Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Mods, discussions, links, etc.

Reply
 
Thread Tools Display Modes
  #61  
Old 05-13-2011, 11:01 PM
Mad G's Avatar
Mad G Mad G is offline
Approved Member
 
Join Date: Mar 2008
Posts: 138
Default

Yes, dark green trees, specially a darker tone for the lime color that looks tropical. Looking forward for your mod.
__________________
X58A UD3R v 2.0
i7 950 @ 4.2GHZ
Gigabyte GTX 580 1.5GB @900/1800/4008
Rip Jaws DDR3 2000 6GB
FSB 200Mhz/ Memory Bus 1000MHz
SSD G.Skill Phoenix Pro 60GB
SSD OCZ Revo X2 240GB (flight sims)
WD5000AAKS 500GB
BX 2250 21,5" 1920x1080@60Hz
Sidewinder FFB II
Win 7 64 bits Ultimate
Corsair 850W
Reply With Quote
  #62  
Old 05-14-2011, 02:10 AM
SQB SQB is offline
Approved Member
 
Join Date: Jun 2010
Posts: 281
Default

In my opinion, the ground colour should not be desaturated, nor turned "brown-er" but rather just shifted to a slightly darker, fresher, green in comparison to the weirdly toxic one we have now.
In fact conio's pics basically sum up what I am looking for, except take out the rape.
Reply With Quote
  #63  
Old 05-14-2011, 06:04 AM
SsSsSsSsSnake SsSsSsSsSnake is offline
Approved Member
 
Join Date: Nov 2009
Location: England
Posts: 288
Default

Quote:
Originally Posted by philip.ed View Post
Not midday, but IMHO these are roughly the colours I'd personally love to see

http://www.picturescolourlibrary.co....&query=1871414

sorry, the picture is rather blurred.

and this one looks nice too, although again it's not middday.

Philip, did you ask permission from the devs of WOP2 for that screenshot?
Reply With Quote
  #64  
Old 05-14-2011, 07:25 AM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by philip.ed View Post
Not midday, but IMHO these are roughly the colours I'd personally love to see

http://www.picturescolourlibrary.co....&query=1871414

sorry, the picture is rather blurred.

and this one looks nice too, although again it's not middday.

Please keep in mind that when you show a photograph (even if it was the right day time) and also this on a computer there are two effects combined:

The photograph in itself never shows the real colours. Only our brain makes us believe that these colours are the right ones as we when looking at the picture usually lack the comparison. If you hold the picture up right on the spot where it was taken at the same daytime and the same weather condition you would realize that the colours on the picture are in fact different and have a certain colour shift. This colour shift is inevitable in photography (I do myself quite a bit of photography since my childhood).

Your computer screen has a colour shift of its own. So even IF the photograph showed the right colours (what it doesn't) you still would see wrong colours on your computer screen.

Now in fact you have both effects combined. And I'd say it is highly unlikey that they compensate each other.

PS: When I talk about colour I also mean all the other effects like gamma etc. that go with colour.
Reply With Quote
  #65  
Old 05-14-2011, 09:41 AM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Whilst I realise that the photos will never represent a perfect image, what is the solution? Go out and take samples of crop plants and grass, then go home and aim to translate that colour across in photoshop?
I think that the best solution is to give the people a representation, as near as possible, of how they imagine England to look like (either from past flying experiences, or from what they've seen whilst atop a relatively high hill).
Obviously, none of the pictures posted match perfectly, but an equilibrium can be attained which may not be far off reality. Indeed, one can tune their monitor to reach a different balance as well. No matter if Ali got the colours down to a tee, people would still see different results because their monitor isn't correctly calibrated.

I agree that photos will all vary, maybe to considerable degrees, but I can't see perfection being reached on purpose.
Reply With Quote
  #66  
Old 05-14-2011, 10:40 AM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

Quote:
Originally Posted by Ali Fish View Post
the title will be LRP, Land replacement pack. approx 70 meg in size. : LRPv011, will post here on 1st page when its ready for consumption.
Thanks Ali.

I'm actually okay with the textures as they are, but I will look forward to trying your mod.
Reply With Quote
  #67  
Old 05-14-2011, 02:12 PM
InsaneDruid InsaneDruid is offline
Registered Member
 
Join Date: May 2011
Posts: 10
Default

Nice work.

Dunno if you know about it.. but AMD has a nice little tool for compressing textures into .dds format, with mipmap building, mass (batch) compression etc etc.

Personally, i use it all the time (like for the power&glory GTR2 mod). Saves a lot of time.

http://developer.amd.com/gpu/compres...s/default.aspx
Reply With Quote
  #68  
Old 05-15-2011, 11:25 AM
Ali Fish
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by InsaneDruid View Post
Nice work.

Dunno if you know about it.. but AMD has a nice little tool for compressing textures into .dds format, with mipmap building, mass (batch) compression etc etc.

Personally, i use it all the time (like for the power&glory GTR2 mod). Saves a lot of time.

http://developer.amd.com/gpu/compres...s/default.aspx
cheers will have a look at that tommorow. interested in the dx10 implementation and if there are any difference to the good old photoshop plugins. and maybe i can fix the trees file issue as im sure luthier mentioned initially it was a mip map problemo.

back in the day mei was an rfactor designer for IDT champcar and others etc etc. and later GMT (mostly private work).. never tried mdding the gtr range though. roll on rfactor2.

power& glory mod looks brilliant id love to try it tbh. reminds me of the historics rF mod. not a gtr owner here though.

this is what im waiting to put into rfactor 2. yes its the AI driving and a very old video simply testing TIR.
http://youtu.be/4TmKiJPUeNM

Last edited by Ali Fish; 05-15-2011 at 12:33 PM.
Reply With Quote
  #69  
Old 05-15-2011, 12:42 PM
jojimbo jojimbo is offline
Approved Member
 
Join Date: May 2011
Posts: 61
Default

the new textures are fantastic, i find il2 cod's default textures a bit "garish" but i must say, the ground with ecverything on full is an absolutely amazing sight to behold.
Reply With Quote
  #70  
Old 05-16-2011, 06:42 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Ali, how is the terrain coming along? I was looking back over pictures of the CoD terrain, and I noticed that there seem to be a lot of fields which are either really dark or almost pastel in colour. It seems to be that, from photos I've seen (indeed, from mostly all the photos posted in the thread) that such variations are 'rare', as in that they don't appear as often as in CoD.
Is it possible to edit the actual textures in this way, to really alter to way the terrain looks?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:37 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.