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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 02-03-2012, 01:38 PM
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Quote:
Originally Posted by BlackSix View Post
Wait for the news, can not say
Ok, thanks for the reply you are doing a great job!
  #62  
Old 02-03-2012, 01:39 PM
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Is the footage of unexpected new feature next week going to be the feature to make competitors worry?
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  #63  
Old 02-03-2012, 01:57 PM
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Another question. Will the trees get collision model in next (graphic optimisation) patch or its planned to be included later?
  #64  
Old 02-03-2012, 02:03 PM
Luftwaffepilot Luftwaffepilot is offline
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Thx for the update.

Could you post minimum fps aswell please?

Will DirectX 11 make it to the sequel?
  #65  
Old 02-03-2012, 02:07 PM
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Quote:
Originally Posted by BlackSix View Post
and video footage of an unexpected new feature
Can't Wait!

Thanks for the update BS! S!

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Originally Posted by Luthier View Post
I might probably allude to the hypothetical possibility that this feature might or might not eventually make it into the game.
rotfl
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  #66  
Old 02-03-2012, 02:13 PM
recoilfx recoilfx is offline
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Guys. Please take note that the FPS posted was AVERAGE.

CloD on my 570gtx had always been adequate at average FPS - it's the slowdown with smokes/clouds and low level stutter (resource loading/texture shuffling?) that kills the experience.

So let's not celebrate too much until more info is posted - I think there might be a reason why Luthier didn't post the benchmark more in detail - they probably are still ironing out the quirks.
  #67  
Old 02-03-2012, 02:18 PM
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Originally Posted by recoilfx View Post
Guys. Please take note that the FPS posted was AVERAGE.

CloD on my 570gtx had always been adequate at average FPS - it's the slowdown with smokes/clouds and low level stutter (resource loading/texture shuffling?) that kills the experience.

So let's not celebrate too much until more info is posted - I think there might be a reason why Luthier didn't post the benchmark more in detail - they probably are still ironing out the quirks.
Yes, we are well aware that it was an average figure thanks, maybe you missed several of us making comments on the stutter and dust too? They are quite obvbiously still ironing out the quirks, otherwise we would all be using it right now.
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  #68  
Old 02-03-2012, 02:26 PM
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I was hoping to see a little more info on a timeline of the patch release, I mean if you are releasing stats now maybe that means you are closer? But then without some sort of acknowledgement, its all just guessing, and I am tired of guessing

If I am guessing, closer than last week is about all I can guess, something firmer would be nice, getting harder and harder to come here and just see a little tease or two.

hope this doesnt come off too bitchy, just frustrated.
  #69  
Old 02-03-2012, 02:31 PM
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Originally Posted by SiThSpAwN View Post
I was hoping to see a little more info on a timeline of the patch release, I mean if you are releasing stats now maybe that means you are closer? But then without some sort of acknowledgement, its all just guessing, and I am tired of guessing

If I am guessing, closer than last week is about all I can guess, something firmer would be nice, getting harder and harder to come here and just see a little tease or two.

hope this doesnt come off too bitchy, just frustrated.
I guess all we can say is that the new graphic-Engine is nearly finished. But if they want to pack other things into the patch as well, this things might not be finished yet.

I wouldn´t take this update as a promise that the patch will be out very soon...
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  #70  
Old 02-03-2012, 02:34 PM
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Quote:
Originally Posted by Continu0 View Post
I guess all we can say is that the new graphic-Engine is nearly finished. But if they want to pack other things into the patch as well, this things might not be finished yet.

I wouldn´t take this update as a promise that the patch will be out very soon...
Oh trust me, I dont take anything as a promise of anything... hence why I am frustrated...
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