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IL-2 Sturmovik The famous combat flight simulator.

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  #71  
Old 03-05-2010, 05:24 PM
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Richie Richie is offline
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What the doubters have to do is keep up to date on everything meaning interviews. Look at what Gregory said and what he was shone. I think Oleg likes to keep us all in a half crazed state like a bunch of junkies needing a fix of heroin...screenshots & videos.. every Friday. As for the release date I think I read it's still October posted in French at the checksix site.
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  #72  
Old 03-05-2010, 05:28 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Quote:
Originally Posted by SlipBall View Post
The whip in the antenna is really very good, you continue to surprise us...a question that I have is, will we see this physics in a flag or wind sock, or perhaps see it displayed in a street sign, or tree limb, being moved by the wind?...nice up-date!
Long time ago, i beleive it was on SimHQ, Oleg answered this question by YES, you will have a socket being blowed by the wind.
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  #73  
Old 03-05-2010, 06:02 PM
Victorlz Victorlz is offline
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With this kind of detail, soon we will have a tank simulator
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  #74  
Old 03-05-2010, 06:06 PM
ChrisDNT ChrisDNT is offline
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Yes, again, armored vehicules look so good, that a tank sim MUST be on the works.
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  #75  
Old 03-05-2010, 06:45 PM
Hecke
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hi

i got a question.

What will be the resolutions available in SOW BoB?

Will there be full hd 1920x1080 16:9?
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  #76  
Old 03-05-2010, 06:47 PM
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philip.ed philip.ed is offline
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Originally Posted by Hecke View Post
hi

i got a question.

What will be the resolutions available in SOW BoB?

Will there be full hd 1920x1080 16:9?

He answered that question in the topic. He said it would support most, if not all, resolutions.
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  #77  
Old 03-05-2010, 06:54 PM
Necrobaron Necrobaron is offline
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Looks like I missed a bit of a ruckus.

Unless some of you literally wait by your PC day in and day out for SoW to be released, I don't get the gnashing of teeth over having to wait. Why not go out and enjoy life in the meantime and whenever SoW does comes out, all the better? As far as I'm concerned, as long as the product delivers, Oleg can take as long as he likes. I loved the IL-2 series and Oleg's nearly 10 years of active support of it, so there's no reason to think SoW isn't in capable hands. If that is blind fanboyism, then so be it. In this case, I think it is justified until proven otherwise. My primary concern is whether or not my PC will be able to do SoW justice!

With that said, nice update! As flight sims advance and evolve, it's only natural to start seeing tertiary aspects, such as ground objects, receiving more and more attention and detail. I don't think that's something to get upset about.
________
****

Last edited by Necrobaron; 04-26-2011 at 07:31 AM.
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  #78  
Old 03-05-2010, 07:18 PM
MikkOwl MikkOwl is offline
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I read every update, and I appreciate them and think they are interesting. But I mostly do not post anything. Imagine how many others are similar to me, who can understand and not judge so much from circumstance in the media that is posted.

The updates are nice, but please don't divert more than a tiny bit of resource from development to showing things. Anticipation for the game is large enough already. The game will speak for itself when released. That is where the work should go. Allowing yourself to get tired or annoyed by comments here also affects development a bit (you know, your mood and mind will be a bit distracted from the real task of directing the development team).

The physics of the armored car is really great looking, and knowing about that can be used on aircraft and in cockpits too. And the Heinkel... I imagine that with smoke, motion, background, crew, light effects.. amazing. I think the body can probably be cut into several pieces anywhere, not just the middle like in the screenshots. Very cool.

That makes me think - crew members, I wonder if they can also be seen when the aircraft disintegrates (come flying out, maybe dead or mutilated, or alive and moving the limbs around. Possibly with 'ragdoll physics'). Often people forget people are in the machines - we don't just fight machines.

This update made me so interested in the He-111 I think I want to learn how to fly it properly, read the instruments, etc. IL-2 1946 to the rescue.

Last edited by nearmiss; 03-05-2010 at 10:03 PM.
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  #79  
Old 03-05-2010, 07:45 PM
Pahvi Pahvi is offline
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Quote:
Originally Posted by Oleg Maddox View Post
We would like to put in final look of the sim so much.... We dislike the old film looking pictures (Stylish that covering real unprecise). We like the real looking picture with real colors, real (better to say realistic model) lighting everywhere, close to real physics everywhere that to recreater the feel.

All small details makes the whole product nice. The moving antennas - this is just one detail that will be visible even in the cocpit of aircraft when you start or stop your mission on the ground...an see something like this.... this adds the life in the whole picture... sad that some people didn't understand such things...

Even not used yet openable doors... just imagine how will change the picture just static objects... and then ust imagine when (hope) in future we will see third parties conrolabvle vehicles and its drivers.... maybe first person? Ok... its possible future

But we should put such possibility from beginnnig.


When we did Il-2 all were impressed with so much details that were put on the ground modelling... and were making even ground battles, becaesu AI was able to do it... From the air it was looking very good. In time we all begin to think its a standard and then to think that it is old...

In SoW we put 10 time more... in AI, in details (even more) in any possible aspect of the sim that may be visible in different situation.
Simply we should remember it...

Il-2 set the bar in the past for all flight sims in one or other area of modeling. And not onluy for flight sims. For car sims, tank sims, etc... It was so long time ago...

almost 10 years after release Il-2 is still looking well...
Say just to add
- self shading
- a bit more detailed in amount of polygons objects (especiall ground objects)
- abit more textures in cockpits...
- to set more close to each other builduings (we had optimization by the distance between the buildings in Il-2 for that time of 2001 and 2005...)
- to make more better resolution textures for some areas (airfields)

and then it will looks probably better than some of modern sims...

What I try to say? I try to say that SoW isn't modification like this way above... it is simply new in every detail. But using the greatest experience with Il-2 development.

Still someone can't understand how we did ground textures in Il-2 without any borders between each others... there were som many such completely new solutions... thart was copied by others in different games in time...
Still someone learning how was done one or other thing in Il-2 looking in code....
Not all solutions there was perfect... but it was working all together really perfect... without any real crashes and bugs of engine itself... more bugs in drivers was always... its why we were so bored to correct bug of not our own basis, say in drivers and spent so much time... Its why we are not OpenGl anymore...

Ok. I should run at home.
I give two thumbs up for this.
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  #80  
Old 03-05-2010, 08:10 PM
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Robert Robert is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Perfectly right.
I'm and my team completely agree with you. We may go like others... and show just prefinal and final scenes... and never then talk to people. Like do really other...

However we are not making the one season game. And our Il-2 shows it in the full range, isn't it?

I hope this doesn't end up being the case Oleg. I don't contribute much to the forum, but I'm always glad to see something on a Friday with your name on the 'POSTED BY' tag. It's a sure sign that you are working, and more importantly it shows you respect your costomers who have a great affection for flight simming and your product.
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