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Script Spawn?
Can anyone provide information regards how to use the Script Spawning feature and the function of the script text box?
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Quote:
http://forum.1cpublishing.eu/showthread.php?t=20995 |
Cheers Madtommy, that will get me started (maybe that thread should be moved here).
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Passthrough and Time are working Ok as triggers to spawn airgroups but I am struggling with the following:-
1. Destruction of Ground Target or Ground Objects to trigger spawns. The targets/objects are recognsied in the menu but their destruction does not trigger the assigned Airgroup to spawn, (Script c enabled in AG properties) 2. From what I can see only Airgroups are available in the dropdown Action menu. Has anyon manged to get Ground units (armour) to spawn? Many thanks...... |
Quote:
Code:
using System; The script loads a submission with whatever units you want into your current mission based on trigger. I did not try it yet. |
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