamePlay.gpPostMissionLoad("path to your mission files"); GamePlay.gpGetTrigger(shortName).Enable = true; } } } The script loads a submission with whatever units you want into your current mission based on trigger. I did not try it yet. Last edited by Ataros; 05-17-2011 at 03:20 PM. |
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