#81
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Here is a similar lecture by Dave Southwood on Youtube as linked by Richie a while ago.
http://forum.1cpublishing.eu/showpos...82&postcount=1 |
#82
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A great read, Slipball!
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#83
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Thank you Snapper, please read aloud to Riley so that he remains up to snuff with the rest of us.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#84
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Quote:
You can see the RAE measurements do not match the game in the most basic of stability characteristics. The RAE measurements where chosen to be reproduced because of there can be no argument. A small group of players felt like constantly attacking the NACA data as it was not gathered by the RAE. It was decided to concentrate on reproducing the RAE measurements. The RAE measured the stability characteristics stick free by recording the oscillation over several minutes. If you break it down into smaller time elements, you can see the Spitfire is rapidly changing speeds over just a few seconds. Those oscillations must be controlled by pilot input and as the airplane is not stable, they must be constantly managed. It is not a stick setting issue but one of the basic flying qualities of the aircraft. Joystick parameters have no effect on it. Here is what the RAE measured: Here is the results, the aircraft is neutral or unstable dynamically stick free. Here is the result of the ingame testing. The conditions are the same. The stability is recorded stick free at 5.46 minutes. At that point the airplane is both static and dynamically stable, something the real aircraft was not during the Battle of Britain. Quote:
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#85
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Absolutely! Will have to make a new movie, "Dogs of Dover" is so 2011! LOL
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#86
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Quote:
The pilot can control them. He has too or the aircraft will destroy itself left on its own. The oscillations increase in velocity and the airplane will reach its structural limits given enough time. This is not a characteristics of a joystick setting, it is how the aircraft moves AFTER control input. The NACA results were not tested in the game. What was tested was the RAE conclusions to see if the game matched in the basic stability characteristics. It does not. None of the RAE diagrams show the Spitfire statically and dynamically stable, dampening the oscillation in ~2minutes. The RAE measurements show the aircraft neutral to unstable in normal and aft CG. The Spitfire in CoD, is statically and dynamically stable stick free. That means the player does not have to make double control inputs nor does he have to control the oscillation. In CoD, a Spitfire can quickly achieve and hold a precise amount of acceleration without any careful flying or additional control inputs. That is unrealistic and not representative of the early mark Spitfires. That is something the real Spitfire could not do without careful flying and double control inputs from the pilot. This is not an attack on the Spitfire, most people want realism and fun gameplay. In order to realistically model the Spitfire as used during the Battle of Britain, it must be neutral or unstable at normal and aft CG. The Operating Notes are filled with warnings and cautions as a result of the flying qualities. The real aircraft were equal dogfighter. The flying qualities is one of the reason's why they were equals.
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#87
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Quote:
It is a fact, the Hurricane Mk I as it was used in service of the RAF during the Battle of Britain, was stable and near perfect in its longitudinal stability and control. I love this part: Quote:
Myopically, some see modeling flying qualities as an attack or effort to "pork" their gameshape.
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#88
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Quote:
1. It was a quick test which I would like to see others repeat although I did go to great lengths to ensure I was trimmed as stable as possible hands-off. 2. It isn't really stick-free as my stick is held central by the springs, so a 'light hand' on the stick if you like. We can't represent stick-free unless someone has FFB (I know nothing about how FFB sticks would be affected by this). That might do it.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#89
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Quote:
Depends of the JS.. Some have very stiff spring, some don't. Just too many variations to say one way or another. Quote:
In summary, apparently Crumpp has not thought this one through all the way.. There is limitations in the PC simulating a plane.. Flying qualities and seat of the pants types of feedback are something we may never obtain with a $1,000 PC and a $50 game. Long story short, no flight simulation ever was, is, or will be real, hence the name 'simulation'. Once Crumpp comes to grips with that simple truth, than and only than will he realize how silly most of his Spitfire simulation arguments are.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#90
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Even with a FFB stick the game will not recognise the user has taken their hands off the stick and therefore it will still assume it is just being held in whatever position the stick ends up, try it, move a FFB stick without covering the sensor to activate FFB and you can still make inputs, the game will just not simulate stick-free.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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