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#51
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its not modeled, also the clouds stay ontop of the prop layer looks really odd. TBH, i dont see hardly any difference especially at high rpm
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#52
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This new hollywood prop effect must be the most stupid thing ever introduced... You don't friggin see the prop from inside the cockpit of a real plane like that. Period.
A camera taking a series of still shots at 25-30 fps sees those effects, but not the human eye! Just open you computer chassis and have a look at one of you fans spinning at some 1000 rpm. See anything accept a slight reduction of sight that is like looking through a thin light grey plastic sheet? Did not think so. Is there an ini-file switch for us real pilots to turn this crap off? No I don't what to enable anti-epilepsy which will remove that but also a lot of other effects I want, and impact the fps.
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#53
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And hey, if you don't like the Hollywood thingy then go join a real war then!! |
#54
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Thank you, Dutch_851. |
#55
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In real life, the propeller starts to become more visible and individual blades can be seen rotating at lower RPM. Very much like what's currently modeled. For more perfect visuals, I'd say the prop disc should remain mostly invisible until RPM drops to around 1200 RPM or so... but still, this is a very small issue. I'm just so very glad the props don't look like IL-2 1946. Those were terrible. Yes, I'm a real pilot. Aircraft mechanic too, so I've done my share of standing right next to spinning propellers even closer than the pilots ever get. I'll admit I see a random flickering effect in the prop disc for just a split second every once in a while; that's not very realistic. I'm not sure whether it's a bug or a feature... either way it's a small enough issue to ignore, IMO. |
#56
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Where the original prop shines is using the slow motion, playing tracks for example. Now the slow motion mode affect to the prop, switching time 1/4 you can see it in slow motion ![]() |
#57
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And yes, when the light is at a certain angle, the light reflexions get visible in the propellar disc - I've tried flying in RL aswell (only a cessna 172 though, but it is still called flying). Last edited by DK-nme; 05-22-2011 at 05:33 PM. |
#58
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I'm not talking about visible propellars, but of the light-reflexions that sometimes occur, when the light comes from a certain angle...
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#59
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Aircraft mechanic here too. I think the prop visuals in CloD are quite good, like you say, just perhaps lower the RPM for where it starts fading out completely so that it's less visible at lower RPM's. Idle however should be fairly easy to see ![]() Also the only time I can see a prop blade IRL is when moving my eyeballs. The human eye is very quick and if you move your eyes the relative speed between the prop-blade and eyesight decreases in the time period your eyeball uses to shift direction. In this miniature window you'll see the colour and shape of the prop blade that is traveling in the same direction as your vision. Try it out the next time you guys see a helicopter, it's even easier to do there. Try focusing on a blade tip and move your eyes after it. You'll see the blade "pop out" every time your eyeball shifts direction. I've flown a cessna with an instructor for about 3 hours and never seen the blade when piloting the plane in air. On the ground however during startup and taxi, yes, it's visible, but only if you're looking for it ![]() |
#60
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__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
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