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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 04-16-2012, 08:03 AM
41Sqn_Banks 41Sqn_Banks is offline
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Ok good idea, maybe sometime next weekend if we get the patch this week?
Roger.
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  #72  
Old 04-16-2012, 08:05 AM
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I never disputed that did I.
I dont get what your saying Dano, even Banks says there are bugs and workaround needed to get a COOP working, were asking for these bugs to be fixed and a better system to make use of CLOD's undoubted powerful FMB.
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  #73  
Old 04-16-2012, 08:11 AM
=FI=Scott =FI=Scott is offline
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I can't see what milage there is in arguing the point on this one. A very successful and widely used feature of CoD's predecessor was not included in the game.

Coops were a big part of our squads IL2 useage and although I didn't fly them myself online wars were very popular in the IL2 community too. Although there are other factors I'm sure the ommision of coops has had a big part to play in why our squad has not flown CoD together once. I'm thinking its a reasonable assumption that the only chance of having features like this included will be in a sequel.
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  #74  
Old 04-16-2012, 08:27 AM
Ataros Ataros is offline
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Originally Posted by 41Sqn_Banks View Post
I live in Germany. How about 20.00 UTC/GMT (should be 22.00 local for me and 21.00 for UK)?

However I'd sugguest to wait for the beta patch. I expect that some annoying workarounds are no longer necessary with it. I mean it's not about proving someone was right/wrong but about providing a good experience, isn't it?

We can then figure out what is missing in my solution and what should be changed. Let's face it: We won't get the old coop interface in the near future.
Thank you for your offer. It may be very useful to get community start flying coops. With current system some small training may be required to get it started. (As well as testing to sort out possible bugs).
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  #75  
Old 04-16-2012, 08:30 AM
Dano Dano is offline
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Originally Posted by furbs View Post
I dont get what your saying Dano, even Banks says there are bugs and workaround needed to get a COOP working, were asking for these bugs to be fixed and a better system to make use of CLOD's undoubted powerful FMB.
Because you are trying to read more into what I have said than I have actually said. All I stated was that coops do exist, but in a different format to what we previously had, as I have stated before, until people actually realise the benefits and shift their thinking we will continue to have people insist that they don't exist and stating they do not exist is untrue, the old style launch no longer exists, but that does not in anyway stop people from running coops.

Tell me, why the need for a button to launch everyone at the same time instead of being able to sit around in TS and say "Time to go gents!", what is the difference? The only real issue I see from it is it will highlight those arrogant pilots who think it is ok to hold the other 31 players up because they need to go get another beer.
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  #76  
Old 04-16-2012, 08:41 AM
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Dano, did you not read what Banks wrote?

There are bugs and workarounds needed to get the current system working.
We want those fixed.
How many COOP's have you made,ran or joined via the MP system we have now Dano or even seen being ran?

Maybe you should join us for the test, your welcome to join our TS.
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  #77  
Old 04-16-2012, 08:46 AM
Dano Dano is offline
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Yes...

Quote:
I never disputed that did I.
Quote:
you are trying to read more into what I have said than I have actually said.
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  #78  
Old 04-16-2012, 09:11 AM
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Yes...
So your willing to join the test?
Why do you think Banks wants to wait until the patch before the test?

have a look at this poll Dano...
http://forum.1cpublishing.eu/showthread.php?t=28429

All these people are wrong?

Banks(or Chivas), for the test i suggest making a standard BOB mission for the COOP, something that would normally be used for squad training...

8 spits intercepting 12 bombers over the coast at 15k feet height with 8 109s escorting, air start with about 5 mins to contact...give the spits about 2k feet in height advantage.

What you think?
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  #79  
Old 04-16-2012, 09:38 AM
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I think you are purposefully attempting to draw me into an argument by deliberately misunderstanding me.
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  #80  
Old 04-16-2012, 09:54 AM
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I think you are purposefully attempting to draw me into an argument by deliberately misunderstanding me.
Im not Dano honest, this is how you come across to me, if im wrong then pls explain what im missing.

You seem to think the COOP system we have now is fine and there is nothing wrong with it, and would not benefit from the front and backend being like IL2's COOP system for ease of use.

You seem to think the problem lies with us and not the game.

Now correct me if im wrong.
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