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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 05-22-2011, 03:38 PM
White Owl White Owl is offline
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Quote:
Originally Posted by mazex View Post
This new hollywood prop effect must be the most stupid thing ever introduced... You don't friggin see the prop from inside the cockpit of a real plane like that. Period.

A camera taking a series of still shots at 25-30 fps sees those effects, but not the human eye! Just open you computer chassis and have a look at one of you fans spinning at some 1000 rpm. See anything accept a slight reduction of sight that is like looking through a thin light grey plastic sheet? Did not think so.

Is there an ini-file switch for us real pilots to turn this crap off? No I don't what to enable anti-epilepsy which will remove that but also a lot of other effects I want, and impact the fps.
In real life, the propeller is almost invisible at full RPM; you can just barely see it if you're deliberately looking for it. Very much like what's currently modeled. The closer you are, the harder it is to see. An airplane 100 yards away has a more clearly visible propeller than what's 5 feet in front of you.

In real life, the propeller starts to become more visible and individual blades can be seen rotating at lower RPM. Very much like what's currently modeled. For more perfect visuals, I'd say the prop disc should remain mostly invisible until RPM drops to around 1200 RPM or so... but still, this is a very small issue. I'm just so very glad the props don't look like IL-2 1946. Those were terrible.

Yes, I'm a real pilot. Aircraft mechanic too, so I've done my share of standing right next to spinning propellers even closer than the pilots ever get.

I'll admit I see a random flickering effect in the prop disc for just a split second every once in a while; that's not very realistic. I'm not sure whether it's a bug or a feature... either way it's a small enough issue to ignore, IMO.
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