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IL-2 Sturmovik The famous combat flight simulator.

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  #71  
Old 02-08-2009, 04:20 PM
jasonbirder jasonbirder is offline
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But ignoring the pluses and minuses of a "clickpit" interface...which as has already been pointed out could quite easily be fully mappable...what about incorporating all the functionality...making it more of a Sim...less of a game...
Realistic Navigation and radios, realistic start up procedures...realistic engine management (with appropriate problems when mis-handled) realistic fuel management and switch-ology etc etc...even failures/gun jams etc etc modelled...
Particularly if we incorporate more realistic FMs with true levels of torque/ground handling issues...more realistic landing parameters etc etc
Surely that would be a tremendous addition to SOW-BOB rather than a continuation of the "air-quake" environment we have now.
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  #72  
Old 02-08-2009, 05:22 PM
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That would be the ultimate WW2 flight simulater, I'm droooooooling just thinking about such a product...I think very few of us could handle the demands of such a game. Most here perfer to press (I), cut across the grass, and fly with map icons. That is the type of pilot, that is Oleg's sales base. but, I think that it possible, if 1C put different skill levels in the game. Almost every game has that skill level "Expert" to choose, that would be great to have a choice of skill level
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  #73  
Old 02-08-2009, 05:41 PM
Antoninus Antoninus is offline
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Quote:
Originally Posted by Warhound View Post
I am 100% on the same line as Bearcat.
How can grabbing a mouse ,panning your view and then clicking some button be more realistic and immersive?
Imagine if u built a complete Simpit, added every button imaginable...and then instead of using the buttons u added , u have to grab your mouse each time and pan all over the cockpit to press a few buttons.
I'm sure those with good simpits will love having their pit made redundant and being forced to use their mouse for the most mundane function.

In short: Yes to animated cockpits where every button moves according to what position it is in and possibly animated pilot arms, NO to clickable cockpits.

IMO if u want a clickable cockpit..build it around your pc and u have everything clickable ,fully immersive/realistic without being forced to use your mouse to pretend clicking such and such button.
Why do people come up again and again with this complete nonsense that clickpits would be the only way to control your sim? How can anybody seriously believe that anybody would be forced to use the mouse? Do you have any example where the introduction of clickable cockpits has destroyed the experience for others who don't use it? In MSFS or every sim with a clickable cockpits I know you can still map all commands to the keyboard, hotas etc. If you have the time , energy and money to build a full sized or partial cockpit mock up, fine for you. But only because you prefer a certain way how to play your sims does not mean that everyone else feels the same or even should be forced to do in your way. Sorry if this sounds a bit harsh but I am tired of hearing the same disproved arguments over and over again.

And simply clicking on a battery switch in a beautiful 3d cockpit is certainly more immersive for me than pressing shift+alt+B.
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  #74  
Old 02-08-2009, 07:34 PM
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tagTaken2 tagTaken2 is offline
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Originally Posted by Antoninus View Post
But only because you prefer a certain way how to play your sims does not mean that everyone else feels the same or even should be forced to do in your way. Sorry if this sounds a bit harsh but I am tired of hearing the same disproved arguments over and over again.
And it's quite possible that Oleg, who has clearly stated that he's not a fan, and clickpits are not going to happen, is getting bored of you whining.

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Originally Posted by Antoninus View Post
And simply clicking on a battery switch in a beautiful 3d cockpit is certainly more immersive for me than pressing shift+alt+B.
So be immersed in another sim?


I'd love it if everyone who keeps bleating about everything they need on this thread would go back and read what Oleg has said in interviews and then try and understand what he's saying. I'm hearing a minimum of respect for the man, just gimme, gimme, gimme.
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  #75  
Old 02-08-2009, 07:44 PM
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Originally Posted by tagTaken2 View Post
And it's quite possible that Oleg, who has clearly stated that he's not a fan, and clickpits are not going to happen, is getting bored of you whining.



So be immersed in another sim?


I'd love it if everyone who keeps bleating about everything they need on this thread would go back and read what Oleg has said in interviews and then try and understand what he's saying. I'm hearing a minimum of respect for the man, just gimme, gimme, gimme.


The conclusion that I draw from Oleg's words are:

1. We will someday have a third party give this to us

2.Oleg does like function bind to key

3.He does not like the mouse click thing

4.He wants to attract MSFS people to his product, so maybe "third party" advanced engine management will be much sooner, rather than later. Especially since the recent fall, or demise of MSFS
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  #76  
Old 02-08-2009, 08:26 PM
jasonbirder jasonbirder is offline
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Oleg, who has clearly stated that he's not a fan, and clickpits are not going to happen
I was hoping we were moving this argument away from the merits of click-pits (which as an input mechanism are a matter of taste) and towards the merits of making SOW-BOB a realistic and immersive combat flight simulator - something that has truly moved to another level...rather than simply being IL2 1946 with really really really really good graphics...

Lets be honest i'm never going to see the lovingly rendered shovel in the firemans hand as he feeds coal into the steam trains engine as i fly over it at 400mph and 300 feet am I?

But I will notice if my engine cuts out as I haven't switched my fuel flow from one tank to another won't I?
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  #77  
Old 02-08-2009, 09:20 PM
Abbeville-Boy Abbeville-Boy is offline
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Originally Posted by Bearcat View Post
If I can program a button on my keyboard or HOTAS to perform that function.. absolutely.

Having the button move when activated and having it move when clicked with a mouse are two very different things.. In 46 right now.. there are several functions that are programmable and that have switches or knobs that move when you activate the commands.. from the K-14 gunsight in the Mustang to the P-40s lights... great stuff IMO.... but if those cammonads were clickable.. I'd still have them mapped to my HOTAS... and with TIR and zoom programmed on my HOTAS seeing the key is no more intuitive or cumbersome than looking down at it.. and then hitting the corresponding key on my HOTAS.





I disagree totally.... I think that if the features were programmed in as a level of CEM then some people would flock to it.. and again.. as long as the function were mappable and had a visibly corresponding action in the virtual cockpit to any modelled action ... not necessarily clickable with a mouse but visibly corresponding it would be a good thing......

Y'see for me.. the idea of doing any virtual flying with a mouse even iof it is clicking functions on a virtual pit... is counter immersive............. but hey.. that's me.



i too think people will flock to it. i wish everybody to forget the mouse and stop bringing it up. nobodies want the mouse so everybody just talk about if you want more detail in new game.
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  #78  
Old 02-09-2009, 06:32 AM
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Quote:
Originally Posted by SlipBall View Post
The conclusion that I draw from Oleg's words are:

1. We will someday have a third party give this to us


4.He wants to attract MSFS people to his product, so maybe "third party" advanced engine management will be much sooner, rather than later. Especially since the recent fall, or demise of MSFS
I'd love it if a third party was able to add this, among other things. I fly offline, so it does make a difference for me being able to start from scratch.

As for the lovingly rendered shovel , Oleg has said that he wants people to be able to use SoW engine to make documentary footage with... kind of like the stuff you might see in Dogfights, but with realistic flight modelling, and hopefully without that stupid 'intense' voiceover. So I think that's supposed to be why they're going berserk with the ground objects.
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  #79  
Old 02-09-2009, 11:31 AM
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ElAurens ElAurens is offline
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Originally Posted by tagTaken2 View Post
So I think that's supposed to be why they're going berserk with the ground objects.

I think there is a lot more to it than that.

We all need to keep open minds.
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  #80  
Old 02-09-2009, 04:14 PM
Warhound Warhound is offline
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Quote:
Originally Posted by Antoninus View Post
But only because you prefer a certain way how to play your sims does not mean that everyone else feels the same or even should be forced to do in your way.
OK fair enough..I'll state a different point for u.
I would hate to see time being spent on making clickpits to appease a small part of the SOW userbase. Would much rather see one extra damage parameter/turbulence layer/CEM function/plane/even a groundobject be added then hours and hours being spent on redoing every single cockpit so u can click stuff.
(if Oleg and co even had time to do one extra thing...)
If u can buy clickpits made by a 3rd party some time in the future, excellent ..the more choice the better.

But to me a function or object that will add value for every single SOW customer is tons more desirable than a superficial and in the end purely cosmetic feature like clickpits. So I would hope to see Oleg and his team spend time on refining core features.
And I still stand by my idea that if the clickpit advocates are as realism focused as they claim to be..they would build a simpit (no matter if its out of cheap plywood and takes 1+year to build)

Like u say it's not because U want a certain feature that the rest of us should agree...it's all up to Oleg to decide anyhow and he most likely has done just that long ago.

Last edited by Warhound; 02-09-2009 at 04:45 PM.
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