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IL-2 Sturmovik The famous combat flight simulator.

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  #61  
Old 08-07-2009, 08:16 PM
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Furio Furio is offline
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Just an idea.
As I understand it, from now on, Daidalus alone will develop IL2. So, how about start a new thread for requests at Daidalus, something like Oleg Maddox’s Room?
I, for example, would like to have some more head movements in cockpit. If true 6DOF would not be possible, at least the possibility to lean your head from side to side would be a vast improvement, very useful for taxi, navigations and ground attack.
Then, I would suggest some cross-surgery to obtain new and interesting aircraft. For example, Yak 7 wings with a yak 9 fuselage would produce a Yak 7B.
BMW engines (from FW190A) would convert a Ju 88A airframe into a G series (with solid nose and radar) or 88H (with lengthened fuselage).
A new nose, with smaller diameter cowling, would change a Re 2000 into a Hungarian Héjja. An inline engine would produce a Re 2001.
Then I would like the possibility to remove canopy from early Soviet fighters, as was common on LaGGs and Migs, and the possibility to open canopy on later type. La 5 were commonly flown with open canopy, even in combat.

What do you think?
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  #62  
Old 08-08-2009, 04:34 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by robtek View Post
I also think that the cheater-problem (if there is one) will resolve itself
as the cheaters will soon get bored with always winning or if they have overdone it
getting banned and will leave for new, more interesting playgrounds like RoF or something like that where they can be "kings" again in their small minds.
<most of the online (or offline) players of IL2 are too adult to fall for cheap earnings (i hope).
http://forum.1cpublishing.eu/showthread.php?t=8160

http://forum.tidesofwar.net/index.php?showtopic=12679

Last edited by KG26_Alpha; 08-08-2009 at 04:40 PM.
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  #63  
Old 08-09-2009, 02:35 AM
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wheelsup_cavu wheelsup_cavu is offline
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Cool new features.
I am looking forward to it.


Wheels
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  #64  
Old 08-09-2009, 03:52 AM
Bearcat Bearcat is offline
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Originally Posted by KG26_Alpha View Post
Nah.......... there's the 6dof hack that passes crt=2 let alone the rest of the stuff out there.

The 6DoF mod.. at least the one I use.. while it does a great deal for immersion.. offers a very limited advantage in combat at best.. Especially on servers where there are no icons at all. It certainly wont improve the skills of a crappy pilot.. and bear in mind that seeing the bandit is half the battle..... if you cannot fly or are a lousy shot... seeing the bandit is meaningless. The "gaps" in the frame are small.. even the big ones.. very small.. and if someone were foolish enough to try to take advantage of them in a fight.. they'd probably wind up getting shot down anyway. The 6Dof mod is a great addition to the immersion of this sim. Like it or not... Being able to peep a little more over your wing or your cockpit spar on the tarmac is a great addition to the sim.. and to NOT implement this into an official patch would IMO be a mistake. You don't need to have full 6DoF.. but in most planes there is enough room for some degree of 6DoF.
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  #65  
Old 08-09-2009, 09:53 AM
RCAF_FB_Orville RCAF_FB_Orville is offline
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+1 Bear, I could not agree more. 6DOF in IL-2 as currently implemented is far from perfect, we all know about the glitches. But to say that these very slight gaps in models confer a signifigant combat advantage is ludicrous, they most certainly do not. I too would like it to be implemented in future.
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  #66  
Old 08-09-2009, 10:03 AM
RCAF_FB_Orville RCAF_FB_Orville is offline
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That said, there are views with 6DOF which are possible (checking six then "leaning" out to the side for example) which are completely unrealistic and would be impossible in many of the cramped cockpits. I think you know what I mean. I'd like to see this be eliminated if it were at all possible in the interests of realism. I'm not sure if it would be possible to do this however. All in all, despite the faults I think it is a good thing.....Certainly adds to immersion looking under cockpit bars etc, particularly up close with an enemy.
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  #67  
Old 08-09-2009, 11:58 AM
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Furio Furio is offline
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In most cases, it would be enough to have three more positions for the pilot’s head: lean right, lean left, forward. But there are some special cases, like the F4U, in which the pilot raised his seat for landing (as can be seen with outside view).
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  #68  
Old 08-09-2009, 12:37 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Quote:
Originally Posted by Furio View Post
In most cases, it would be enough to have three more positions for the pilot’s head: lean right, lean left, forward. But there are some special cases, like the F4U, in which the pilot raised his seat for landing (as can be seen with outside view).
Yeah thats a good point Furio, the Corsair and some Zeroes are exceptional cases I agree.....well spotted.
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  #69  
Old 08-09-2009, 10:12 PM
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I’ve read carefully both interviews about 4.09, and I must say a huge THANK YOU to all the people of Daidalus Team. They are the true bridge over the troubled waters between IL2 and SOW. What Martin says (I think on behalf of the whole team) is full of common sense and truly refreshing after so much not-always-kind words and arguments between fans an “experts”.
I’ve already started (see post above) to ask for new planes, and joined forces with others asking for 6DOF (or at least a “partial” 6DOF). In a sense, it’s a sign of how good is the work of Daidalus people. So good that the old enthusiasm for Il2 is back and we feel confident that the end has not yet been written.

Talking of requests, maybe we should learn to be more realistic. So, after having downgraded our expectations from full 6DOF to a “little more head movement”, just to look around nose while taxing and around canopy frames while flying, I would return to the “new planes” topic, to ask for a thing that is not so usually asked: to concentrate more on AI only planes.

To explain better: with the latest additions, we now have a HUGE amount of flyable planes, with a vast choices for almost any conceivable pilot’s career, with almost any of the combatants. All major types are there, with some minor and exotic ones for good measure, and even a quote of “what ifs”. What is still lacking, in my opinion, is some variety in targets, mainly in bombers. To begin with, we have no British night bombers, and they will be sorely needed to complement the new radar equipped Bf110. If radar could be adapted for the Mosquito night fighter, there’ll be a similar need for German night bomber of the “Steinbock” period, like the Do217 or He177.

As I understand it, AI bombers should be the easiest planes to be implemented. After all, they need limited flying maneuvers, and gun turrets works all the same. Even their performances are relatively unimportant. They all are slower than fighters, and minor differences should go unnoticed.
Conclusion. While having some more flyable fighter would not offer that much to the game, having some new bombers would add whole new campaigns.
Wellingtons and Lancasters would allow RAF’s night bomber offensive. Dornier and Grief – along with some late model He111 – would allow the last German bomber offensive against British Isles.
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  #70  
Old 08-09-2009, 11:39 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Furio View Post
I’ve read carefully both interviews about 4.09, and I must say a huge THANK YOU to all the people of Daidalus Team. They are the true bridge over the troubled waters between IL2 and SOW. What Martin says (I think on behalf of the whole team) is full of common sense and truly refreshing after so much not-always-kind words and arguments between fans an “experts”.
I’ve already started (see post above) to ask for new planes, and joined forces with others asking for 6DOF (or at least a “partial” 6DOF). In a sense, it’s a sign of how good is the work of Daidalus people. So good that the old enthusiasm for Il2 is back and we feel confident that the end has not yet been written.

Talking of requests, maybe we should learn to be more realistic. So, after having downgraded our expectations from full 6DOF to a “little more head movement”, just to look around nose while taxing and around canopy frames while flying, I would return to the “new planes” topic, to ask for a thing that is not so usually asked: to concentrate more on AI only planes.

To explain better: with the latest additions, we now have a HUGE amount of flyable planes, with a vast choices for almost any conceivable pilot’s career, with almost any of the combatants. All major types are there, with some minor and exotic ones for good measure, and even a quote of “what ifs”. What is still lacking, in my opinion, is some variety in targets, mainly in bombers. To begin with, we have no British night bombers, and they will be sorely needed to complement the new radar equipped Bf110. If radar could be adapted for the Mosquito night fighter, there’ll be a similar need for German night bomber of the “Steinbock” period, like the Do217 or He177.

As I understand it, AI bombers should be the easiest planes to be implemented. After all, they need limited flying maneuvers, and gun turrets works all the same. Even their performances are relatively unimportant. They all are slower than fighters, and minor differences should go unnoticed.
Conclusion. While having some more flyable fighter would not offer that much to the game, having some new bombers would add whole new campaigns.
Wellingtons and Lancasters would allow RAF’s night bomber offensive. Dornier and Grief – along with some late model He111 – would allow the last German bomber offensive against British Isles.
+1
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