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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 04-16-2012, 06:00 AM
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furbs furbs is offline
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Correct me if I'm wrong, but aren't most of these already available?
Can someone run a server now from their own PC?
Can you choose the aircraft you want to fly, if its available in the mission?
Can AI fly aircraft now in online missions?
Can you refly or load another mission?
Can you start the mission when everyone is ready, when indicated by the Chat or Comms.
Isn't hyperlobby available to meet before the mission?
Can the server set a password so only squad members can join?

I see nothing to stop a squad from practicing a number of different types of missions, but I do see the need for documentation and GUI changes to make it easier to implement, and see no reason that won't be implemented at some point.

Not sure but didn't I read recently that they were rewriting the GUI that may be available by the Sequel, and therefore would overwrite the one in COD.

I'm not aware of all the problems Coop users are having, but I think now that more people will be able to fly the sim, the developers fixing script bugs, releasing documentation, rebuilding the GUI, mission Triggers, and other options in the FMB will make COOP's and progressive online wars far superior to anything we ever had in the original series.

Tell you what Chivas, lets try it.
Join our TS and you try and run a COOP with a few of us, lets organize a time and run a few training COOP's.

You make a simple training COOP with say a 8 vs 8, 109s and spits meeting at 12k feet over the channel and run it on your PC and we will join and test.

Deal?
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Last edited by furbs; 04-16-2012 at 06:03 AM.
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  #62  
Old 04-16-2012, 06:46 AM
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Tell you what Chivas, lets try it.
Join our TS and you try and run a COOP with a few of us, lets organize a time and run a few training COOP's.

You make a simple training COOP with say a 8 vs 8, 109s and spits meeting at 12k feet over the channel and run it on your PC and we will join and test.

Deal?
Yep, lets do it. you make the COOP map chivas and we will bring the pilots, in the old IL2 you could make a COOP map for 8v8 in about 2 mins. Let us know when you have the COOP map ready and we will sort out a time to do it.



In fact lets extend this challenge to everyone....
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  #63  
Old 04-16-2012, 06:52 AM
41Sqn_Banks 41Sqn_Banks is offline
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Are workarounds for known bugs* allowed? I would even extend the challenge: You provide the single player mission and I will host it without a change as a coop mission on a dedicated server.

*like AI doesn't recognize the takeoff of a human controlled aircraft in their group unless autopilot is engaged for a seconds after or during takeoff

Last edited by 41Sqn_Banks; 04-16-2012 at 07:01 AM.
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  #64  
Old 04-16-2012, 06:58 AM
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Is scripting and using workarounds for known bugs* allowed? I would even extend the challenge: You provide the single player mission and I will convert it into a coop mission and provide the server.

*like AI doesn't recognize the takeoff of a human controlled aircraft in their group unless autopilot is engaged for a seconds after or during takeoff
Thanks Banks we can try it but doesn't that prove our point?
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  #65  
Old 04-16-2012, 07:02 AM
41Sqn_Banks 41Sqn_Banks is offline
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Thanks Banks we can try it but doesn't that prove our point?
I rephrased my sentence
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  #66  
Old 04-16-2012, 07:09 AM
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Hmmm, but it should be easy for anyone to set up right?
Chivas should be able to make and run his own mission, if he cant again it proves our point that we need a better front and back end for COOP's

Though i would still like to go through it with you Banks, just to see how it is set up.

Where are you located? so we can work out a suitable time to try it.
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  #67  
Old 04-16-2012, 07:35 AM
41Sqn_Banks 41Sqn_Banks is offline
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I live in Germany. How about 20.00 UTC/GMT (should be 22.00 local for me and 21.00 for UK)?

However I'd sugguest to wait for the beta patch. I expect that some annoying workarounds are no longer necessary with it. I mean it's not about proving someone was right/wrong but about providing a good experience, isn't it?

We can then figure out what is missing in my solution and what should be changed. Let's face it: We won't get the old coop interface in the near future.

Last edited by 41Sqn_Banks; 04-16-2012 at 07:38 AM.
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  #68  
Old 04-16-2012, 07:44 AM
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Ok good idea, maybe sometime next weekend if we get the patch this week?
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  #69  
Old 04-16-2012, 07:48 AM
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All we need Dano is the front and back end. We still want the bells and whistles of the new system, we just need a more user friendly and intuitive GUI to get it working for the majority of people who want to play COOP's.

We want to add to CLOD not take anything away.

More people playing CLOD is a good thing right?
I never disputed that did I.
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  #70  
Old 04-16-2012, 08:02 AM
Chivas Chivas is offline
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I don't fly Coops, that why my post was phrased with questions not answers. I posed some questions and Tree insinuated that it was not possible, but I expected that.

I'm still not sure why the ATAG group can start a server to fly around the map interacting with humans and AI while Coop'ers can't.

I agree that there are problems, but surely there is enough functionality (performance issues aside) to practice your squads until the developers tweak and fine tune the GUI to better suit your needs.
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