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IL-2 Sturmovik The famous combat flight simulator.

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  #851  
Old 11-06-2010, 03:01 PM
SaQSoN SaQSoN is offline
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Originally Posted by 150GCT_Veltro View Post
When will you see something better than RoF damaged models and physics, BoB included, tell us about it. Thank.
Wow! Rubber planes! I love that!
  #852  
Old 11-06-2010, 03:20 PM
Sven Sven is offline
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Originally Posted by SaQSoN View Post
Wow! Rubber planes! I love that!
it's still superb to any other flight simulator currently existing today, people like Elaurus are form the old breed of RoF critisisers, too bad for them really, they're missing something which is called "Fun".

Anyway, back to the news, BoB is really coming together in those videos, someone mentioned the grass still being ugly or something, I don't think so, it looks good actually.
  #853  
Old 11-06-2010, 03:41 PM
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Rodolphe Rodolphe is offline
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...


BTW, I don't think this "Spitfire ditching at sea" animation is doing much better than the above "Crash Test videos" of RoF.


Crystal wings with Iron Man fuselage.

Watch at the very end (1'20") of this video .



Where do these wings go ?

...

Last edited by Rodolphe; 11-06-2010 at 03:47 PM.
  #854  
Old 11-06-2010, 04:06 PM
The Kraken The Kraken is offline
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Originally Posted by domian View Post
Buy the way - RoF has the best flight and damage physics in flight sims. Sure you don´t have that much planes and sure 2. WW planes are faster and even cooler, but RoF is the undefeated number 1 in flight sims.
DCS Black Shark is better. There, I said it.
  #855  
Old 11-06-2010, 04:45 PM
arjisme arjisme is offline
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Originally Posted by ElAurens View Post
Do the planes still bounce off the ground when they crash?

Do they still fly in formation with wings twisted almost off or with half of one missing?

If you shoot into the floor of the cockpit from below are you now able to kill the pilot and or gunner? Or even damage the engine?

When last I flew RoF there were big problems.

*Waits for the now trite reply..."Learn to shoot!" *

Sorry don't want to turn this into a thread hijack.

*Now waits for Jason to show up as well as the rest of the rabbid dog fanbois.*

And no I 'm not going to re-install it to see how it has improved, because I don't have an extra $100 US lying around to get all the planes I would need to be competitive online.
The game as it is today is not the same as when you apparently flew it. But what do your comments have to do with comparing its grass rendering with SoW's?

LOL, btw, at your invoking "fanboi (tm)" as a preemptive argument! It's a standard tactic in gaming forums after all...

Last edited by arjisme; 11-07-2010 at 02:46 PM. Reason: Edited to be more on topic.
  #856  
Old 11-06-2010, 05:34 PM
undercut undercut is offline
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IL-2 Sturmovik was a technical masterpiece for its time and is still a very fun and exciting game to play despite its age. Rise of Flight is a technical/graphical masterpiece and is an excellent WW1 Flight Sim, much respect to the computer wizards/artists who made this game. Storm of War is a technical/graphical masterpiece and will be a benchmark for other WW2 flight simulators to follow and will be a very fun and exciting game to play...

Let us respect the work of these artists by not pretentiously pointing out flaws or demanding changes or enhancements while having NO clue as to what kind of work would be necessary to achieve these demands and having NO clue how difficult or impossible it may be. Instead be grateful for their efforts and admire their artistic brilliance...

They never promised to build us the Matrix people.. They simply set out to build us the most gorgeous, realistic and fulfilling wwII flight simulator that has been created to date.. and they are well on their way to achieving their goal. Peace.

Last edited by undercut; 11-06-2010 at 05:41 PM.
  #857  
Old 11-06-2010, 05:51 PM
AndyJWest AndyJWest is offline
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^ What undercut said. +1.

It seems to me that most of the nit-picking, whinging about colours or the shape of clouds, and complaints about things tha 'must be included but aren't' on this forum come from people who don't have a clue about the complexities of software development. Tedious...
  #858  
Old 11-06-2010, 06:04 PM
Blackdog_kt Blackdog_kt is offline
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Truth be told, i didn't like a lot of RoF's decisions and trying out the demo (on more than one occasions and several months apart from each other) highlighted most of the flaws ElAurens pointed out. However, i'm not going to go on a campaign against it (not saying that ElAurens does by the way) just because i don't like it because frankly, its design choices made it a game that didn't appeal to me enough.

Translation being, i cared a lot when it was close to release and got in a lot of heated arguments trying to tell people they would lose customers with the choices they were making, but i don't actually care about it anymore.

However, there are a few things i liked about RoF and i think it would be cool to see something similar implemented in other sims, SoW included. For example, having the ability to define and save custom views separately for each aircraft is a very nice feature.
Also, while RoF doesn't feature full start-up sequences and uses a single-keypress engine start method, that "engine on" toggle is neither instantaneous nor guaranteed. You can see the appropriate switches turning on in the cockpit and the ease or difficulty with which the engine springs to life is dependent on proper mixture settings by the pilot, maybe even on atmospheric conditions at the time. That would be cool to have in SoW as well, so for example on a cold day even if i pressed the engine on key it would struggle to start compared to starting on a hot day.

Now, having the CFS3 modders that did over flanders fields jump to the SoW engine would be something i'd really like to see, as they have a much more historically accurate approach and completeness of theaters/airframes to cover as much tactical situations as possible in regards to WWI simming, but they are limited by the outdated engine they are using.
I used to have the free phase 2 edition before it went payware and while the base CFS3 engine was terrible compared to IL2, they managed to make wonders out of it. Proper squadron positions and movements, realistic mission objectives, realistic opponents (no Fokker DVIIs when you are flying a DH2, which is what happens in RoF sometimes because they don't have enough planes to cover all the time periods yet), even historical weather from WWI records, it's just a terrible pity that they were forced to use CFS3 as the foundation.

I'd be easily willing to part with 50-60 Euros for a WWI sim made by those guys on the SoW engine.
  #859  
Old 11-06-2010, 06:33 PM
Billy885 Billy885 is offline
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Quote:
Originally Posted by Oleg Maddox View Post
It wasn't me. It was novice AI. I can seat in any aircraft that has cockpit (there is now such feature).
Is there any chance of doing that in real time or just with recordings?

Great work you all and cant wait for the release!
  #860  
Old 11-06-2010, 10:37 PM
airmalik airmalik is offline
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Quote:
Originally Posted by Hecke View Post
Actually, yes, if Oleg doesn't include a feature then it's most likely because he doesn't want to waste that much time for programming it due to what he thinks bad cost-benefit-ratio.
Hecke, even more important factor is balance. Even if Oleg's team had all the time in the world, there would be missing details simply because there's a limit to what today's PCs can handle. So in the interest of keeping the game playable on current PCs, certain details wouldn't make it to the game even if Oleg had all the time or resources in the world.

For instance, I recall Oleg mentioning that they had actually implemented grass in IL2 back in 2000 but it never made it into the released game due to performance reasons.

Just because you don't see a certain detail in the game doesn't mean they can't do it or don't want to do it.
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