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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series |
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#111
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a super sized movie screen sounds like great fun . Quote:
so it worked in the past ,and now suddenly it wont ? that actually might be good news if you are able to identify the problem , what error message do you get ? Quote:
control not mouse , and page up page down you set it's height , and this is how the helis are coded in this game . IMO 1c didn't made the helis available to players exactly because of this reason . because they are annoying to use ,and overpowered if there are no AA guns around . |
#112
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Men Of Peace, I finally managed to get all the missions working and completed every1 except the Hamburger Hill (it's awesome, but I just can't complete it )
And I've decided to put a hold on my so called "project" until the release of the patch as I thought the missions wouldn't work properly and all the effort would be wasted.... Soooo, I've been tossing this idea for a mission in my head for some time, and I thought I'd share it with you: It is called Fight Fire With Fire and basically a US peaceful convoy, carrying the wounded and medicine, was utterly crushed by the NVA and HQ has lost contact with them and your team is sent in. You find the convoy and get ambushed by the NVA and run into the jungle (or some other shelter) and call in for reinforcements (tanks, infantry, airstikes) and manage to fight off the enemy ambush team, (consisting of possibly a tank and a lot of infantry) at which point you find an enemy supply depot which is heavily guarded and you get the task to destroy it. However, things go wrong while you try to destroy it and NVA call in a massive backup (tanks, helis, APC's and loads of infantry) and you have to hold out until the backup arrives (the defence lasts about 30 minutes, enemy spawns when only a few units of the first wave are left, for eg. 40 units of infantry as a 1st wave, when only 5 are left, 2nd "heavily armed" wave launches) during the time you have available only howitzer and airstike support; ideally your "army" will consist of 3-4 tanks and 30-50 infantry... not to mention some ZU-23's which were already at the base [at the begining, when ambushed, spawn 3-4 tanks and 20-30 infantry and set them as allies, then when you get the task to destroy the depot, transfer them to your command] Feel free to make any changes, or don't make the map at all. It's totally your call, I just thought I'd give you an idea Note: The best way to do this is to make "some" changes to the Bon Voyage To Cambodia map as it already has a sort of a supply depot. Last edited by Man o' war; 10-21-2011 at 06:35 PM. |
#113
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men of peace , i sent you a PM.
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#114
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Hello, Men Of Peace
Wanted know if you were going to produce any more sp missions? Thanks for your work. |
#115
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I'm working on a new mission but i don't know when it will be complete. I have a prob: is there a height limit in map making? I'm asking cos in my map men don't shoot above 1250 meters. Above that height they kill eachother only by knives and hands. That's strange.
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#116
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hey people ,
Man o' war that sound like a great idea for a mission ,we'll see about it in the future ,maybe you can also work on it when the editor released . MACV yes I will , just had a really busy few weeks in work , barely have time for modding ,I'm in the middle of making a city defensive map ,but for that i need to import city houses models from MOW , so I'm trying to find the balance between town that looks good and to keep the file size as small as possible as well . so it also takes more time . Just hope there wont be any problems with importing models from MOW from the copyright angle . ugopierini I'll check the update soon ,thanks . it will take me more time then the usual to check it . see the reason above . and as for the heights , going too high is buggy, above certain heights , you can see the sky box from above and it looks real bad . you can see on the hamburger hill mission ,the highest point in the map ,is right on the border on the point were it turns ugly . Last edited by Men Of Peace; 10-26-2011 at 05:47 PM. |
#117
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#118
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#119
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Men Of Peace, I've finished 90% of that map, still have to make the enemy counterattack...
I've been wanting to import a flashlight from a mod for the MOW, and when I place it in the editor it has its shape (it even glows at night, as its supposed to) but when I pick it up it turns into a ! and it doesn't glow... I've imported the "fonar_ruchn" (thats the name of the lamp file) into MOWV resource/e3.pak file (it's under "weapons") I was wondering if you'd know if I did something wrong? I'll get some pics as soon as I can. |
#120
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just recreate the folder in the same order outside the pak and import the files to that folder (preferably in a mod folder, you can try it in the vnewmissions folder for example) . second thing , did you imported the related files from the \Resource\set\stuff folder of the mod you tried to import the flashlight from ? cool man , when you finish it send it over and if you want I'll add it to the next release (if it's working without problems and not impossible to beat). |
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