#1
|
|||
|
|||
What Mods?
Slightly intrigued by the announcement that MODS discussions are now ok on this forum. What MODS? Is it now being suggested that it would be OK for modders to start working on such things as sounds and maps etc. to give the game a boost rather like Team Daidalos and IL2 1946?
|
#2
|
|||
|
|||
Quote:
__________________
A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#3
|
|||
|
|||
Atharos;
Quote:
|
#4
|
|||
|
|||
im presently quite deep into the files. and well theres loads of stuff to mod. basicly everything seems relativly open to modding !!! pretty much the majority of all the config files are open to be edited along side relevant texture and models, plenty plenty plenty going on. wow. seems that its clearly intended to be modded too, hence the BoB and Core referances in a modular capacity.
for e.g. (i could go on and on listing whats possible. cant wait!!!) BUT BUT BUT.. weirdness follows. why do it like this ? but ill be making some new skins for these first. lol off topic. but when you look up at night and you see a star. its actually a planet rotating around the earth. an excert from a star systems.ini [mercury] name = Mercury parent = Sun radius = 2439.7 halo = true color = 1.0,0.98,0.96 tex_map = mercury.png tex_halo = star16x16.png coord_func = mercury_special lighting = true albedo = 0.06 rot_periode = 1407.509405 rot_rotation_offset = 291.20 rot_pole_ra = 281.001 rot_pole_de = 61.45 #rot_obliquity = 7.01 #rot_equator_ascending_node = 48.42 orbit_visualization_period = 87.97 There is alot of missing stuff in there like a DECAL EDITOR ! (or its been stripped out) the moon should show its phases but presently only frame 18 exists etc etc. so DEVELOPERS how do we proceed ?. because just discussing it is lame. and access to files should be dependant on you not kegety's DLL. so i eagerly await your SDK introduction to packing your files up for modding. im not interested on recreating or editing the original files. but to make complete overhaul might be possible in all honesty. and if that is the case then we are in for a serious treat. Last edited by nearmiss; 05-12-2011 at 05:05 PM. |
#5
|
|||
|
|||
allfish
You answered you own question. Wait for the SDK, is good advice. You made some good points, remember the sim is not 100% for majority of systems at this point. It's going to be awhile longer, but it will come. |
#6
|
|||
|
|||
well i hope its ok if i plod away at some modding, wont be releasing anything untill sdk is out anyway.
|
#7
|
|||
|
|||
You've been around long enough to know that it's been repeated time and again that this won't be allowed. Your just Trolling, quit it.
Oh, crap! I just fed the troll didn't I?
__________________
I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#8
|
|||
|
|||
Quote:
|
#9
|
|||
|
|||
Dear Nearmiss and Devs,
the opportunity U gave us talking officially about mods is and will be a great resource for this game and their developpers. The alacrity, the engagement and the genius of some enthusiast among us is already evident in tuning CloD. Please, don't waste this richness. I would suggest u to reward the most deserving and convincig mods including them in future official patches, would be nice. Let CloD grow with this community! Thanks |
#10
|
|||
|
|||
Quote:
|
|
|