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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 10-15-2012, 12:29 PM
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klem klem is offline
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Merlin Engines not operating properly. At various heights, RPMs and Boost settings the engine will run rough and power drops right off.

I tried to test the Spitfire MkIa/100 octane for max speed at altitudes but at the first spot check for higher altitudes (10k and 20k) I was unable to achieve any kind of speed at 3000rpm/6.25lbs (or with BCO off at 10k) due to rough running. They were ok at 1k and 2k.

Please investigate/test and fix the Merlin Engined aircraft. Many more reports in the RC2 release thread, startng here but there are many more on the pages after that:
http://forum.1cpublishing.eu/showthr...t=34902&page=7

Blacksix the RC2 release candidate thread contains many bug reports not listed in this thread.
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  #82  
Old 10-15-2012, 02:38 PM
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109 E3s ramming spit-fires and not blowing up but just flying away....
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  #83  
Old 10-15-2012, 04:18 PM
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Default Blenheim engine and friction

On cold startup, the Blenheim engines run at about -0.5 lbs boost, surely far too high a pressure for an idling engine.
Coupled with reduced ground friction, the aircraft moves unrealistically.

56RAF_phoenix
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  #84  
Old 10-15-2012, 04:39 PM
1337Avi80R 1337Avi80R is offline
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I have noticed this, too. Sometimes the 109 would sound like the one in your video.
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  #85  
Old 10-15-2012, 06:38 PM
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Z offset working online with statics but not Artillery.
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  #86  
Old 10-15-2012, 06:39 PM
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I would kike to note a minor "bug" with the restored cloud shadows. Now when you are completely under a cloud there is still a visible hard shadow inside the cockpit, toned down, but still there clearly visible. That feels like you are still under the sun in some way. I hope in the final version hard shadows can be completely toned down till not visible at all when under complete cloud shadow. I hope as well hard shadows dissapear completely when in BOM you fly under a complete overcast cover.
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Last edited by Ailantd; 10-15-2012 at 11:02 PM.
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  #87  
Old 10-15-2012, 06:42 PM
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Blenheims - idle too high?
Blenheims start to move immediately the engines are started up.
Blenheims will not slow down to proper landing speed - approach stays high about 100 - 110 mph. Wheels down, flaps down full, pitch fine, engine throttle cut.
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  #88  
Old 10-15-2012, 08:29 PM
Hans Hans is offline
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Default Blenheim bugs

1) The Blenheim still won't not load any bombs online until the loadout is saved as default. Just clicking "ok" gives you an empty bomb bay. 2) The only way to slow down and land the Blennie is to shut down the engines on final and glide to touchdown.
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  #89  
Old 10-15-2012, 11:41 PM
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LOD with-in 600m to 1000m is still wonky.

The single player customization for load outs and skins is not working.

and no skins for the SpitMkIa_100_Oct available in custom load outs or single player.

Single player fuel pressure light is on at air start, and stays on. spitfireIa_100_oct.
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Last edited by GF_Mastiff; 10-16-2012 at 12:15 AM.
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  #90  
Old 10-16-2012, 05:59 AM
Bobb4 Bobb4 is offline
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This just annoys me! It is not a bug; it is just plain lazy programing.
The Fiat g.50 cannot turn off its engine on landing. Moreover, I am guessing the Fiat br.20 suffers the same problem.
How hard would it be to make this work? Maybe two or three lines of code at best.
This has been a problem since day one and for it to have never been fixed is an insult to Italians everywhere. Do the developers automatically assume anyone taking an Italian plane will never need to land and turn their engines off?
Seriously as this is the final release patch before all work is switched to BoM can this tiny yet insulting glitch be fixed?
Italians have the right to complete a mission and be able to sit in their cockpits, turn off their engines and cheer their aerial prowess.
Don't do it for me, do it for Italians everywhere
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