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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 07-31-2013, 10:15 PM
horseback horseback is offline
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Join Date: Dec 2007
Location: San Diego, California
Posts: 190
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Quote:
Originally Posted by FC99 View Post
They can be "fixed" but the problem is that you think that AI gunners are insanely accurate while I think that they suck big time.
Actually, what I said was that they suck big time because they are so accurate, so you're half right. While I agree that they are greatly improved over 4.10, they have a long way to go before the proportional advantages of fighters vs bombers approaches the historical standard.

Quote:
Test setup:
Planes : Ju88 and P47D
Distance: 200m
Test method:
Both planes are on the airfield, P47 engine running.
Player is in Ju88 rear gunner position.
P47 is behind Ju88 with front of the engine exposed to the gunner like in typical 6 o'clock attack.
Result:
Bullets Fired: 1200
Bullets Hit Air: 1047
P47 engine still running although at 90% and with some components damaged.
And as many times before FACTS>>>FEELINGS , P47 is one tough MOFO and for every FG guy's story about one ping kill there is a JG guy with the story about P47 soaking dozens of 30mm hits and flying away.
Sorry, but you'll never convince me that an ai plane has exactly the same damage model as one piloted by the Player, or that a human gunner can be as accurate as an ai one. We're talking about a routine that permits high deflection hits at over 700 meters and shot-out engines at steep angles changing at high speeds with considerably less than 1047 rounds fired.

Fly formation 200m behind an He 111 or Betty (both of whose gunners are traditionally more accurate than those noobs in the Ju-88A) in that same P-47 and I bet your engine loss ratio goes up significantly, along your PKs, loss of gunsight, ailerons, fuel leaks(and how could any rounds possibly get past the engine and firewall to reach the fuel tanks?), rudder and Prop Pitch. Of course, that's just my feeling, but it's based on several hours of experience.

AI vs AI contests may ultimately obtain 'realistic' results, but in those cases, the AI fighter knows that he's been fired at and exactly where it will hit if his vector remains constant at the moment it is fired and he makes the slight move that either results in a clean miss or a meaningless hit, but the ai gunner routine knows that he knows and quickly fires a burst at the corrected vector, but the fighter ai routine knows that he will, so they decide not to do that and move on to the next move/countermove several thousand times per second.

Think of the Dread Pirate Roberts' confrontation with the Sicilian 'with death on the line' in The Princess Bride.

cheers

horseback
 


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