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IL-2 Sturmovik The famous combat flight simulator.

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  #61  
Old 12-10-2010, 04:36 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Originally Posted by Mardescrap View Post
What I like each time an update is posted is the army of volunteer Art directors
hehe..actually I am an art director but never mind, it's not about that.
  #62  
Old 12-10-2010, 04:58 PM
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ElAurens ElAurens is offline
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Originally Posted by JG53Harti View Post
Duxford 2009 (the size of the pictures is reduced)
That amount of flame from the stacks at start up points to one thing, and one thing only, the engine was grossly over primed before start up.

I have seen dozens upon dozens of Merlins, Allisons, Wasps, Cyclones, and a DB 601 start, all in day time, and never once have seen that much flame come out of the stacks. Smoke certainly, and lots of it on some engines, but never large curling flames like that. Operator error, pure and simple.
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  #63  
Old 12-10-2010, 05:02 PM
ChrisDNT ChrisDNT is offline
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Not bad, but the flames are still too "yellowish" like in IL-2.
  #64  
Old 12-10-2010, 05:10 PM
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Qpassa Qpassa is offline
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its sad to hear a spitfire with sounds of BF109 in IL2-1946
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  #65  
Old 12-10-2010, 05:16 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Qpassa View Post
its sad to hear a spitfire with sounds of BF109 in IL2-1946
Its sad to hear some one say there is a DB601/5 engine sound in il2
  #66  
Old 12-10-2010, 05:20 PM
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Richie Richie is offline
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You've got to know that those sounds are no way the final sounds LOL
  #67  
Old 12-10-2010, 05:26 PM
Art-J Art-J is offline
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Here's a nice night vid with blue flames. Don't know the details of mixture setting, but for such a high RPM run-up we might suppose it was rather on the rich side. On the other hand, no short stacks here, so direct comparison is not possible...



Cheers
  #68  
Old 12-10-2010, 05:30 PM
Baron Baron is offline
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Originally Posted by C_G View Post
DUDE, Oleg specifically asked for input on the exhaust flames!

No-one has been whining that they're not good enough. The posts on flame colour have all been constructive and backed-up their opinions with something.

Clearly this is something that Oleg is still tweaking.

He's made it clear that the map SIZE is set and not open to debate, but I don't see anyone whining about that. Some of us would like to know, however, if the map objects are still open to revision. Also not whining just a query.

C_G

He also explained why blue exaust in most instances is incorrect yet most here want it to be blue?

Maby the refferance in books saying the colour is blue is because they saw the flames in an angle looking straight down the stacks so to speak (from an angle and from behind) , like oleg explained, flames are blue just at the beginning of the outlet and gets more yellow the longer the stacks are.

just guessing.
  #69  
Old 12-10-2010, 05:57 PM
JVM JVM is offline
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Quote:
Originally Posted by Art-J View Post
Here's a nice night vid with blue flames. Don't know the details of mixture setting, but for such a high RPM run-up we might suppose it was rather on the rich side. On the other hand, no short stacks here, so direct comparison is not possible...


Cheers
Very interesting video! It is interesting to see how at high RPM the flames are definitely blue, even with long pipes, but when each flame appears could it be that for this short time the exhaust pipe itself goes cherry-red/yellow? This would maybe explain what one sees...

JV

Last edited by JVM; 12-10-2010 at 06:09 PM.
  #70  
Old 12-10-2010, 05:57 PM
Katkatman Katkatman is offline
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One question about the last topic :
Will the ground vehicule could be weathered like the planes (maybe in a futur part) or not ?

Great work also
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