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#731
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I lose the old track, but made another one and recorded using FRAPS instead of internal CloD recorder, with the new VGA.
Really impressive. Can't say a word about performance now (60-40 FPS over ground). People that can't run with better configuration (major gameplays bugs out, thinking only in SP missions) maybe are doing something wrong. |
#732
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^ What graphics settings are you running on that 560ti vid?
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#733
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I like the way those old colour films look too. I think with enough determination and attention to detail you could probably apply any sort of film-look to Cliffs Of Dover. There probably are limits though to how good the end result would be. For example, the game lacks a certain level of detail in a lot of places, which when filtered could make it appear more cartoonish than it would if the filter were applied to a picture of a more highly detailed real-life scene. I had a look at some colour gun-cam footage on Youtube too just before and the image quality was all over the place, even changing within a single shot. I think in some cases no video game would hold up if presented through filters accurately replicating what those films look like. I also downloaded and had a quick look at that 'msu_old cinema' plug-in for VirtualDub that you linked to. It's been ages since I've used VirtualDub, but I managed to export a couple of shots out of it using some of the 'msu_old cinema' effects. I didn't explore it very thoroughly, but it looks like it might come in handy some time. Generally speaking though I'm not into the scratchy/damaged film look at the moment and I've never found those effects to be very convincing or realistic. While I was playing around with it all though, I put the shots I exported out of VirtuaDub through Premier Pro and tweaked all but one of the colour shots even further, leaving the black and white shot as it was. Is nothing serious, but I like the way the black and white shot turned out. Even thought I was getting dangerously close to a 'Wings Of Prey' look there with that first colour shot too. How well would a video done in that style go down here? ![]() |
#734
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Not trying to change the subject but has anyone see this flick? Looks like a very interesting movie.
http://www.traileraddict.com/trailer...oreign-trailer Last edited by ATAG_Doc; 06-08-2011 at 04:37 AM. Reason: Linkage was bad. |
#735
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1680X1050, SSAO off, 8x AA, Vsync on.
Forest low, Buildings Very Low (the two options) and effects medium. Everything else in highest settings. But the lower buildings settings I left low just because of London... ![]() |
#736
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TIME............
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#737
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BTW did anyone try making a timelaps video in CloD like this one done for ArmA |
#738
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#1 is a better movie imho, #2 is more modern and has more CG & special effects, #3 Citadel is out and can be found somewhere on the net probably. |
#739
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Would it be possible for someone to give me some advice regards making Vids.
I have the free version of FRAPS (30 second limit) and currently use my recorded tracks as the source, copy the bits I need with FRAPS and then import/edit them in Windows Movie maker. What are the best settings for FRAPS, full size, half size, 30fps? Windows Movie maker seems OK and is supposed to support HD files (and create them) but am I right that to do this you have to record in HD quality first? Any tips would be useful, thanks. |
#740
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About FRAPS. Using it's full-size option will capture your video at whatever resolution your game's running at. If you're running the game at 1280x720 or higher, then you'll be capturing what can be called a HD video. Using Fraps' half-size option will make FRAPS capture your video at literally half whatever resolution you're running the game at, so you'll be capturing a less-than-HD video (unless you're running the game at 2460x1440 or higher of course). So, you'd probably want to be recording using the full-size option. What you can do though, is turn the resolution of your game down to 1280x720 (if that's the resolution your final video will be played at), before capturing it with FRAPS. That can help you maintain higher frame-rates when recording, with probably no hit to your final image-quality. If your final video has a resolution of 1920x1080 though, which is the highest resolution you can upload to Youtube for example, then you'd want to have your game running at that same resolution in order to avoid having to blow up a lower resolution FRAPS capture to fit the 1920x1080 size when finalizing your video. I don't have Windows Movie Maker installed, but I've read that the latest version has less tweaking options than the older versions made for WindowsXP and Vista. What that means is, you probably won't be able to tweak the video export settings that could help you maintain something more like your original FRAPS capture's image quality. Don't let that bother you though, just work with what you've got. Which Fraps fps setting to choose depends on the kind of video you're making, but generally you'd set it to 25-30 fps. Going higher will increase the size of your resultant video file (and might give you more of performance hit when recording), while going lower will decrease it, which can be useful sometimes. There are some other aspects to the fps setting question, but you should be alright leaving it on 30. Hope that helps a bit. |
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