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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 11-18-2011, 05:33 PM
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addman addman is offline
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Quote:
Originally Posted by jg27_mc View Post
Congrats for the regular updates. Wishes of a good work to you and the team.



Oh boy, I am frightened about his one. (IL-2 1946 ghosts I guess...)

PS: ~S~ (in particular) to the new team members.
Don't worry, most people who complain about FM's can't fly properly anyway. I don't care if they glue sidewinders to the wings of the spitfire and install jet engines, these people will get shot down in droves anyway, be it spitwhiners or luftwhiners.
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  #52  
Old 11-18-2011, 05:45 PM
Flanker35M Flanker35M is offline
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S!

Good news!
  #53  
Old 11-18-2011, 06:10 PM
kakkola kakkola is offline
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luthier......I start to love you....ciao!!
  #54  
Old 11-18-2011, 06:44 PM
Heliocon Heliocon is offline
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Hopefully we got some more info/good results soon, and I have to say I really wish we would get more frequent updates; but that being said it looks good that you are building the team and not using CRT monitors anymore
  #55  
Old 11-18-2011, 06:45 PM
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Thanks Luthier,great news,great update,and we all appreciate it.
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  #56  
Old 11-18-2011, 07:02 PM
Vonte Vonte is offline
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Good on you Luthier and the boys.

I for one will be like an expectant father waiting see if his new born hasn't got the dreaded Launcher exe gene. Joking apart, thanks for you and your teams stalwart efforts. As I've said before, the Champagne is still on ice.

Regards

Vonte
  #57  
Old 11-18-2011, 07:44 PM
kestrel79 kestrel79 is offline
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Thanks Luthier.

Really looking forward to the better sound...what we have now was such a giant leap in the right direction. It will be great once it's much more fleshed out.

Better graphics engine will help too. Hopefully it will increase fps, allow some AA, get rid of building popup...can't wait!

I've had tons of fun just flying around in this sim, can't wait to have even more fun. Christmas time shall be fun.
  #58  
Old 11-18-2011, 08:22 PM
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Redroach Redroach is offline
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Quote:
Originally Posted by snwkill View Post
I shouldn't even give this quote the pleasure of being reposted but I could care less about graphics, just like you.... BUT

He has confirmed the CTD's are a direct result of the graphics engine, and I think he is very concerned about performance, I think he said he wants 50% better performance to do things like, weather... Yea there are some other things that will be nice when they are done but in the mean time getting these CTD's ironed out and getting smoother gameplay for the guys with rigs that are modest is a noble area to work on...

Thanks for the info Luthier, good to hear we may have a new beta in a few weeks.
My performance is okay (not marvelous, but okay) and I sure as hell could wait another 3 months for updates in puncto weather. What I can't grasp at all is that radio command fixes just can't be slipped in somewhere up the priority line. It should (*should*... for non-1C companies) consume few resources and could be done relatively quickly.
And I'm quite sure that this is what puts off significant parts of the community - the fact that we've got a "WW2 aircraft simulation" here, not a "WW2 air combat simulation". But anyways, I'm just hitting walls with this... The only thing I'd really like to know is -after all these "graphics issues" are resolved- how many hours will you enjoy flying completely on your own before shelving the game yourself, silently whispering: "Ha! At least I drew those interested in actual gameplay down with me!!11".
  #59  
Old 11-18-2011, 09:33 PM
ReconNZ ReconNZ is offline
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Luthier - thanks so much for the update mate. Those short updates really do make a big difference to the engagement of the community - can't wait to help out testing the new patch.

Recon.
  #60  
Old 11-18-2011, 10:02 PM
III/JG53_Don III/JG53_Don is offline
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I just don't get it why so many people are complaining about the work on an improved graphic engine.
As Luthier stated in one of his last updates the new engine won't look ANY different from the one now, but its more like a rewriting of the inner core code to improve performance and make it more streamlined.
By achieving this they may have a performance boost that allows them to implement a damage model for the trees e.g.

Or is it me who didn't got it right?

Besides he's also talking about improving AI and in my understanding this includes the functionality of the radio commands?!
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