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#761
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Wow! Thanks for the vids, guys. Looks absolutely insanely good!
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#762
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Slightly OT (but not), that same entity apparently had no concept of head-tracking software. This is all pure speculation, of course. Meanwhile, from the videos being posted, I believe the wait for SoW_BoB is well worth the wait. Congats to the Maddox team. Flyby out
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the warrior creed: crap happens to the other guy! |
#763
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#764
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I see what you mean.
![]() Flyby out
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the warrior creed: crap happens to the other guy! |
#765
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#766
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Shouldn't that oil blotch be moving.. and eventually disappear..
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#767
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I disagree. I would think that the oil on the windshield of an airplane traveling at 400+ kph would be in a fairly viscous state and therefore would tent to resist the wind to some degree.
Last edited by undercut; 11-05-2010 at 12:47 PM. |
#768
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Maybe you are right, but have you read what we need now for hardware already ?
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#769
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![]() It seems that a high range setup from 2010/2011 can already handle that game at full settings. I expected to need a monster computer, but that's not the case. ![]() ![]() Didn't many people here say that it needed a lot more time until hardware could handle IL-2 at full settings? So I think there is lots of free space for Oleg to fill up with better graphics, more objects and features. Last edited by Hecke; 11-05-2010 at 12:34 PM. |
#770
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Watch the video again you will notice that the oil is moving. Pay attention to the oil behind the HUD and the oil in the top left windshield section. If you pause the video and kind of jump around the sections of the video the effect will be more apparent. You will see that the oil actually becomes more translucent as it moves around covering more surface area of the windshield.
Last edited by undercut; 11-05-2010 at 12:44 PM. |
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