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FM/DM threads Everything about FM/DM in CoD |
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#1
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1. It was a quick test which I would like to see others repeat although I did go to great lengths to ensure I was trimmed as stable as possible hands-off. 2. It isn't really stick-free as my stick is held central by the springs, so a 'light hand' on the stick if you like. We can't represent stick-free unless someone has FFB (I know nothing about how FFB sticks would be affected by this). That might do it.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#2
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Depends of the JS.. Some have very stiff spring, some don't. Just too many variations to say one way or another. Quote:
In summary, apparently Crumpp has not thought this one through all the way.. There is limitations in the PC simulating a plane.. Flying qualities and seat of the pants types of feedback are something we may never obtain with a $1,000 PC and a $50 game. Long story short, no flight simulation ever was, is, or will be real, hence the name 'simulation'. Once Crumpp comes to grips with that simple truth, than and only than will he realize how silly most of his Spitfire simulation arguments are.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#3
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Even with a FFB stick the game will not recognise the user has taken their hands off the stick and therefore it will still assume it is just being held in whatever position the stick ends up, try it, move a FFB stick without covering the sensor to activate FFB and you can still make inputs, the game will just not simulate stick-free.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#4
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How about this has already been simulated in one FM and works very well.
It is not that hard to do. Quote:
From level flight, pull back and let go. The FM will return to trim speed..... It is that simple. Just like the Spitfire in the game is immune to overstress damage, it is statically and dynamically stable.
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#5
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#6
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I see Crumpp's posting the phugoids and spirals on the Spitfire again (35th time?). So I'll just repeat what NACA leading WW2 aerodynamics test engineer - all fighter aircraft of the era which were tested displayed instability in the phugoid and spiral mode. Put the R.A.E. chart from the Hurricane testing next to the Spitfires and you'll appreciate the Spitfires stability in these modes.
And Crumpp, before you post it a perceived 36th time, can you please remove your wrong labels? A plane going into stall in the first cycle is not stable. |
#7
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That is not the issue. The issue is the Hurricane does not require such attention to achieve and hold a precise acceleration. The Hurricane is stable.
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#8
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It's stick free behaviour.
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#9
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The Hurricane abrupt turn as recorded by the NACA is stick fixed. The Spitfire abrupt turn as recorded by the NACA is stick fixed. The RAE stability measurements for general stability characteristics are stick free. In both the RAE and NACA measurements, the Spitfire was longitudinally unstable with unacceptable characteristics. That is why they added the inertial elevator to fix the longitudinal instability. What is the issue? Why is blatent fact so hard to understand? All the smoke, mirrors, and baloney put out about "it is normal" and "all fighters of the day" acted like that is pure fantasy. If there was not a problem, then they would not have fixed anything!!! ![]()
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