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#51
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Holy crap, what a bloody freaking mess! This is a BUG thread, not a disagree with the developer over every thing they've done with the sim thread. Does anyone know the difference between a bug and your own personal opinion on one plane's flight model? WOW. I'm really surprised anyone bothers.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#52
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Discuss the F4U performance here please rather than in the General Debug thread.
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#53
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I love flying Carrier operations so thanks for pointing it out; I will be my next a/c to test throughly.
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Windows 7 Pro 64 bit EN Intel Core 2 Duo E8400 (2x3GHz), 8GB RAM ATI 7970, Intel X-25M SSD EAF331 are recruting. We are a nordic Sqd (Norway, Sweeden, Finland, Denmark) within European Airforce. www.europeanaf.org . Please pm me if you are interested. |
#54
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Looking at grafs and numbers for different a/c from WWII like http://www.wwiiaircraftperformance.org/ and http://www.spitfireperformance.com/spittest.html and reading several books which analysed the war as a whole it was not the performance of the individual a/c that won the war. It all came down to resources, production and strategy. In essence it was numbers! We really need a feature that can balance the servers more historical. ETO 1944: RAF+USAF vs Luftwaffe = 4:1 I recommend reading "Brute Force" by John Ellis. Unfortunately it can only be found second hand but it is a revalation. I have made a link to the aircraft production numbers for the war ![]() ![]() ![]() ![]() ![]() Looking at the ratios make me laugh at most so called WWII documentaries. Almost all of them are filled with propaganda. Don't get me wrong. I am glad that the Allies won (or my country would not exist), but that kind of propaganda are bad if we need to learn from history. It is against what the Allies (-USSR) fought for. It is bad for sims.
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Windows 7 Pro 64 bit EN Intel Core 2 Duo E8400 (2x3GHz), 8GB RAM ATI 7970, Intel X-25M SSD EAF331 are recruting. We are a nordic Sqd (Norway, Sweeden, Finland, Denmark) within European Airforce. www.europeanaf.org . Please pm me if you are interested. |
#55
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Any chance we could get the posts from the debugging thread moved over here??
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#56
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My squad flies carrier based USN planes almost exclusively on a regular basis. Many people would say that the F4U and F6F have always been under modeled in IL2, and many people would argue the opposite.
Regardless of anyone's opinions, the models up to 4.101 have been acceptable, with very few (if any) major problems or arguments from either point of view. Here is my observation from testing both the F4U and the F6F in game. These tests were not for numbers or data. I was just flying the planes as I normally would in training missions that I am completely familiar with and fly on a regular basis. I wanted to test the "feel" of the new models. I flew the F4U and the F6F both in Pacific Islands dog fight training missions that I fly on a regular basis. There were noticeable differences in speed and maneuverability, but those can no doubt be compensated for with more training. The biggest single problem I had was engine overheating. It was a serious problem in the F6F. The engine literally overheated within seconds of engaging 2 zeros. Maneuvering was not a problem, but the zeros just walked away from the hellcat due to engine overheating. Impossible to dogfight with 50% throttle and radiator full open. I had the same overheat problem with the F4U. It wasn't as bad. It did not overheat as fast, but it was still enough of a problem that it was impossible to engage the enemy for more than a few seconds, and of course there is no way to outrun them while cooling your engine. These posts are not intended to insult or take away from anything TD has done with the 4.11 patch. Once the few bugs are worked out, most of it adds significantly to the experience, and everyone is very supportive and appreciative of the long hours of hard work put into it. Rather than arguing about performance data and who's right and who's wrong, couldn't there be a compromise and just return the USN planes to 4.101? Most of the patch involves AI actions, 6dof, and adding new flyable aircraft anyway. Why change performance on just a few Navy planes, that only affect a few squadrons? |
#57
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We are all anxious to have planes and FM/DM as close to reality as possible and TD has made it quite clear that they will listen and discuss the issue, but please.. use relevant arguments.... and a compromise is not by defintion when one side gets exactly what they want ![]() ![]() Last edited by F19_Klunk; 01-14-2012 at 04:54 PM. |
#58
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I've moved the relevant posts here .
Last edited by KG26_Alpha; 01-14-2012 at 05:05 PM. |
#59
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Those planes could leap off the carriers in real life. Now they struggle and with any heavy ordinance they just won't do it. And I'm sure people do fly the Corsair and Hellcat quite a bit but the Navy squads fly them exclusively and will suffer the most from this change. Besides, these planes were not king of skys to begin with. Do some testing, mainly off carriers, and I think you'll see a huge difference. |
#60
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