#61
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Historically, this is one of the things about the P-39 that made it particularly vulnerable to fighters attacking from behind. Not only the engine being where it is made it vulnerable to fighters, but the Prestone overflow tank and the oil tank were positioned directly behind the engine, making them extremely susceptible in air-to-air combat.
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#62
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#63
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Fly formation 200m behind an He 111 or Betty (both of whose gunners are traditionally more accurate than those noobs in the Ju-88A) in that same P-47 and I bet your engine loss ratio goes up significantly, along your PKs, loss of gunsight, ailerons, fuel leaks(and how could any rounds possibly get past the engine and firewall to reach the fuel tanks?), rudder and Prop Pitch. Of course, that's just my feeling, but it's based on several hours of experience. AI vs AI contests may ultimately obtain 'realistic' results, but in those cases, the AI fighter knows that he's been fired at and exactly where it will hit if his vector remains constant at the moment it is fired and he makes the slight move that either results in a clean miss or a meaningless hit, but the ai gunner routine knows that he knows and quickly fires a burst at the corrected vector, but the fighter ai routine knows that he will, so they decide not to do that and move on to the next move/countermove several thousand times per second. Think of the Dread Pirate Roberts' confrontation with the Sicilian 'with death on the line' in The Princess Bride. cheers horseback |
#64
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Test AI gunners
1. Offline QMB 2. Offline Campaign 3. Online Dogfight server 4. Online Coop I know the difference, I wonder if you will notice it too. |
#65
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The basic idea was that by entering enemy airspace at high altitudes and comparatively high speeds, it would be impossible to locate them, much less intercept them with any meaningful force before their bombs were dropped and they were on their way back to base. The fighters of the period were barely capable of the performance of the big bombers at high altitudes; at those comparative speeds, the bombers’ gunners might have been almost as effective as their predecessors in the First World War, especially if only a few at a time could make an interception. Without the invention of radar, they would have been right. Since the USAAF was run by the ‘bomber barons’, men like Claire Chennault, who not only flew fighters, but openly tried to develop a meaningful doctrine for fighter defense, were run out of the service by hook or by crook. That conviction held on long after the early rounds of World War II made it clear that it was obsolete. There were careers to be made and profits to be taken by the big aircraft companies like Boeing and Convair (who had just coincidentally, been displaced by more innovative companies in the fighter business). You could make a lot more profit (and provide many more jobs) with a single bomber than you could with three or four fighters. Hubert Zemke’s memoir written with Roger Freeman mentions a conference in London in the early summer of 1943, where an unnamed senior bomber officer told Zemke that they didn’t need a fighter escort. I hope that SOB lived long enough to regret those words, but by mid-1943, the US had committed itself to those bombers and the idea that they needed all those guns and men to serve them, and that was the way it went for the next two years or so. Senior military officers are politicians as much as they were ever anything else and it would not be politically wise to announce that they had been in error, so the obvious thing to do was to continue bloody-mindedly, and act as though they had simply underestimated how many big bombers would it take to bull their way into German airspace until the necessary long range fighters finally became available and then they pretended that that was what they had planned all along. Quote:
As I recall, the turrets were generally spun by means of a foot or knee switch and they weren’t all that precise (but the speed was impressive, which would count for a lot in a newsreel). In any case, they were still dependent upon a human being’s estimations of angle and range. Their greatest contribution to accuracy was that the gunner was strapped in and could continue to shoot a multiple gun battery under maneuvering conditions, while the guy sitting on a bench or standing was just hanging on for dear life. There is no reduction in accuracy for maneuvering aircraft that I have noticed. My tests against the Betties got me hit just as often (and from as far away) while the aircraft was in a steep turn as when they were flying straight and level (which was rarely the case if my cross-hairs were pointed in their immediate vicinity). As I’ve pointed out, the Bf 110 gunners (among others) are beyond ridiculous; put yourself in the in-game position yourself and you’ll see why. They have a tiny, tiny cone of fire, they are seated on a glorified (backless) lawn chair, and when the aircraft is flung about the way the AI pilots of these things routinely do when under attack, they will hit your engine or nosecone (and therefore your prop pitch control) with great regularity from angles that would seem impossible for a human gunner to achieve even with the silly-assed no-recoil mouse gunnery model. I once suggested on the Ubi forums that anyone who thought that having an element of motion wouldn't affect their aim should try playing out a Sturmovik mission as a gunner on a laptop while riding in a moving car; no one took me up on it (or if they did, they were too embarrassed to share the results). cheers horseback |
#66
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I understand that the QMB ai are a bit tougher than the 'campaign' ai, but not by orders of magnitude; a breast fed baby's diaper doesn't stink as badly as one that is fed formula, but it still stinks. As for online, not my area of interest. cheers horseback |
#67
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Its of no interest to you online, but is for many of us that do fly that way the AI gunners are totally different.
All you need to do is change the AI bomber flights to rookie and see how you get on off line or change your attack method with normal settings. If your complaint is for a selective part of the game to be changed you need to understand whats going on in the rest of it before requesting changes and making generalized statements. As I already said the game has different ways to fly it, offline you can do what you like on your own, online you work differently, I just hosted a CooP mission on Hyperlobby attacking 32 Betty's with Corsairs The only Ai gunner kills were pilots getting greedy and getting 100m off the six of the bombers, all Ai Betty's were shot down easily. The loss of pilots was mainly due to debris coming off the bombers (wings rudders ailerons) hitting the pilots Corsairs because they were too close on the attack. 3 pilots were de-winged at the same range from the 20mm tail gunner again much to close sitting on the bombers six. On TS we were all saying the same thing "this guys gonna die" because of the wrong attack method. As this thread is now off topic, please see fit to start a new one relating to this particular discussion. Last edited by KG26_Alpha; 08-01-2013 at 12:42 AM. |
#68
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Picture available now.
Last edited by JtD; 08-09-2013 at 09:39 AM. |
#69
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And another,
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#70
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You are very wrong about human gunners too, they are way better than AI, obviously you don't fly online much. Quote:
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