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#81
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The programming devs are working on the game engine, which is used in CoD AND of course also in the sequel. The model buiders, mission designers and so on are working on the sequel as there will be no more additional contend solely for CoD.
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#82
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those are caused by calls to non native library's (C++) which cause interop which causes ...stutters, the only way i know to fix that is to rewrite all the C++ libs to in .NET.
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#83
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I am not an expert and am wondering what this means. I guess it isn´t just pressing ctrl C, ctrl V...?
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#84
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And also just confirm what I wrote.. |
#85
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meaning what ? a few edits in some lines of code that are critical for this function, or months of rewriting large chunks of code ?
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#86
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CLOD and any future projects ARE based on the same foundation and changes to the foundation effect any and all projects based on it. When you hire a 3D artist and you assign him to build things and he is finished, you assign him more things to build.. its what he does and every day he is not doing 3D you are paying him for nothing 3D art when done its DONE. They could add the Lagg3 to CLOD if they wanted.. its just assigning it an bject slot and attaching the appropriate calls to the 3D models and FM's etc. Building new planes and FM's is not slowing the development of CLOD, its effectively using the people you hired to produce content. 3D artists in general are not doing code work, they aren't working on network code.. they do 3D art work.. You seem to be looking at CLOD as if it is some finite object. It is not. Its a modular game engine and it just as easily could have been the ETO or Moscow or the Pacific. The eye candy can be changed very easily.. the core operating code is what makes it good or bad and that is shared.
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#87
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http://forum.1cpublishing.eu/showpos...34&postcount=8
http://forum.1cpublishing.eu/showpos...7&postcount=55 Mmmm, it seems that the BoM could be an MMO instead of PC Game like CloD .... will be very sad if this happen... |
#88
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For example, say i have a small game written in Java or C# on my PC. These languages have what is called an automatic garbage collector: any entity that has served its purpose and not being used anymore is automatically purged from the PC's memory. Now let's say i want to port my little game to objective C so that i can sell it on the apple store and make money off people with iPhones. I have to comb through the code and manually tell it exactly what and when to purge from memory, because it's not automatic. The behaviour of certain commands can also complicate things, in one language a command does something and exits that block of code, in another language it might do things in a different sequence, etc. All in all there is some complexity involved, so the deciding factor here is the amount of code to be "translated" between languages. |
#89
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lol, here's some new aircraft from a new game we are working on, oh btw yeah were working on this patch thing.
Nice, all I can say is the day 1 purchasers for your product is going to be pretty non-existent, its a shame as it could be the best game out there but will be battling from the start a negative vibe. |
#90
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