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  #1  
Old 05-12-2011, 03:26 PM
flyingblind flyingblind is offline
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Default What Mods?

Slightly intrigued by the announcement that MODS discussions are now ok on this forum. What MODS? Is it now being suggested that it would be OK for modders to start working on such things as sounds and maps etc. to give the game a boost rather like Team Daidalos and IL2 1946?
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  #2  
Old 05-12-2011, 03:39 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by flyingblind View Post
Slightly intrigued by the announcement that MODS discussions are now ok on this forum. What MODS? Is it now being suggested that it would be OK for modders to start working on such things as sounds and maps etc. to give the game a boost rather like Team Daidalos and IL2 1946?
FM's tuning? Weapon damage?
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  #3  
Old 05-12-2011, 03:50 PM
Buzpilot Buzpilot is offline
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Atharos;
Quote:
You can find a very basic sound mod here
http://translate.google.com/translat...hp%3Ft%3D69026
Or enginesounds direcly from this; Merlin; http://www.megaupload.com/?d=2766BX9A DB605 http://www.megaupload.com/?d=3DOAYOHS
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  #4  
Old 05-12-2011, 04:19 PM
Ali Fish
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im presently quite deep into the files. and well theres loads of stuff to mod. basicly everything seems relativly open to modding !!! pretty much the majority of all the config files are open to be edited along side relevant texture and models, plenty plenty plenty going on. wow. seems that its clearly intended to be modded too, hence the BoB and Core referances in a modular capacity.

for e.g. (i could go on and on listing whats possible. cant wait!!!)
BUT BUT BUT.. weirdness follows. why do it like this ?



but ill be making some new skins for these first.



lol off topic. but

when you look up at night and you see a star. its actually a planet rotating around the earth. an excert from a star systems.ini

[mercury]
name = Mercury
parent = Sun
radius = 2439.7
halo = true
color = 1.0,0.98,0.96
tex_map = mercury.png
tex_halo = star16x16.png
coord_func = mercury_special
lighting = true
albedo = 0.06
rot_periode = 1407.509405
rot_rotation_offset = 291.20
rot_pole_ra = 281.001
rot_pole_de = 61.45
#rot_obliquity = 7.01
#rot_equator_ascending_node = 48.42
orbit_visualization_period = 87.97

There is alot of missing stuff in there like a DECAL EDITOR ! (or its been stripped out) the moon should show its phases but presently only frame 18 exists etc etc.


so DEVELOPERS how do we proceed ?. because just discussing it is lame. and access to files should be dependant on you not kegety's DLL. so i eagerly await your SDK introduction to packing your files up for modding. im not interested on recreating or editing the original files. but to make complete overhaul might be possible in all honesty. and if that is the case then we are in for a serious treat.

Last edited by nearmiss; 05-12-2011 at 05:05 PM.
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  #5  
Old 05-12-2011, 05:09 PM
nearmiss nearmiss is offline
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allfish

You answered you own question.

Wait for the SDK, is good advice.

You made some good points, remember the sim is not 100% for majority of systems at this point. It's going to be awhile longer, but it will come.
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  #6  
Old 05-12-2011, 05:22 PM
Ali Fish
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well i hope its ok if i plod away at some modding, wont be releasing anything untill sdk is out anyway.
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  #7  
Old 05-12-2011, 06:42 PM
BadAim BadAim is offline
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Quote:
Originally Posted by 6S.Manu View Post
FM's tuning? Weapon damage?
You've been around long enough to know that it's been repeated time and again that this won't be allowed. Your just Trolling, quit it.

Oh, crap! I just fed the troll didn't I?
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  #8  
Old 05-13-2011, 05:19 AM
Buchon Buchon is offline
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Quote:
Originally Posted by Ali Fish View Post

lol off topic. but

when you look up at night and you see a star. its actually a planet rotating around the earth. an excert from a star systems.ini

[mercury]
name = Mercury
parent = Sun
radius = 2439.7
halo = true
color = 1.0,0.98,0.96
tex_map = mercury.png
tex_halo = star16x16.png
coord_func = mercury_special
lighting = true
albedo = 0.06
rot_periode = 1407.509405
rot_rotation_offset = 291.20
rot_pole_ra = 281.001
rot_pole_de = 61.45
#rot_obliquity = 7.01
#rot_equator_ascending_node = 48.42
orbit_visualization_period = 87.97
Amazing
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  #9  
Old 05-13-2011, 05:43 AM
pupaxx pupaxx is offline
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Dear Nearmiss and Devs,
the opportunity U gave us talking officially about mods is and will be a great resource for this game and their developpers. The alacrity, the engagement and the genius of some enthusiast among us is already evident in tuning CloD. Please, don't waste this richness. I would suggest u to reward the most deserving and convincig mods including them in future official patches, would be nice. Let CloD grow with this community!
Thanks
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  #10  
Old 05-13-2011, 07:25 AM
wannabetheace wannabetheace is offline
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Quote:
Originally Posted by Ali Fish View Post
im presently quite deep into the files. and well theres loads of stuff to mod. basicly everything seems relativly open to modding !!! pretty much the majority of all the config files are open to be edited along side relevant texture and models, plenty plenty plenty going on. wow. seems that its clearly intended to be modded too, hence the BoB and Core referances in a modular capacity.

for e.g. (i could go on and on listing whats possible. cant wait!!!)
BUT BUT BUT.. weirdness follows. why do it like this ?



but ill be making some new skins for these first.



lol off topic. but
Nice, does it mean we can use our image for the pilot?
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