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IL-2 Sturmovik The famous combat flight simulator.

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  #81  
Old 11-12-2010, 04:43 PM
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JG52Uther JG52Uther is offline
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Just..WOW!
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  #82  
Old 11-12-2010, 04:45 PM
Towarisch Towarisch is offline
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Dear Mr. Oleg and Team

If you can,PLEASE make us an great Christmas Gift, and release this greatfull Big Simulator Game in this New Great Dimension.
These are the only words which I would say to you and to your great Team.
It`s only and only.... AMAZING





WWWWWWWWWWWEEEEEEEEEEEEEEEEE
LLLLLLLOOOOOOOVVVVVVVVVEEEEEEEEEE
YYYYOOOOUUUUUU AANNDD YOUR TEAM.




Have a nice Weekend, and thanks for this Update about this Great Simulator



MfG


Towarisch
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  #83  
Old 11-12-2010, 04:53 PM
Sutts Sutts is offline
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As the development progresses Oleg, would it be possible to see some kind of random delay between an engine getting hit and a fire developing and spreading with different intensities of smoke too perhaps?

This would really add to immersion for me. While it is nice for kill confirmation, I'm hoping we won't always see immediate black smoke and fire every time you hit an engine in the same place.

This is just a minor niggle. I'm seriously impressed with what you've shown us recently. Hope the show was a great success.
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  #84  
Old 11-12-2010, 05:04 PM
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mazex mazex is offline
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Amazing stuff Oleg! This is what we dreamt of... I have to admit I had my fears a year ago or so when the first landscape shots arrived that the graphics engine was a bit dated due to many years of development - but how nice it is to be proven wrong!

And by the way - don't let mr Miyagi have the Stukas for training his apprentices any more

EDIT: I have now looked at that last part 20 times with a big grin where the Spitfire pilot opens the canopy over the town... Will probably hit 100 later tonight

Last edited by mazex; 11-12-2010 at 05:16 PM.
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  #85  
Old 11-12-2010, 05:08 PM
Thunderbolt56 Thunderbolt56 is offline
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Cool. Confirmation of at least the second beta stage. Moving right along.
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  #86  
Old 11-12-2010, 05:08 PM
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Rodolphe Rodolphe is offline
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...


Quote:
Originally Posted by luthier View Post
I don't know yet what we'll give the user access to. I don't see the need to alter the weathering per se, and the disadvantages probably outweigh the benefits.

Thanks Oleg and Luthier for these amazing videos.



Some questions about the benefit of coloring/riveting/weathering of the future BoB skin.

1. Will the static planes available in the future BoB Full Mission Builder (FMB) be "skin-able" ?


This is the point.

Now that the internal structures of some of the player/AI aircraft will become available, like on this screenshot.








2. Will it be possible to represent some partialy or fully boned static aircraft ?

This nice opportunity will add some atmosphere/immersion to an airfield scene if aircraft worked in maintenance or damaged due to combat became visible as on the pictures below.










...

Last edited by Rodolphe; 11-12-2010 at 05:13 PM.
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  #87  
Old 11-12-2010, 05:12 PM
caprera caprera is offline
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I'm going out trying to get my hands on a CH joystick...
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  #88  
Old 11-12-2010, 05:13 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by Peffi View Post


Isn't that exactly what Oleg is doing, modelling the world the planes exist in? Just because Oleg doesen't model every flower and bush that exist in England and put them in their right spot doesn't mean he just as well should skip modelling airplanes, horizon, landscape etc. Your reasoning is completely void of logic.
Well, rather my point was that the level of detail on airplanes is also well beyond what is necessary for a basic simulation (64x64 textures would work fine etc.)

I agree that it probably isn't very important for England. But, some countries do have very complicated terrains (eg. extensive marshlands, or major changes in elevation) which can have very different types of plants at different elevations etc.

It may not matter now - but it could become extremely useful for modelling some parts of the world.

P.S My argument in the post you refered to is excessive precisely because it applies logic - it is devoid of common sense though.
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  #89  
Old 11-12-2010, 05:14 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by JG52Uther View Post
Just..WOW!
+1
What I should have said.
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  #90  
Old 11-12-2010, 05:18 PM
MD_Titus MD_Titus is offline
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excellent vids, absolutely first rate.
Quote:
Originally Posted by Avimimus View Post
Well, rather my point was that the level of detail on airplanes is also well beyond what is necessary for a basic simulation (64x64 textures would work fine etc.)

I agree that it probably isn't very important for England. But, some countries do have very complicated terrains (eg. extensive marshlands, or major changes in elevation) which can have very different types of plants at different elevations etc.

It may not matter now - but it could become extremely useful for modelling some parts of the world.

P.S My argument in the post you refered to is excessive precisely because it applies logic - it is devoid of common sense though.
very good point actually. travelling over flat areas that vary between dry and marshland would, without proper vegetation, be indistinguishable. however, one can be landed on, t'other ditched in.
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