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#831
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Pacify still does NOT work. It works with regard to damage, but it does NOT weaken + lower initiative of the target down to 1.
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#832
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I figured out what's going on with Blizzard.
Rather than freezing targets as intended, it concentrates every rolled freeze into one target who receives an extended freeze, with total duration the sum of each individual one. This can be upwards of 10 turns. EDIT: Added screenshot showing 8 turn freeze Last edited by dainbramage; 12-03-2012 at 09:16 AM. |
#833
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#834
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Couple of new (?) bugs I found in Arlania:
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#835
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No idea on the yellow thing (seems like a placeholder for a missing model or something). As for the rune, that's more bad/unintuitive map design than a bug. You have to go through from the other side (i.e. facing from creiston mines to greenwort), it's passable even though it doesn't look it. using the arrow keys will probably help. |
#836
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@ivra, I have been all over that island and didn't see that placeholder so I'm wondering if it's a videocard issue. What kind of card do you have (sorry if you already told me for another bug) so I can note that when I list it.
@ckdamascus do you mean the unofficial code tweak to Pacify is only a partial fix? I do have Pacify on the bug list under Units and if necessary I can note the fix is only partial. @Fattshade you started your post with the words "Not really bugs." I thought you would get back to us with the items that were bugs. If you or anyone else wants to verify what is still a problem (we've had three patches, after all) I can include them. @dainbraindamage cool I will add a new entry for blizzard to comment on the freezing problem. The server is super slow right now for me so I'll get to this soon. Also thanks to everyone for the cheerleading, I'm getting tired with more bugs and no patches. I still come and check this thread, but as often as before, so I appreciate the help. |
#837
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Regarding pacify, apparently they fixed it in the main code using the user patch (I see the double not not), but pacify has two special effects. a) it does more damage b) the target it hits will have its initiative lowered to 1 and will be stunned. Part a is fixed by the user / dev patch, part b is NOT addressed at all. The next patch will have the second half of demonis unlocked! ![]() ![]() |
#838
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Got it. I'll update the entry. Was that fix put in on build 6249?
I'll add the bit about the yellow ball, too. Last edited by camelotcrusade; 12-04-2012 at 04:19 AM. |
#839
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The pacify "not not" fix was in build 6249 surprisingly. Without that, pacify would never do the slightly increased damage.
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#840
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Some additional information regarding the yellow ball that might or might not be relevant any more...
1) My current game where the yellow ball occurs is 100% 6249. In my first game I did not encounter the yellow ball. That game was started after Patch 1, but mainly played after Patch 2. 2) My graphic card is ATI Radeon HD 5800 Series, version 12.10 (latest available). Thanks! That worked, but it wasn't easy. And yes, I had to use the arrow keys in order to navigate to it. |
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