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IL-2 Sturmovik The famous combat flight simulator.

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  #71  
Old 08-10-2009, 02:48 AM
Bearcat Bearcat is offline
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Originally Posted by Furio View Post
In most cases, it would be enough to have three more positions for the pilot’s head: lean right, lean left, forward. But there are some special cases, like the F4U, in which the pilot raised his seat for landing (as can be seen with outside view).
Yes but bear in mind.. that only works when the canopy is open.
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  #72  
Old 08-10-2009, 08:37 PM
EZ1 EZ1 is offline
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Sooooo? Why not just fully implement 6DOF in 4.09?????

If a modder can do it they certainly can.
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  #73  
Old 08-11-2009, 12:50 AM
JG27CaptStubing JG27CaptStubing is offline
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Maybe it will help if you understand a little bit more of what CRT=2 does and how it works.

The first link is to a thread that talks about some program that monitors the whereabouts of other planes almost like radar and magically it bypasses CRT=2.

The simple fact is it has nothing to do with the CRT setting of the server. Some clown is simple reading the event log and then made some sort of program to show where things are. There isn't anything you can do about it now nor will there ever be anything to prevent it.

The repercussions of getting caught using something like that especially in a competitive situation is well obvious. You risk getting banned.

In the same thread it talks about someone being able to slip an updated TBF flight model by CRT=2 which isn't impossible but almost near impossible. The fact is any game can be compromised but at what cost? Right now as it stands CRT=2 checks the class files which includes FMs DMs and Weapons and if your client doesn't match you will get the boot. So it's pretty safe to say most servers are going to be clean if they are running with the CRT=2 setting.

There are plenty of servers that don't run the setting so its easier for guys to sneek in mods on them and enjoy that type of game play.

The other aspect of this is the fact most cheats are very obvious and you will face the punishment if you get caught. Most admins are very aware and there are plenty of guys making tracks so your chances of getting caught are very high.

Enough said...
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  #74  
Old 08-11-2009, 03:28 AM
Bearcat Bearcat is offline
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... and from what I have seen.... at least in the circles I run in... most of these guys would rather not bother at all than try to cheat...
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  #75  
Old 08-11-2009, 09:57 AM
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Furio Furio is offline
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It seems that this thread is getting confused, with two topics mixed up. One is about comments on 4.09, the role of Daidalus, appreciation for the work already done and educated requests for the future. The other is a debate about cheats and mods...


Maybe it’s time to split our discussion in two distinct threads...
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  #76  
Old 08-11-2009, 10:06 AM
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Furio Furio is offline
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Originally Posted by EZ1 View Post
Sooooo? Why not just fully implement 6DOF in 4.09?????

If a modder can do it they certainly can.
Because, as far as I know, Il2 cockpits aren’t fully 3d modeled, and there is no general consensus about quality of 6DOF with the cockpits we have.

A possible compromise would be to have a small number of “nodes” (or pivot points for pilot’s head) within the cockpit.

If it really would be a better and simpler solution, I don’t know, maybe Martin or other people from Daidalus can tell...
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  #77  
Old 08-11-2009, 04:09 PM
JG27CaptStubing JG27CaptStubing is offline
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Originally Posted by Furio View Post
Because, as far as I know, Il2 cockpits aren’t fully 3d modeled, and there is no general consensus about quality of 6DOF with the cockpits we have.

A possible compromise would be to have a small number of “nodes” (or pivot points for pilot’s head) within the cockpit.

If it really would be a better and simpler solution, I don’t know, maybe Martin or other people from Daidalus can tell...
The simple fact is this is nonsense... I've been using the 6DOF mod now for some time and there are zero cockpit issues. People can put limits in the different cockpits to make sure you can't put your head through things. This is a very week excuse because the guys at Natural Point offered to do the work for free. They did the original work just to add TIR support.
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  #78  
Old 08-11-2009, 04:13 PM
JG27CaptStubing JG27CaptStubing is offline
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Originally Posted by Bearcat View Post
... and from what I have seen.... at least in the circles I run in... most of these guys would rather not bother at all than try to cheat...

By the way I agree... Most guys just don't want to bother with this kind of stuff. Most of the problems have stemmed from Eastern EU countries where a younger crowd tends to get into combat flight sims.

What I find funny about all this is very rarely do you see them on the high setting servers. Why you ask? Pretty simple they start flying and realize very quickly you neen team tactics to survive and the guys are typically a cut above so SKILL plays a major role in your success.

Back OT I still wish Daidalus luck in their efforts to get 4.09 completed.
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  #79  
Old 08-11-2009, 04:22 PM
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Furio Furio is offline
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Quote:
Originally Posted by JG27CaptStubing View Post
The simple fact is this is nonsense... I've been using the 6DOF mod now for some time and there are zero cockpit issues. People can put limits in the different cockpits to make sure you can't put your head through things. This is a very week excuse because the guys at Natural Point offered to do the work for free. They did the original work just to add TIR support.
I stand corrected. There’s no need for general consensus. Captain Stubing decide.
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  #80  
Old 08-11-2009, 08:01 PM
JG27CaptStubing JG27CaptStubing is offline
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It's not a decision it's been stated that the new 4.09 won't have any effect on what's been already done by the community.

Sorry if it was read the wrong way but the simple fact is the cockpit execuse doesn't exist. They work just fine
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