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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-05-2010, 04:09 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Sutts View Post
I love the matt and weathered paint work on that 111. I don't think any other sim has managed to get the colors so real and life like. Just think of the movies you could create with an engine like this. I can just see that bomber sitting in a corn field with smoking engines - fantastic.

Wake up people. Who else is going to give us stuff like this? Remember, good things come too those who wait........

We would like to put in final look of the sim so much.... We dislike the old film looking pictures (Stylish that covering real unprecise). We like the real looking picture with real colors, real (better to say realistic model) lighting everywhere, close to real physics everywhere that to recreater the feel.

All small details makes the whole product nice. The moving antennas - this is just one detail that will be visible even in the cocpit of aircraft when you start or stop your mission on the ground...an see something like this.... this adds the life in the whole picture... sad that some people didn't understand such things...

Even not used yet openable doors... just imagine how will change the picture just static objects... and then ust imagine when (hope) in future we will see third parties conrolabvle vehicles and its drivers.... maybe first person? Ok... its possible future

But we should put such possibility from beginnnig.


When we did Il-2 all were impressed with so much details that were put on the ground modelling... and were making even ground battles, becaesu AI was able to do it... From the air it was looking very good. In time we all begin to think its a standard and then to think that it is old...

In SoW we put 10 time more... in AI, in details (even more) in any possible aspect of the sim that may be visible in different situation.
Simply we should remember it...

Il-2 set the bar in the past for all flight sims in one or other area of modeling. And not onluy for flight sims. For car sims, tank sims, etc... It was so long time ago...

almost 10 years after release Il-2 is still looking well...
Say just to add
- self shading
- a bit more detailed in amount of polygons objects (especiall ground objects)
- abit more textures in cockpits...
- to set more close to each other builduings (we had optimization by the distance between the buildings in Il-2 for that time of 2001 and 2005...)
- to make more better resolution textures for some areas (airfields)

and then it will looks probably better than some of modern sims...

What I try to say? I try to say that SoW isn't modification like this way above... it is simply new in every detail. But using the greatest experience with Il-2 development.

Still someone can't understand how we did ground textures in Il-2 without any borders between each others... there were som many such completely new solutions... thart was copied by others in different games in time...
Still someone learning how was done one or other thing in Il-2 looking in code....
Not all solutions there was perfect... but it was working all together really perfect... without any real crashes and bugs of engine itself... more bugs in drivers was always... its why we were so bored to correct bug of not our own basis, say in drivers and spent so much time... Its why we are not OpenGl anymore...

Ok. I should run at home.
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  #2  
Old 03-05-2010, 04:30 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Location: Argentina
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Quote:
Originally Posted by Oleg Maddox View Post
When we did Il-2 all were impressed with so much details that were put on the ground modelling... and were making even ground battles, becaesu AI was able to do it... From the air it was looking very good. In time we all begin to think its a standard and then to think that it is old....
I remember this very well, because until IL-2 came out, none ww2 sim replicated the ground warfare so well. And making a crossfire of Katyushas, artillery and tanks advancing, was, and still is, a marvel to see on the sim. And fly and see al that was a complete joy!.
Still, make the mission to make it balanced enough that an aerial intervention is required for the succes or failure of the ground combat was very very dificult. One of the problems was the simplified damage modeling of tanks, specially the heavy tanks, that could withstand countless impacts of anti-tank artillery like 38 mm, and still move like nothing happens. Or also that the anti-tank artillery wouldn´t rotate, so once the tanks pass over their "aiming cone", they would not shoot it anymore, missing the chance to shoot the tank from the sides or the rear, where its weaker.
With so much details added to ground vehicles, i´m certain that this little problems will be a thing of the past.

Thanks for the update.
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  #3  
Old 03-05-2010, 07:45 PM
Pahvi Pahvi is offline
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Join Date: Jan 2010
Posts: 5
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Quote:
Originally Posted by Oleg Maddox View Post
We would like to put in final look of the sim so much.... We dislike the old film looking pictures (Stylish that covering real unprecise). We like the real looking picture with real colors, real (better to say realistic model) lighting everywhere, close to real physics everywhere that to recreater the feel.

All small details makes the whole product nice. The moving antennas - this is just one detail that will be visible even in the cocpit of aircraft when you start or stop your mission on the ground...an see something like this.... this adds the life in the whole picture... sad that some people didn't understand such things...

Even not used yet openable doors... just imagine how will change the picture just static objects... and then ust imagine when (hope) in future we will see third parties conrolabvle vehicles and its drivers.... maybe first person? Ok... its possible future

But we should put such possibility from beginnnig.


When we did Il-2 all were impressed with so much details that were put on the ground modelling... and were making even ground battles, becaesu AI was able to do it... From the air it was looking very good. In time we all begin to think its a standard and then to think that it is old...

In SoW we put 10 time more... in AI, in details (even more) in any possible aspect of the sim that may be visible in different situation.
Simply we should remember it...

Il-2 set the bar in the past for all flight sims in one or other area of modeling. And not onluy for flight sims. For car sims, tank sims, etc... It was so long time ago...

almost 10 years after release Il-2 is still looking well...
Say just to add
- self shading
- a bit more detailed in amount of polygons objects (especiall ground objects)
- abit more textures in cockpits...
- to set more close to each other builduings (we had optimization by the distance between the buildings in Il-2 for that time of 2001 and 2005...)
- to make more better resolution textures for some areas (airfields)

and then it will looks probably better than some of modern sims...

What I try to say? I try to say that SoW isn't modification like this way above... it is simply new in every detail. But using the greatest experience with Il-2 development.

Still someone can't understand how we did ground textures in Il-2 without any borders between each others... there were som many such completely new solutions... thart was copied by others in different games in time...
Still someone learning how was done one or other thing in Il-2 looking in code....
Not all solutions there was perfect... but it was working all together really perfect... without any real crashes and bugs of engine itself... more bugs in drivers was always... its why we were so bored to correct bug of not our own basis, say in drivers and spent so much time... Its why we are not OpenGl anymore...

Ok. I should run at home.
I give two thumbs up for this.
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  #4  
Old 03-05-2010, 08:12 PM
lbuchele lbuchele is offline
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I don´t really understand what a fanboy is (translation) but I suppose that is someone that like too much someone´s work?
Because if is it , I´m a fanboy.(shame on me)
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  #5  
Old 03-05-2010, 09:17 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Now that wasn't really necessary, Dutchman.

The guy got a 2-week vacation ticket to cool down and appreciate the next 2 updates silenty so we can focus on the update only, and not in some random rant against the developers of our beloved simulators and the favour they're doing by posting these updates.

Fact is, his comment was totally unecessary in every possible way, and he also spoke as if that was the general opinion, which isn't true.

Done on this rather silly matter, back on-topic.

The level of detail we keep seeing by these updates surprises me every friday. Moving antennas. Now tell me, how cool is that?

One thing that catched my attention was the He-111 and how colours were depicted. They look so... natural, real! I guess it helps when there are photographers with a good eye around

Can't find the words to express myself here, so I'll just congratulate all the team for this marvelous effort and ask you to please keep the updates coming, despiste some people try to put it down. Remember, what's 1 irritating fellow among thousands of fans who fully support your effort in developing this simulator?

(By the way, on the He-111 damage model, should the tail section actually stay with the plane in such structural conditions or in-game it would have detatched already?)
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  #6  
Old 03-05-2010, 09:20 PM
fuzzychickens fuzzychickens is offline
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Posts: 259
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Quote:
Originally Posted by the Dutchman View Post
Back in the USSR.................
In the good old USA, you can be tossed in jail for giving a organization on a terrorist blacklist advice on how to advance their cause non-violently - even if you didn't know they were on said blacklist.

It's called the Patriot Act. That's free speech trampling.

Associating moderation on a privately owned forum with USSR in a negative light is more of a stretch.
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  #7  
Old 03-05-2010, 09:51 PM
kendo65 kendo65 is offline
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Join Date: May 2008
Posts: 908
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Quote:
Originally Posted by Oleg Maddox View Post
What I try to say? I try to say that SoW isn't modification like this way above... it is simply new in every detail. But using the greatest experience with Il-2 development.
Thinking about this myself - about how much of benefit would have been learnt by Oleg and the developers in the act of putting il2 together - including knowledge of mistakes made, wrong turns, best ways to achieve things.

You could almost say that il2 has been the greatest and most long-running prototype in gaming history.
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