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-   -   Army of the Light and Army of the Dark mods (http://forum.fulqrumpublishing.com/showthread.php?t=11671)

DGDobrev 12-09-2009 11:30 AM

Army of the Light and Army of the Dark mods
 
http://kingsbounty.ru/forum/index.php?showtopic=5095
http://kingsbounty.ru/forum/index.php?showtopic=4531

These 2 mods are extremely interesting. They completely re-vamp some of the units, making them a lot stronger, with new skills, various new traits and increased leadership requirements (Fire Magi, Light Magi, Fanatics, White Dragons, Monsters, Mystics, Bombersheep, Subverter, Adept of the Dark, Darkling, Spirit master, Medium, Evil Books). They are pretty interesting, but they work with the Russian version - the English one doesn't utilize them properly.

I've checked both mods threads, and they look really interesting. Looking at those, I am inclined to revert back to my original Russian version just to check them out...

If these mods can be translated (I'm willing to help if I can), people will enjoy them a lot, as it will add an increased replay value of this game.

travelingoz 12-09-2009 12:00 PM

Sounds awesome DGD!

rancor26 12-09-2009 12:01 PM

This looks pretty good, also if you test those dg remember to take couple of pictures aswell ;)

DGDobrev 12-09-2009 12:17 PM

I will most certainly do so :) I'll also try to install the russian version alongside the english one later today (I'll keep my fingers crossed that they will work together) and see if there's anything that can be done to make the mod interchangeable, but I kind of doubt that...

EDIT: Ok, I have discovered that Army of the dark mod is compatible with the current ENG version, as it contains an English language pack file inside. The Army of the Light on the other hand, does not.

DGDobrev 12-10-2009 12:27 AM

5 Attachment(s)
Ok, here's the promised batch of screenshots. You will discover that most of them are in english - I took the time and translated almost everything concerning the Army of the Light mod on my own account. I'll be checking if the mod creators will spawn one in english as well - otherwise I'll ask them to publish their mod here with the english translation.

Still, I came to a bunch of problems that happen only on the english version of the game. The Mage of the Light's Gift, Holy Rain and Respawn crash the game when they are disabled (meaning waiting to be recharged or there is no target available), so I had to make up my own pics for the disabled status, which did not show at all.

Army of the light screens part 1:

DGDobrev 12-10-2009 12:31 AM

5 Attachment(s)
And some more, since 5 screens per topic is max is the max :)

Army of the light screens part 2:

DGDobrev 12-10-2009 12:35 AM

5 Attachment(s)
.... and a few more to top it up!

Army of the light screens part 3:

Zechnophobe 12-10-2009 06:24 AM

Might want to label your links up there, as to which one goes to which mod.

I am intrigued by this idea, and am probably going to try it out at some point. Do you just start the game with these items... or are they purchaseable somewhere or something?

rancor26 12-10-2009 08:42 AM

Nice but does the mod replace the units currently available with the new ones? (for example fire mage uses archmages model so does the fire mage replace archmage completely?)

DGDobrev 12-10-2009 10:57 AM

To start, I have to apolozige that I didn't point out the mod the screens were for. That is the Army of the Light mod. As Zechno suggested, I labeled them

Rancor, the item you saw on one of the screenshots - the sword of the successors of the light (new custom item, needs to be upgraded first to open up the new properties) - is used to transform the units in-game, so nothing is lost in general from the initial game setup (the game spawns inquisitors, archmagi and such as usual in various buildings, you simply buy them and "use" the sword to transform them into fanatics and fire magi). The Ring is also a new item, created by the mod authors. In addition to that, the mod seems to work with already existent save games by adding the sword and the ring when you switch locations - like going from one map to another. Everything you saw is from the Judgment Day Paladin playthrough I was doing, which I had already started.

Still, I didn't manage to fix the problem with the missing images of the light mage - but at least I managed to stop the game from crashing every time it was the light mage's turn.

So each unit is completely new, with its own batch of textures, its own coding. Everything about those is in the mod file.

As for the army of the Dark, I need to fix some stuff about it first. The mod, just like the previous one, has no problems with the russian version, but certainly has some with the english one - duplicate file hashes, missing images, and sometimes even occasional crashes. The good thing about it though, is that it has been already translated. The mod itself works like the army of the Light - giving you a dead book to transform the troops (which works just like the sword of successors to the light) and a ring to upgrade into the Ring of the Ruler that boosts intellect and reduces leadership requirements for undead by 10%.

I'll try to make some screens about the other mod as well - Army of the Dark, provided I find all of the units and manage to get them, because in my paladin game there are no dryads whatsoever, which is one of the units I need to transform.


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