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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 10-30-2009, 01:39 PM
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TheGrunch TheGrunch is offline
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Wow! I'm literally frothing at the mouth about this game now. I've got SoW-rabies! These shots are amazing, especially the sunsets and the propellor pitch adjustment.
To the guy asking about streetlights, you're aware that Britain was under blackout conditions at night, right? Obviously it would be important to have this feature available in the engine, but it's a bit redundant at the moment, I'd say. The blackout started on the 1st of September '39, was relaxed slightly in September '44 and ended in April '45, so it was a condition that existed for the majority of the war.
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  #52  
Old 10-30-2009, 01:44 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by TheGrunch View Post
Wow! I'm literally frothing at the mouth about this game now. I've got SoW-rabies! These shots are amazing, especially the sunsets and the propellor pitch adjustment.
To the guy asking about streetlights, you're aware that Britain was under blackout conditions at night, right? Obviously it would be important to have this feature available in the engine, but it's a bit redundant at the moment, I'd say. The blackout started on the 1st of September '39, was relaxed slightly in September '44 and ended in April '45, so it was a condition that existed for the majority of the war.
That I would say myself.
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  #53  
Old 10-30-2009, 01:47 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by erco View Post
Beautiful!!! I hope to see the airfields populated with all of the various ground personnel, it adds immeasurably to the immersion. Can you imagine how cool it would be if ground crew would hop onto your wing to guide your taxi, like you see in the old pictures? Or (looking forward to carrier ops) the deck crew waving you into position for launch or the LSO waving you aboard?! And the sky! Oh baby, we're on the verge of something sweet!

Oleg, one idea for a feature- how about a guncamera? On the aircraft with guncams, you would have the option at the end of a mission to save guncamera tracks. These would look like the originals- that is, not terribly high def, black and white or color as the period dictates. I imagine, besides being cool to look at, that such a thing could have some use in 'full real' campaigns.

Thanks again Oleg and Team! Fridays are EVEN BETTER now!
It will be all depens of two guys in our office. One guy is busy with other programming. And one - making 3D humans. First he should finish the crew of planes. Then for AAA, then others... and to make as many as we will be able, if we only will not switch this guy to other maybe more important work that to get all in time.

So the amount if human and its animations depens only of time, and time again

Gun camera should recorded the film by enabling separate switch and then works together with the fire button That would be correct. then you will get several separate films - the same amount like you fired.

Last edited by Oleg Maddox; 10-30-2009 at 01:58 PM.
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  #54  
Old 10-30-2009, 01:51 PM
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TheGrunch TheGrunch is offline
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Originally Posted by Oleg Maddox View Post
That I would say myself.
Including the mouth-frothing SoW rabies? Seriously though, guys, if you need to ask whether the engine can manage dynamic light sources, you're certainly very pessimistic. Whether or not they're included to begin with is fairly irrelevant as long as the engine supports the feature and a third party developer can be bothered to make it.

Last edited by TheGrunch; 10-30-2009 at 01:56 PM.
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  #55  
Old 10-30-2009, 02:04 PM
Schuetz Schuetz is offline
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Thank you for this nice update. That the E-1 will be also flyable is great.
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  #56  
Old 10-30-2009, 02:12 PM
Ironman69 Ironman69 is offline
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Oleg, how will SOW handle the condition of a pilot being wounded during flight? Similar to IL2, with limited ability/strength to pull/push the control stick/rudder? What about other controls, like flaps, control valves, oxygen...etc.
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  #57  
Old 10-30-2009, 02:15 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Ironman69 View Post
Oleg, how will SOW handle the condition of a pilot being wounded during flight? Similar to IL2, with limited ability/strength to pull/push the control stick/rudder? What about other controls, like flaps, control valves, oxygen...etc.
Can't say now. To limit is easy.
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  #58  
Old 10-30-2009, 02:31 PM
Omphalos Omphalos is offline
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Will you implement an awesome replay feature like IL2? (recording your dogfights etc)
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  #59  
Old 10-30-2009, 02:36 PM
nearmiss nearmiss is offline
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You know Oleg, I think you've gone beyond the realm of developing a flight sim game.

The graphics, along with the integration of real world physics is so beyond anything anyone of us could have ever thought. Certainly, we weren't expecting as much.

Basically, I'd say it is just amazing that you would put so much effort into the detail. BOB SOW will be the benchmark air combat flight sim for many years.

It is good you are taking a more active role with updates and such. I don't think it takes alot of effort on your part to keep the interest of this community of users interested.
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  #60  
Old 10-30-2009, 02:37 PM
MOH_Hirth MOH_Hirth is offline
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Dear Oleg and Team!

First thank you for everything you have ever done so far, I have absolute certainty that SOW is a new milestone in the history of simulation, you have a large and loyal community that will always be beside you.

"Few" Questions:

What is new in FM system?
Will the sounds be opened like skins?
What you think about a exclusive channel sound for "low pass" or "Fly by view" vision?
Will SOW have new smokes, flash hits, intermitent fire? the gun impact is the important moment for the imersion.
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