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#51
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Wow! I'm literally frothing at the mouth about this game now. I've got SoW-rabies! These shots are amazing, especially the sunsets and the propellor pitch adjustment.
![]() To the guy asking about streetlights, you're aware that Britain was under blackout conditions at night, right? Obviously it would be important to have this feature available in the engine, but it's a bit redundant at the moment, I'd say. The blackout started on the 1st of September '39, was relaxed slightly in September '44 and ended in April '45, so it was a condition that existed for the majority of the war. |
#52
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#53
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So the amount if human and its animations depens only of time, and time again Gun camera should recorded the film by enabling separate switch and then works together with the fire button That would be correct. then you will get several separate films - the same amount like you fired. Last edited by Oleg Maddox; 10-30-2009 at 01:58 PM. |
#54
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Including the mouth-frothing SoW rabies?
![]() Last edited by TheGrunch; 10-30-2009 at 01:56 PM. |
#55
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Thank you for this nice update. That the E-1 will be also flyable is great.
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#56
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Oleg, how will SOW handle the condition of a pilot being wounded during flight? Similar to IL2, with limited ability/strength to pull/push the control stick/rudder? What about other controls, like flaps, control valves, oxygen...etc.
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#57
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Can't say now. To limit is easy.
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#58
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Will you implement an awesome replay feature like IL2? (recording your dogfights etc)
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#59
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You know Oleg, I think you've gone beyond the realm of developing a flight sim game.
The graphics, along with the integration of real world physics is so beyond anything anyone of us could have ever thought. Certainly, we weren't expecting as much. Basically, I'd say it is just amazing that you would put so much effort into the detail. BOB SOW will be the benchmark air combat flight sim for many years. It is good you are taking a more active role with updates and such. I don't think it takes alot of effort on your part to keep the interest of this community of users interested. |
#60
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Dear Oleg and Team!
First thank you for everything you have ever done so far, I have absolute certainty that SOW is a new milestone in the history of simulation, you have a large and loyal community that will always be beside you. "Few" Questions: What is new in FM system? Will the sounds be opened like skins? What you think about a exclusive channel sound for "low pass" or "Fly by view" vision? Will SOW have new smokes, flash hits, intermitent fire? the gun impact is the important moment for the imersion.
__________________
MOD is LIFE! |
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