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#71
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my point is that currently in il2 for most moving smaller aircraft (and tanks/trucks) seen against a terrain background (forest/fields/countryside), they do not stand out enough (ballpark = visibility reduced by 2/3 compared to real life) you stating that in RL some aircraft under certain conditions or from certain view angles become harder to see is not a proportional answer to the visibility problem we have in il2 currently if you feel the problem is less severe than i have described in the previous post then i suspect 1) you fly in il2 with a FoV setting that artificially zooms in, rather then the "correct FoV setting" for your monitor size. 2) you have a TN based 6 bit color monitor (or older crt) that makes dots stand out more, and you believe everybody on their flat screen monitors is seeing the same 3) you dont have much experience in seeing what ground objects look like from altitudes between 1000 and 2000 meters in a small aircraft. otherwise you would have noticed you can easely see individual moving cars on open roads from that altitude (yet in il2 you need to be at 300 m to spot them, a BIG difference) am i right or am i right ? ![]() nobody is disputing "some aircraft" in "certain conditions" can be "difficult to see", and everybody has stories about the exceptions to the rule. the context we are discussing here is what most of these objects should look like under good visibility conditions, for a pilot with good eyesight and from the right historical "spotting distances" for the size/type object. Last edited by zapatista; 02-21-2011 at 03:37 AM. |
#72
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and that il2 dot would have been nearly impossible to spot ![]() |
#73
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Seems like we have an additional issue now. I would guess most of us who fly these games are over 50 years. If that is true we are going to need some help in seeing planes.
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#74
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also age related vision deterioration (in westerners) tends to affect near vision, less so far vision. so you might have some problems reading the cockpit instruments, but have less problems spotting a me-109 at 1500 meters one other issue that many il2 users are not fully aware of, is that they need to set their FoV (field of view) settings correctly in the game for their monitor size (and for any given monitor there is only one correct FoV setting therefore). most il2 users will use the smaller FoV settings as a zoom magnifier to scan the ground, or to investigate a blip on the horizon, and this is also a way of "gaming the game" which does not represent "normal vision" (ie it is an artificial enhancement, as no ww2 fighter pilots had a pair of binoculars strapped to their face). Last edited by zapatista; 02-21-2011 at 07:16 AM. |
#75
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How do you suggest fixing it without improving display technology? Unless someone can come up with something better than what is already used, this whole discussion is a bit moot. |
#76
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Whilst I don't disagree with what youre saying there for the most part, Zapatista.. the il2 sim was designed for CRT monitors. It is from that era. Bear in mind also that altering the FoV actually alters the depth of field.
I merely pointed out seeing what happens from an airport as a method of comparison, so that anyone interested in following this topic up, could Whilst some good points are made; regarding technologies, no available technology will replicate what the eye can see. In reality we are dealing with scale models here, on a 3 or 4 depth background. Colour gammut also comes into play and no "peripheral vision" (this actually helps with spotting movement, rather than detail) is available. |
#77
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With the default dot range of 25km a single-engined plane is a single pixel. You see it against the clear sky, or against ground if you happen to look somewhere near when it moves. I usually spot the single engine planes 12-14km away, but if they move further I can keep track of them insanely far.
I for one use 1680 horizontal resolution. At 90 degrees of FOV, thats only less than 19 pixels a degree. I cant bother to run the sinis through a calculator, but how big is an aircraft with 10m wingspan(a 190) seen dead ahead/behind 25km away? More than 2 pixels? ![]() ![]() I'm not going to insert the "get stronger glasses" joke. I think most people just havent developed the correct search pattern and methods yet. Practice makes you master. AFAIK not seeing anyone, friends nor foes, was a very common phenomenon in real life too, where only the natural talents would not need some time(and many never learned) to get rid of the "battle blindness". |
#78
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current pc display technology is completely adequate and capable to provide an on-screen visual representation of a distant fighter aircraft (be this at 500, 1000 or 1500 meters). are you really going to try and tell me this is the best we can expect from CoD in 2011 ? (see illustrations below) closing on a yak at 490 meters, where is the little bugger ? if it wasnt for the limited icons being used some of you here might even deny a plane is ahead of us ! not all cases are as obvious as this, but it illustrated one of the issues being discussed. and again a yak, this time at 700 meters these are some extreme examples of the problems with "LoD model lack of visibility" (note these specific screenshots were taken in 4.06, but similar problems still exist up to 4.08 and beyond). and the lack of visibility has nothing to do with brand of gfx card, resolution, or having a calibrated monitor, it is simple a problem in the way the il2 sim tries to display what it is programmed for (rather then have it programmed to display objects at realistic viewing distances, and compensate by adding visual clues) the first part of the discussion is to identify how severe the problem is (as this thread is doing so far), and the 2e step will then focus on possible solutions. to just say "yes there is a problem" and then conclude we would never be able to do anything about it is a bit defeatist |
#79
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btw, you didnt answer my earlier question to you ![]() Quote:
Last edited by zapatista; 02-21-2011 at 11:45 AM. |
#80
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Zapatista, send uncompressed(png, bmp) pics here using the same resolution you would in game.
Only certain people seem to have these issues. ![]() Quote:
2) 1680 x 1050 TFT Only LOD problems I have seen were certain Spitfire models missing a wing at some distances vs. FOVs (now only one model seems to do it anymore) and some single engine planes, like La-5, 109, P-39, having different LOD phases(or at least appearing to be larger than others) far out. 4.10 fixed those though. |
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