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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 06-18-2010, 02:47 PM
zodiac zodiac is offline
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Excellent post Oleg! I love fridays.

By seeing the great reflections on the cockpit glass, I was wondering if they will be visible from long distances. I remember from the times I was in an airplane that reflections on the ground really caught my attention. It would be nice if you could spot planes from long distances by those flashes.
  #52  
Old 06-18-2010, 02:50 PM
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philip.ed philip.ed is offline
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So Oleg, how are colours going to be modelled for the fields. Is the scenary going to be fluent, in the sense that if I drove down any of the roads, there wouldn't be trees in the roads or the fields will all fit together well?

Also, I know the trees are all WIP but look at this:


focus on the bottom right-hand corner of the shot, at the hedges are clear. Also, notice the open space; the landscape is not at all cluttered
  #53  
Old 06-18-2010, 02:55 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by 335th_GRExandas View Post
Hi Oleg truly great work!!

1. How close (in time) is it to see a dogfight movie (spit - emil)?
2. Please post at least 1 photo with a damaged emil inside and outside
(random damage) to see.

Thanks in advance
We have new specialists for the effects. When they will be done then we may post video. At the moment I dislike to show too much.

You know we are posting our work not like others. We show all in details step by step, but not the only final videos and shots. We show real work in progress...
Really it is my own input(principles) coming in game industry more than 10 years ago, that some developers also copied.
  #54  
Old 06-18-2010, 02:55 PM
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Feathered_IV Feathered_IV is offline
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The planes look very beautiful Oleg. May I ask, will your BoB have the big raids with 3-400+ aircraft in the sky at the same time? or will it be more the smaller battles with 50-60 aircraft, like in Il-2?
  #55  
Old 06-18-2010, 03:04 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by philip.ed View Post
So Oleg, how are colours going to be modelled for the fields. Is the scenary going to be fluent, in the sense that if I drove down any of the roads, there wouldn't be trees in the roads or the fields will all fit together well?

Also, I know the trees are all WIP but look at this:


focus on the bottom right-hand corner of the shot, at the hedges are clear. Also, notice the open space; the landscape is not at all cluttered

1. Photo is too much saturated.
2. Yopu may see already that we have all roads clear, even in forest under the crowns of trees. However we have not yet bridges. This is also great manual work to place them in the right places of the rodas and rail roads (and some part auto). The dark lines on the map on the shots - rivers. Also I noticed in the text of update that we have some glitches that we should correct till end (means some glitches of textures as well).
3. Repeating: for our textures we use satellite data and photos of WWII time - mix. That to make it looking not like it is now, but more close to WWII time. And really it is not easy to find all things now for all surface of the map.
  #56  
Old 06-18-2010, 03:06 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Feathered_IV View Post
The planes look very beautiful Oleg. May I ask, will your BoB have the big raids with 3-400+ aircraft in the sky at the same time? or will it be more the smaller battles with 50-60 aircraft, like in Il-2?
It may depends of the PC power and altitude of flight. As more close to the ground more power PC you ned that to render many aircraft at the same time.
Can't say you exact amount of aircraft in the air. Simply because the full graphics settings are not finished yet.
  #57  
Old 06-18-2010, 03:08 PM
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philip.ed philip.ed is offline
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Thanks for the reply Oleg. You are right about colour, I wasn't focusing on that, but I was more intrigued by the use of trees. IMO, apart from in forest areas with larger trees, small trees/scrubs/bushes should be the most frequent on the map.
Excellent work.

I did have a website that I looked at once which had aerial shots of areas in England around the 1940's. I can't find the site though.
  #58  
Old 06-18-2010, 03:09 PM
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Quote:
Originally Posted by Oleg Maddox View Post
You are the first who noticed it. I placed this shot with two targets: one is wather and another - to show the quality of the ship

The first target to show that we keep main features and use of Il-2 FMB which will be very useful for Il-2 players. And then we add a lot of new features in the same frame of use like the old one. We keep even most hot buttons or button + mose controls the same.

In the gmaeplay we have two controls of views - the new one due to more greater use of muse (clicable cocpits) and by the switch - same as in Il-2.

Everything for easy transfer from old to the new one... by other words - in terms of user friendly transfer.
all the better to make my Flyby-Die-by missions, my friend. I liked the IL2 FMB. The new FMB looks so familiar and intuitive that I will probably get a lot of virtual pilots killed!
Flyby out
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  #59  
Old 06-18-2010, 03:09 PM
Skoshi Tiger Skoshi Tiger is offline
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Hope the Avro is flyable, It would be an ideal partner for the Tiger Moth at the training unit so we can get our multi-engine endorsements!

Cheers and thanks for the updates!
  #60  
Old 06-18-2010, 03:10 PM
AdMan AdMan is offline
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just a matter of sitting back and watching it all come together now
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