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IL-2 Sturmovik The famous combat flight simulator.

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  #771  
Old 11-05-2010, 12:37 PM
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It seems that a high range setup from 2010/2011 can already handle that game at full settings. I expected to need an monstercomputer, but that's not the case.
Didn't many people here say that it needed a lot more time until hardware could handle IL-2 at full settings?

So I think there is lots of free space for Oleg to fill up with better graphics, more objects and features.

If you look at the presentation here:

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Originally Posted by Hecke View Post
I bet you haven't seen this.

Video of the presentation:

http://rutube.ru/tracks/3742502.html...46b8b757bf2761
You will see that at the end of it where they show Su-26 flying low over land and water the game runs extremely smooth without any stuttering. Since Oleg mentioned the game will ship with x64 exe I presume that the game then must be able to use more than 2GB of RAM (limit for every program on x32 systems) which to me frankly, isn't a surprise when you look at all the features and the landscape itself.

Well done Oleg and co.
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  #772  
Old 11-05-2010, 12:39 PM
JG53Harti JG53Harti is offline
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Originally Posted by Hecke View Post


It seems that a high range setup from 2010/2011 can already handle that game at full settings. I expected to need a monster computer, but that's not the case.
Didn't many people here say that it needed a lot more time until hardware could handle IL-2 at full settings?

So I think there is lots of free space for Oleg to fill up with better graphics, more objects and features.

Do you know the settings of these videos ?
  #773  
Old 11-05-2010, 12:50 PM
Hecke
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Do you know the settings of these videos ?
No, i don't know the settings of the videos.

But some guys said the settings of the game were pretty maxed out.
  #774  
Old 11-05-2010, 12:55 PM
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The systems they are currently using are probably Running Vista/Windows 7. Right off the bat, those two OS's use a heck of a lot of RAM. When you have a game like SOW that requires a lot of RAM, especially for larger maps you have the OS and the Game fighting over who gets the most RAM. Hence the stuttering. Another GB or two would have probably let it run smooth as glass.

The reason they didn't have that option was the people setting up the show made them use their PC's and for some reason they didn't put nearly enough RAM in them to showcase newer game like SOW. Your average FPS or MMORPG probably isn't going to need that much RAM, but a game like SOW will, and they should have known that and made some provisions.
  #775  
Old 11-05-2010, 01:21 PM
The Kraken The Kraken is offline
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Originally Posted by T}{OR View Post
Since Oleg mentioned the game will ship with x64 exe I presume that the game then must be able to use more than 2GB of RAM (limit for every program on x32 systems)
The technical limit for 32bit is actually 4GB of address space, but due to internal workings of the OS when integrating other memory areas, the practical limit in 32bit Windows is around 3GB. So it may still work fine on Vista32, even without scaling down too many settings.
  #776  
Old 11-05-2010, 01:24 PM
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Originally Posted by T}{OR View Post
If you look at the presentation here:



You will see that at the end of it where they show Su-26 flying low over land and water the game runs extremely smooth without any stuttering. Since Oleg mentioned the game will ship with x64 exe I presume that the game then must be able to use more than 2GB of RAM (limit for every program on x32 systems) which to me frankly, isn't a surprise when you look at all the features and the landscape itself.

Well done Oleg and co.
Uh thor - that vid is not necessarily played on one of the public pcs.
  #777  
Old 11-05-2010, 01:25 PM
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IL-2 is basically a DirectX 8 game (with some DX9 features that came later on) and it was written for hardware avaliable at the time thus the reason why people with super rigs even today see stuttering in certain parts of the game. SOW on the other hand is written with multi-core cpu, modern GPU and massive RAM allocation capabilities -thanks to the x64 exe- so don't be surprised if your computer might run SoW BETTER than IL-2.

BTW, a 32-bit OS is restricted to 3GB of RAM no matter how much you stuff in it, not 2GB that someone mentioned.
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Old 11-05-2010, 01:26 PM
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Originally Posted by undercut View Post
Watch the video again you will notice that the oil is moving. Pay attention to the oil behind the HUD and the oil in the top left windshield section. If you pause the video and kind of jump around the sections of the video the effect will be more apparent. You will see that the oil actually becomes more translucent as it moves around covering more surface area of the windshield.
Well spotted sir
  #779  
Old 11-05-2010, 01:26 PM
Dano Dano is offline
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Uh thor - that vid is not necessarily played on one of the public pcs.
That doesn't make a jot of difference to his comments
  #780  
Old 11-05-2010, 01:28 PM
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The technical limit for 32bit is actually 4GB of address space, but due to internal workings of the OS when integrating other memory areas, the practical limit in 32bit Windows is around 3GB. So it may still work fine on Vista32, even without scaling down too many settings.
I am aware of that. However, the RAM limit which any program can use for itself is 2GB.


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Originally Posted by swiss View Post
Uh thor - that vid is not necessarily played on one of the public pcs.
Oleg has stated on numerous occasions that he and his staff are deliberately working on medium to low end machines. This was a video they recorded elsewhere, so I presume that the rig in question had sufficient RAM, compared to the ones at Igomir 2010. The effects in that footage might not even be maxed out like in the rest of the YT videos shown around here.
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