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Mods Armored Princess mods

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  #61  
Old 03-07-2010, 06:32 PM
N3MES1S N3MES1S is offline
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Quote:
Originally Posted by DGDobrev View Post
The mod may be finished. However, I do not know how or where from to get the complete version. I downloaded it from the first post in the link to the Russian forums I gave you and made the translation so that others can play it, not only me.

For me, the mod worked perfectly in the state I added it here, after I fixed up the missing icons and such.
oh, i see.

U tried the skills of mystics and fanatics and it didnt crash?? must be a problem of my mod installation then, but i cant figure out wat is causing the crashes.

I tried searching on internet something about this mod, but found nothing. Only the russian site. That's a shame cuz this mod could be greater than how it is now. White dragons are amazing, monster torns are very resourceful, lightmages (i prefer the druid model instead the archmage again but it ok) + paladins + inquisitors make u almost invincible xD, mediums are awesome with geyser and evil books spawn. The only units i really dont like are demolishers and santas. Adept of darknes make the game crash too, but fortunately i only found 1 troop.

I wish i should know C#(i really dont know if its C# or just C++) so i could make greater things to this mod -.-
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  #62  
Old 03-07-2010, 07:12 PM
DGDobrev DGDobrev is offline
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Well, try to add this file to the folder with the mod and see if there's any change.
Attached Files
File Type: zip mod_a12_master_113_common_files.zip (74.6 KB, 82 views)
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  #63  
Old 03-07-2010, 08:35 PM
N3MES1S N3MES1S is offline
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Thx, but still crashing. Is there any log file where the errors are written??
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  #64  
Old 03-08-2010, 01:07 AM
DGDobrev DGDobrev is offline
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I'm uncertain. I gave you this file because it was included in the original mod, but I never found anything of relevance in it and never used it. I thought it may be some just in case file, but I guess it's not.

BTW, when exactly does the adept crash? When appearing in the army? When using a skill or something else?
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  #65  
Old 03-08-2010, 07:58 AM
N3MES1S N3MES1S is offline
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There are only 3 units that make the game crash: Adept of darkness, Mystics, Fanatiks. I am not really sure about Adept of darkness, since i only played against em once. Game crashes when they are going to use any skill. The game runs well until its the AI turn. Because the AI try to use the special skills in the first turn, it crashes. This is really making me crazy, cuz its something that, apparently happens only to me

I was thinking on delete the units that are causin the problems, but i really dont know wat changes i need to do in the files for doing that, or wat exactly lines of codes i need to modify. I will investigate a bit, and if i cant figure it out someting, maybe is the end of kb for me. I am a bit tired right now -.-.
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  #66  
Old 03-08-2010, 08:49 AM
DGDobrev DGDobrev is offline
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Simply remove the army of the dark mod. That should clean up any adepts and other mod-based creatures.
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  #67  
Old 03-08-2010, 09:06 AM
N3MES1S N3MES1S is offline
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Quote:
Originally Posted by DGDobrev View Post
Simply remove the army of the dark mod. That should clean up any adepts and other mod-based creatures.
Mystics are from the army of the light, like fanatics. So even if i remove the army of the dark mod (and i really dont want to, cuz i love mediums) , i think it will be still crashing. But i will try , to see wat happens -.-
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  #68  
Old 04-11-2010, 01:10 PM
Hxcidecimal Hxcidecimal is offline
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can u please post the mods here.. i cant read anything on that link...
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  #69  
Old 04-15-2010, 03:45 PM
BB Shockwave BB Shockwave is offline
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I dunno, nice idea, but especially the Light units seem incredibly overpowered to me. Getting no losses is especially easy with this mod, I think.

By the way, has anyone tried creating a mod for KB to make it more HOMM-like? IE, having a castle where you can build up unit producing buildings, etc?
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  #70  
Old 04-15-2010, 09:43 PM
N3MES1S N3MES1S is offline
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Quote:
Originally Posted by BB Shockwave View Post
I dunno, nice idea, but especially the Light units seem incredibly overpowered to me. Getting no losses is especially easy with this mod, I think.

By the way, has anyone tried creating a mod for KB to make it more HOMM-like? IE, having a castle where you can build up unit producing buildings, etc?

lol, one thing is modding the appeareance and skills of some units using the resources of the whole game, other entire different is re-desing the game itself, that can only be done by the developers themselves. Still there are a lot of textures/mips/code files that are encrypted (the interface itself and the appeareance of the whole game, for example, so no, u cant do that mod).

Dont think they are overpowered, try to play on impossible dificulty, u will see. If u need to waste 2 regular units for producing 1 mod unit, on impossible u will get out of units soon. And u can change the parameters of the units, if u think they are overpowered. But i think they are not, they are just more resourceful and more funny. Thats all. Raise the leadership needed to recruit em if u think they are overpowered.

PD.: If u think these units are overpowered , u should see my own mods: (Dictators, Sinisters, Maelstroms (posted on the forum), Celestial Snakes, Titans, Legendary Phoenixes). I created my own mods only for use on impossible mode (some of em based on units of the army of light/dark mods), and i changed the script file so i need 4 regular units instead 2 to recruit em. I also changed the leadership, for example, the legendary phoenix that is maybe the most powerful unit in the game xD u need 7500 ls. If i think it is overpowered , i can raise it to 10000 ls lol.

Last edited by N3MES1S; 04-15-2010 at 09:48 PM.
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