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#71
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What the doubters have to do is keep up to date on everything meaning interviews. Look at what Gregory said and what he was shone. I think Oleg likes to keep us all in a half crazed state like a bunch of junkies needing a fix of heroin...screenshots & videos.. every Friday. As for the release date I think I read it's still October posted in French at the checksix site.
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#72
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Long time ago, i beleive it was on SimHQ, Oleg answered this question by YES, you will have a socket being blowed by the wind.
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#73
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With this kind of detail, soon we will have a tank simulator
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#74
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Yes, again, armored vehicules look so good, that a tank sim MUST be on the works.
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#75
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hi
i got a question. What will be the resolutions available in SOW BoB? Will there be full hd 1920x1080 16:9? |
#76
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He answered that question in the topic. ![]() |
#77
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Looks like I missed a bit of a ruckus.
Unless some of you literally wait by your PC day in and day out for SoW to be released, I don't get the gnashing of teeth over having to wait. Why not go out and enjoy life in the meantime and whenever SoW does comes out, all the better? As far as I'm concerned, as long as the product delivers, Oleg can take as long as he likes. I loved the IL-2 series and Oleg's nearly 10 years of active support of it, so there's no reason to think SoW isn't in capable hands. If that is blind fanboyism, then so be it. In this case, I think it is justified until proven otherwise. My primary concern is whether or not my PC will be able to do SoW justice! With that said, nice update! As flight sims advance and evolve, it's only natural to start seeing tertiary aspects, such as ground objects, receiving more and more attention and detail. I don't think that's something to get upset about. ________ **** Last edited by Necrobaron; 04-26-2011 at 07:31 AM. |
#78
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I read every update, and I appreciate them and think they are interesting. But I mostly do not post anything. Imagine how many others are similar to me, who can understand and not judge so much from circumstance in the media that is posted.
The updates are nice, but please don't divert more than a tiny bit of resource from development to showing things. Anticipation for the game is large enough already. The game will speak for itself when released. That is where the work should go. Allowing yourself to get tired or annoyed by comments here also affects development a bit (you know, your mood and mind will be a bit distracted from the real task of directing the development team). The physics of the armored car is really great looking, and knowing about that can be used on aircraft and in cockpits too. And the Heinkel... I imagine that with smoke, motion, background, crew, light effects.. amazing. I think the body can probably be cut into several pieces anywhere, not just the middle like in the screenshots. Very cool. That makes me think - crew members, I wonder if they can also be seen when the aircraft disintegrates (come flying out, maybe dead or mutilated, or alive and moving the limbs around. Possibly with 'ragdoll physics'). Often people forget people are in the machines - we don't just fight machines. This update made me so interested in the He-111 I think I want to learn how to fly it properly, read the instruments, etc. IL-2 1946 to the rescue. Last edited by nearmiss; 03-05-2010 at 10:03 PM. |
#79
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#80
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I hope this doesn't end up being the case Oleg. I don't contribute much to the forum, but I'm always glad to see something on a Friday with your name on the 'POSTED BY' tag. It's a sure sign that you are working, and more importantly it shows you respect your costomers who have a great affection for flight simming and your product. |
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