#61
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#62
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We all know that grass color is green. But when? Daylight makes it look green, but other light might change this perception. If I look through window now, everything outside looks blue to me, because it is morning in winter now. If I was outdoor for some time, my eyes would adapt and perceived blueish tint would disappear. The same is with indoor lightning when incandescent light bulbs are used - everything looks yellow, until eyes adapt. When we look at screenshots, our eyes are not adapted to them if their color temperature is unusual, but when we play the game, perception, that tint is wrong, disappears after few minutes. So, it is hard for me to say that such colors are unrealistic, but I can say that some screenshots definitely look like photos taken without correct color filters and presented without any color correction - read: ugly. |
#63
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I think that, regardless of what anyone thinks about the haze, atmosphere, light color, etc, one of the greatest achievements of the WoP team is how organic and detailed the terrain and cities look!
A few years ago, I never would've believed that I'd soon be able to fly over something like this in a flight sim: It's a good time to be a sim-fanatic! |
#64
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Running low on Popcorn.
Wop Looks good graphically no doubt, but I think Sow/Bob cockpits look much better done from the screens I have seen. My money goes to Best FM, DM and realistic engine managemt, I dont care if graphically there is only a slight improvement from IL-2. If my primary concern was to fly over realistic terrain then I would just fire up FSX and ASA over my addon scenery areas. Wheres some info on WoP FM DM models and engine management and such? Also campaigns, adding user campaigns/missions Aircraft ai? Multiplayer? Things like Sow/Bob being able to attack radar and HQ's and such add a lot for me. It really looks like the ground attack will be quite interesting in Sow/Bob. I have not seen enough to tell me Wop is not a gamey sim yet. Too early to tell. Sow/Bob still looks like the only Simulation in town for I am looking for. Cheers |
#65
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WoP FMs and DMs are taken from Il2 1946. Engine management could be as per 1946, but I don't know, because the more complex features were omitted from the console versions because a gamepad does not have enough buttons. AI is taken from 1946 but seems to have been altered somewhat, not nessesarily for the better, and isn't as good as the Certs AI mod. Multiplayer has 4 different game modes, Dogfight, Team Dogfight, Strike and Capture the Airfield. 16 players are supported on consoles, this will probably be increased for PC. Take-offs and landing are not featured in multiplayer on consoles, but the devs have said this will be changed for PC. 6DOF will be supported on PC. There will be a mission creator, but I don't know details of this. |
#66
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why the hell would they make people order the game in order to play the Beta? bunch of bs..
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#67
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U think they get more money after release from those people?
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#68
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I'm having alot of fun beta testing WOP and I'm getting the game for ten bucks less than non beta testers. They actually paid me 10 bucks for something I would have done for nothing. If this is BS then I want more of it. I didn't pay to beta test IL-2, but had to pay full price for the sim when it was released. No problem there either as I enjoyed the months of beta testing IL-2, especially as there were very few bugs compared to most beta tests.
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#69
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you guys gone from reality playing virtual entertainment games. Such moment you want everything should be realistic. Determine yourself.
You can make "origame-ayercrafft" using A4 paper. And push it on air by da wind. It's free an funny. Also you can buy RC-model of lovely aircraft for $250-$600-$... and get more satisfaction. WoP is best of "aircraft-simulation-game" what U can get right now. What U waiting for? |
#70
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An REAL aircraft-simulation-game!!
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects |
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