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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 05-22-2011, 02:22 PM
BigPickle
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its not modeled, also the clouds stay ontop of the prop layer looks really odd. TBH, i dont see hardly any difference especially at high rpm
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  #52  
Old 05-22-2011, 03:01 PM
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mazex mazex is offline
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This new hollywood prop effect must be the most stupid thing ever introduced... You don't friggin see the prop from inside the cockpit of a real plane like that. Period.

A camera taking a series of still shots at 25-30 fps sees those effects, but not the human eye! Just open you computer chassis and have a look at one of you fans spinning at some 1000 rpm. See anything accept a slight reduction of sight that is like looking through a thin light grey plastic sheet? Did not think so.

Is there an ini-file switch for us real pilots to turn this crap off? No I don't what to enable anti-epilepsy which will remove that but also a lot of other effects I want, and impact the fps.
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  #53  
Old 05-22-2011, 03:18 PM
Vengeanze Vengeanze is offline
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Originally Posted by mazex View Post
This new hollywood prop effect must be the most stupid thing ever introduced... You don't friggin see the prop from inside the cockpit of a real plane like that. Period.
I'm not a "real pilot" but looking at motorcycle wheels with spokes it does look something like what's currently implemented.

And hey, if you don't like the Hollywood thingy then go join a real war then!!
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  #54  
Old 05-22-2011, 03:19 PM
Vengeanze Vengeanze is offline
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Originally Posted by Dutch_851 View Post
Blimey, the things you blokes ask for.

Welcome to the most boring clip I've ever made, and believe me I've made some boring ones, uploaded @360p for speed.

Fraps slowed fps down to about 15, so it's not too smooth. No AA on either.

Enjoy! (If you can!)

Lovely!!! Looks really nice. Love it when the blades seem to rotate backwards.
Thank you, Dutch_851.
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  #55  
Old 05-22-2011, 03:38 PM
White Owl White Owl is offline
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Originally Posted by mazex View Post
This new hollywood prop effect must be the most stupid thing ever introduced... You don't friggin see the prop from inside the cockpit of a real plane like that. Period.

A camera taking a series of still shots at 25-30 fps sees those effects, but not the human eye! Just open you computer chassis and have a look at one of you fans spinning at some 1000 rpm. See anything accept a slight reduction of sight that is like looking through a thin light grey plastic sheet? Did not think so.

Is there an ini-file switch for us real pilots to turn this crap off? No I don't what to enable anti-epilepsy which will remove that but also a lot of other effects I want, and impact the fps.
In real life, the propeller is almost invisible at full RPM; you can just barely see it if you're deliberately looking for it. Very much like what's currently modeled. The closer you are, the harder it is to see. An airplane 100 yards away has a more clearly visible propeller than what's 5 feet in front of you.

In real life, the propeller starts to become more visible and individual blades can be seen rotating at lower RPM. Very much like what's currently modeled. For more perfect visuals, I'd say the prop disc should remain mostly invisible until RPM drops to around 1200 RPM or so... but still, this is a very small issue. I'm just so very glad the props don't look like IL-2 1946. Those were terrible.

Yes, I'm a real pilot. Aircraft mechanic too, so I've done my share of standing right next to spinning propellers even closer than the pilots ever get.

I'll admit I see a random flickering effect in the prop disc for just a split second every once in a while; that's not very realistic. I'm not sure whether it's a bug or a feature... either way it's a small enough issue to ignore, IMO.
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  #56  
Old 05-22-2011, 04:01 PM
Buchon Buchon is offline
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Quote:
Originally Posted by Dutch_851 View Post
Blimey, the things you blokes ask for.

Welcome to the most boring clip I've ever made, and believe me I've made some boring ones, uploaded @360p for speed.

Fraps slowed fps down to about 15, so it's not too smooth. No AA on either.

Enjoy! (If you can!)

Thanks for the vid.

Where the original prop shines is using the slow motion, playing tracks for example.

Now the slow motion mode affect to the prop, switching time 1/4 you can see it in slow motion
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  #57  
Old 05-22-2011, 05:24 PM
DK-nme DK-nme is offline
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Quote:
Originally Posted by Vengeanze View Post
I'm not a "real pilot" but looking at motorcycle wheels with spokes it does look something like what's currently implemented.

And hey, if you don't like the Hollywood thingy then go join a real war then!!
Thank you so much for the support.
And yes, when the light is at a certain angle, the light reflexions get visible in the propellar disc - I've tried flying in RL aswell (only a cessna 172 though, but it is still called flying).

Last edited by DK-nme; 05-22-2011 at 05:33 PM.
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  #58  
Old 05-22-2011, 05:31 PM
DK-nme DK-nme is offline
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Originally Posted by cheesehawk View Post
Your video shows the prop effect through the eyes of a camera, which is not the same as what you'd see as the pilot. Unfortunately (as has been posted many times), you simply cannot use a film to judge what it should look like.
I'm not talking about visible propellars, but of the light-reflexions that sometimes occur, when the light comes from a certain angle...
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  #59  
Old 05-22-2011, 06:05 PM
Strike Strike is offline
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Originally Posted by White Owl View Post
Aircraft mechanic.

I'll admit I see a random flickering effect in the prop disc for just a split second every once in a while.
Totally agree with you White Owl

Aircraft mechanic here too. I think the prop visuals in CloD are quite good, like you say, just perhaps lower the RPM for where it starts fading out completely so that it's less visible at lower RPM's. Idle however should be fairly easy to see

Also the only time I can see a prop blade IRL is when moving my eyeballs. The human eye is very quick and if you move your eyes the relative speed between the prop-blade and eyesight decreases in the time period your eyeball uses to shift direction. In this miniature window you'll see the colour and shape of the prop blade that is traveling in the same direction as your vision. Try it out the next time you guys see a helicopter, it's even easier to do there. Try focusing on a blade tip and move your eyes after it. You'll see the blade "pop out" every time your eyeball shifts direction.

I've flown a cessna with an instructor for about 3 hours and never seen the blade when piloting the plane in air. On the ground however during startup and taxi, yes, it's visible, but only if you're looking for it Forget about youtube or videos. It's just like saying for a PC sim you want the monitors to flicker ingame, but that's just something that happens because of the cameras FPS versus the monitors refresh rate.
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  #60  
Old 05-22-2011, 06:09 PM
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mazex mazex is offline
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Quote:
Originally Posted by White Owl View Post
In real life, the propeller is almost invisible at full RPM; you can just barely see it if you're deliberately looking for it. Very much like what's currently modeled. The closer you are, the harder it is to see. An airplane 100 yards away has a more clearly visible propeller than what's 5 feet in front of you.

In real life, the propeller starts to become more visible and individual blades can be seen rotating at lower RPM. Very much like what's currently modeled. For more perfect visuals, I'd say the prop disc should remain mostly invisible until RPM drops to around 1200 RPM or so... but still, this is a very small issue. I'm just so very glad the props don't look like IL-2 1946. Those were terrible.

Yes, I'm a real pilot. Aircraft mechanic too, so I've done my share of standing right next to spinning propellers even closer than the pilots ever get.

I'll admit I see a random flickering effect in the prop disc for just a split second every once in a while; that's not very realistic. I'm not sure whether it's a bug or a feature... either way it's a small enough issue to ignore, IMO.
Exactly. Just as you say the prop is almost invisible, and in CoD until the latest patch it felt very good. Now there is a constant flickering / rotating effect that annoys me so much I can't play the game! It's completely unrealistic...
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