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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Wow! I'm literally frothing at the mouth about this game now. I've got SoW-rabies! These shots are amazing, especially the sunsets and the propellor pitch adjustment.
![]() To the guy asking about streetlights, you're aware that Britain was under blackout conditions at night, right? Obviously it would be important to have this feature available in the engine, but it's a bit redundant at the moment, I'd say. The blackout started on the 1st of September '39, was relaxed slightly in September '44 and ended in April '45, so it was a condition that existed for the majority of the war. |
#2
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#3
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Including the mouth-frothing SoW rabies?
![]() Last edited by TheGrunch; 10-30-2009 at 01:56 PM. |
#4
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Dear Oleg and Team!
First thank you for everything you have ever done so far, I have absolute certainty that SOW is a new milestone in the history of simulation, you have a large and loyal community that will always be beside you. "Few" Questions: What is new in FM system? Will the sounds be opened like skins? What you think about a exclusive channel sound for "low pass" or "Fly by view" vision? Will SOW have new smokes, flash hits, intermitent fire? the gun impact is the important moment for the imersion.
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MOD is LIFE! |
#5
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Oleg,
Will SoW have a proper 'Exit Plane' command? Right now, all we have is the 'bailout' command. If you safely land after a mission and want/need to get out of your plane, your pilot is seen running and diving onto the ground. Also, for certain scoring and gameplay situations, this is seen as a 'bailout'....when in reality it should not be. I hope you will consider a true 'Exit Plane' command that can only be activated if the plane is on the ground and will not be viewed as a 'bailout' by the game engine. Aviar
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#6
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At lease we have some initial sceleton animation engine. How we will use it will be clear more later. |
#7
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2. probably 3. Nothing. We have syntezis and don't use complete flyby sound file. 4. everything. probably one smoke you may see on the last screen shot from the last friday. |
#8
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Absolutely superb work all around.
Only now we start to see what you've been working on so hard, for so many months. I'm sure this are exciting times for you guys. Getting everything in the engine and seing it interact with other parts of the game. ![]() You can also show some of the things you've been busy working on. I absolutely love the idea of the user to be able to customize the lighting, colors of the sky. That's excelent. ![]() I love this shot: you can see how the cirus clouds interact with the sun and the beautiful sunset. ![]() ![]() one question: Any chance to gve user the ability to customize a bit the color of the ocean water? The ocean looks so different from place to place. Thank you for all this updates and can't wait to get my hands on my copy. ![]() |
#9
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Thank you Oleg, these pics are wonderful!
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#10
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I'm really enjoying these shots Oleg and crew. Again Kudos.
What really has me amped is the lighting and reflections effects, and what I'm looking forward to the most is seeing how this lighting will play out in locating enemy aircraft. In IL2 I still use minimal icons. Seeing these lighting and texture improvements makes me very hopeful that BoB will significantly add to my enjoyment of a more realistic CFS. That first screen shot of a squadron of 111s coming across the channel in glorious lighting (with AA/Anistropic) is going to be gob smackingly beautiful. SMACK AWAY Oleg. Last edited by Robert; 10-30-2009 at 03:44 PM. |
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