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Bug-Thread for RC1&2 British Engine Hotfix + SLI/Crossfire test & RC2 release
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BUG: Launcher crash when you add streets in visual settings.
Repeat this: -start game -go in visual settings and deactivate streets -end game to windows and start new -start free flight over England -press ESC and go into visual effects, activate streets -resume to flight >> crash Quote:
BUG: Green smoke is still present in "Full screen mode" by Ati-card Using Catalyst 12.9 beta driver EDIT regarding green smoke bug: I deactivated Crossfire in the control center for another test, but let the profile with TwoWorlds2_DX10.exe stay. The interesting part is: green smoke is gone, but awful tree/shadow flickering with partial land distortion. Attachment 10916 |
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Deactivated Crossfire and deleted crossfire profile for CloD. Trees, buildings and railroads are flying above the ground. Flat ground?:confused:
Attachment 10917 Edit: this picture was made in "Pseudo" full screen. Activated Crossfire didn't showed any flat ground in "Pseudo". |
Pseudo disables xfire.
Delete cache and try again. Also green smoke is removed by starting an offline game and then joining a mulitplayer game thats my "fix" |
Vsync does not appear to be working with SLI enabled.
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Tested in Black Death shadows off .Ok but usual screen hesitations low .
Switched to cross country in Spit first then Blemmy.Was getting video crashes with the screen refusing to work although the rig was still running . Tried rig unclocked or clocked got the same results . GPU`s never clocked before so Acivated Overdrive ,temps low (41deg) but set the voltages up and tricked the cards into thinking the fans were at 100%.(None fitted as on Ek waterblocks )did not up clock speeds .Stopped the screen crashes. Power supply checked and found to be giving correct output even under load . No log files as the game was stil running. Regardless of video settings /texture/buildings/trees,still have those pauses at low alts. Conciderable improvement in performance in X-Fire now ,Good Job ,just need a decent profile from AMD now . Will check with XFX to see if there have been any relative bios updates for their cards. |
Salute
All the WWII Fighters should be capable of Stall turns, hammerhead turns etc. Rudder effectiveness should be more than sufficient at low speeds. |
Green smoke is present if I run in pseudo, but only in online games.
Offline and pseudo, green smoke is not present. Fullscreen eliminates green smoke altogether. Other than that, performance is fine 50-60 fps constant, just like every other patch (for me). running intel i5, 8gb RAM, GTX 570x2 (SLI and single, same results), windows 7, Nvidia 304.xx drivers. |
Still Merlin engines stops at idle - not fixed
Still British planes are too slow at ab. 20-30 mph at the deck - 100 Octan fuel version at +12 lbs (emergency) reach only speed accurate for IRL 87 Octan fuel at +6 1/4 lbs. The same 109 is too slow ab. 20-30 kph. Not mention high alt perfomacne. I wonder why speed of British fighter some time ago was degrated where it was more accurate then now instead just rise 109 speed. Now Spitfire MK II can't reach even 280 mph at emeregency +12 boost 3000 RPMs - speed which should be reached only at + 9 lbs - nominal power. Again rudder is less effectivness then should - it is not possible to make good stall turn in fighters becasue of weak rudder. PAtch before at least in 109 rudder was much better and was possible to make quite good stall turn. Su26 is better - it is possible to make good stall turns ( it is need to use only some degree of rudder). |
Sorry to have to ask, but I haven't added the RC patch, yet. Should I do that first, or go straight to the hot fix?
Binky9 |
Quote:
I think the problem is caused by the stopping of the engine at idle throttle. |
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