![]() |
#71
|
|||
|
|||
![]()
But ignoring the pluses and minuses of a "clickpit" interface...which as has already been pointed out could quite easily be fully mappable...what about incorporating all the functionality...making it more of a Sim...less of a game...
Realistic Navigation and radios, realistic start up procedures...realistic engine management (with appropriate problems when mis-handled) realistic fuel management and switch-ology etc etc...even failures/gun jams etc etc modelled... Particularly if we incorporate more realistic FMs with true levels of torque/ground handling issues...more realistic landing parameters etc etc Surely that would be a tremendous addition to SOW-BOB rather than a continuation of the "air-quake" environment we have now. |
#72
|
||||
|
||||
![]()
That would be the ultimate WW2 flight simulater, I'm droooooooling just thinking about such a product...I think very few of us could handle the demands of such a game. Most here perfer to press (I), cut across the grass, and fly with map icons. That is the type of pilot, that is Oleg's sales base. but, I think that it possible, if 1C put different skill levels in the game. Almost every game has that skill level "Expert" to choose, that would be great to have a choice of skill level
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#73
|
|||
|
|||
![]() Quote:
And simply clicking on a battery switch in a beautiful 3d cockpit is certainly more immersive for me than pressing shift+alt+B. |
#74
|
||||
|
||||
![]() Quote:
Quote:
I'd love it if everyone who keeps bleating about everything they need on this thread would go back and read what Oleg has said in interviews and then try and understand what he's saying. I'm hearing a minimum of respect for the man, just gimme, gimme, gimme. |
#75
|
||||
|
||||
![]() Quote:
The conclusion that I draw from Oleg's words are: 1. We will someday have a third party give this to us 2.Oleg does like function bind to key 3.He does not like the mouse click thing 4.He wants to attract MSFS people to his product, so maybe "third party" advanced engine management will be much sooner, rather than later. Especially since the recent fall, or demise of MSFS ![]()
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#76
|
|||
|
|||
![]() Quote:
Lets be honest i'm never going to see the lovingly rendered shovel in the firemans hand as he feeds coal into the steam trains engine as i fly over it at 400mph and 300 feet am I? But I will notice if my engine cuts out as I haven't switched my fuel flow from one tank to another won't I? |
#77
|
|||
|
|||
![]() Quote:
i too think people will flock to it. i wish everybody to forget the mouse and stop bringing it up. nobodies want the mouse so everybody just talk about if you want more detail in new game. |
#78
|
||||
|
||||
![]() Quote:
As for the lovingly rendered shovel ![]() |
#79
|
||||
|
||||
![]() Quote:
I think there is a lot more to it than that. We all need to keep open minds.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#80
|
|||
|
|||
![]() Quote:
I would hate to see time being spent on making clickpits to appease a small part of the SOW userbase. Would much rather see one extra damage parameter/turbulence layer/CEM function/plane/even a groundobject be added then hours and hours being spent on redoing every single cockpit so u can click stuff. (if Oleg and co even had time to do one extra thing...) If u can buy clickpits made by a 3rd party some time in the future, excellent ..the more choice the better. But to me a function or object that will add value for every single SOW customer is tons more desirable than a superficial and in the end purely cosmetic feature like clickpits. So I would hope to see Oleg and his team spend time on refining core features. And I still stand by my idea that if the clickpit advocates are as realism focused as they claim to be..they would build a simpit (no matter if its out of cheap plywood and takes 1+year to build) Like u say it's not because U want a certain feature that the rest of us should agree...it's all up to Oleg to decide anyhow and he most likely has done just that long ago. Last edited by Warhound; 02-09-2009 at 04:45 PM. |
![]() |
|
|