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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 06-03-2012, 03:51 PM
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zapatista zapatista is offline
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Originally Posted by Thee_oddball View Post
those are caused by calls to non native library's (C++) which cause interop which causes ...stutters, the only way i know to fix that is to rewrite all the C++ libs to in .NET.
meaning what ? a few edits in some lines of code that are critical for this function, or months of rewriting large chunks of code ?
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Old 06-03-2012, 07:49 PM
Blackdog_kt Blackdog_kt is offline
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meaning what ? a few edits in some lines of code that are critical for this function, or months of rewriting large chunks of code ?
Depends on the size of the libraries. It's definitely not a copy/paste thing though and it goes into more than just "translating" the syntax from one language to another.

For example, say i have a small game written in Java or C# on my PC. These languages have what is called an automatic garbage collector: any entity that has served its purpose and not being used anymore is automatically purged from the PC's memory.

Now let's say i want to port my little game to objective C so that i can sell it on the apple store and make money off people with iPhones. I have to comb through the code and manually tell it exactly what and when to purge from memory, because it's not automatic.

The behaviour of certain commands can also complicate things, in one language a command does something and exits that block of code, in another language it might do things in a different sequence, etc.

All in all there is some complexity involved, so the deciding factor here is the amount of code to be "translated" between languages.
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Old 06-03-2012, 09:00 PM
Thr0tt Thr0tt is offline
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lol, here's some new aircraft from a new game we are working on, oh btw yeah were working on this patch thing.

Nice, all I can say is the day 1 purchasers for your product is going to be pretty non-existent, its a shame as it could be the best game out there but will be battling from the start a negative vibe.
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Old 06-03-2012, 09:39 PM
Continu0 Continu0 is offline
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Originally Posted by Blackdog_kt View Post
Depends on the size of the libraries. It's definitely not a copy/paste thing though and it goes into more than just "translating" the syntax from one language to another.

For example, say i have a small game written in Java or C# on my PC. These languages have what is called an automatic garbage collector: any entity that has served its purpose and not being used anymore is automatically purged from the PC's memory.

Now let's say i want to port my little game to objective C so that i can sell it on the apple store and make money off people with iPhones. I have to comb through the code and manually tell it exactly what and when to purge from memory, because it's not automatic.

The behaviour of certain commands can also complicate things, in one language a command does something and exits that block of code, in another language it might do things in a different sequence, etc.

All in all there is some complexity involved, so the deciding factor here is the amount of code to be "translated" between languages.
Thank you!
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Old 06-03-2012, 11:10 PM
Thee_oddball Thee_oddball is offline
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meaning what ? a few edits in some lines of code that are critical for this function, or months of rewriting large chunks of code ?
they would have to write the tree's in C# to get rid of the interop (performance penalty)

FYI the game uses something called "speed tree's" http://www.speedtree.com/
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